Commit Graph

296 Commits

Author SHA1 Message Date
c13bf35c22 UI: fix region embossing being drawn 1 pixel misaligned, due to wrong opengl state. 2011-11-04 21:29:28 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
874c96a2b9 Cleaning i18n code.
Previous state:
Right now, there are "memories" of the "old" (less than a month!) translation way:
* A few remaining calls to BLF_gettext() (only UI_translate_do_iface and UI_translate_do_tooltip should be used).
* The _() macro still also calls BLF_gettext()!

New state:
Here are the changes made by the patch:
* Removing the no more needed _() macro.
* Removing most N_() and _() calls, only keeping the few needed ones (i.e. strings that are in no other way findable by xgettext and/or update_msg script).
* Defining in UI_interface.h IFACE_() and TIP_() macros (resp. for UI_translate_do_iface and UI_translate_do_tooltip).
* Replacing all calls to BLF_gettext by relevant IFACE_ or TIP_ one.
* Replacing all calls to UI_translate_do_iface by IFACE_.
* Replacing all calls to UI_translate_do_tooltip by TIP_.

All this somewhat clarifies and simplifies the code.
On the bf-translations scripts side, this only implies adding IFACE_ and TIP_ as detection markers for xgettext.
It also allows to reduce POTFILES.in quite notably (only 20 files remaining in it).

Please also have a look at those pages:
* Coder POV: http://wiki.blender.org/index.php/Dev:2.5/Source/Interface/Internationalization
* Translator POV: http://wiki.blender.org/index.php/Dev:2.5/Doc/How_to/Translate_Blender
2011-10-20 20:38:26 +00:00
f571d1d238 fix [#27578] Fileselector UI area does not scale with UI (partially hides buttons) 2011-10-03 04:48:14 +00:00
274b9c8fb8 whitespace cleanup 2011-09-25 12:31:21 +00:00
6d125e159d i18n: code clean-up
- Move all translation-related declarations to BLF_translation.h
- Reverted some changes to match trunk svn rev40365
2011-09-20 07:39:25 +00:00
706a2c80f0 i18n: code cleanup and fixing unneeded translation (when partial translation is used only) 2011-09-19 15:10:38 +00:00
30293dc2ca svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-15 13:02:37 +00:00
5fdbfbaf3a replace magic numbers for flags for uiSetRoundBox(); 2011-09-11 06:41:09 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
39a46cd4ed disable undo for hard coded interface buttons:
- space type switcher.
- header menu toggle.
- properties window header buttons.
- various view3d manipulator buttons.
2011-08-18 17:09:23 +00:00
Xiao Xiangquan
77926a7f9d select uiStyle according to UserDef and update lang-packs 2011-07-16 18:28:24 +00:00
Xiao Xiangquan
fa46278e34 merge from trunk 38379 2011-07-14 17:29:53 +00:00
06fcf2e6ef Todo item:
Closed regions didn't always draw the (+) icon right place, confusing
for users.

Next to that, I think this icon is using a bad metaphor or visual language,
Illustrated best if you close a header in outliner or buttons. Icons are
UI widgets, for screen/editor layouts different controls can be stylized.

My preference is something that aligns visually to the seperators between
regions; for testing and hacking pleasure I've added two quick versions,
a small tabbish thing and a triangle. Enable these with debug menu,
ALT+CTRL+D, values 1 or 2.

This is simply drawn with opengl now. An image for it can be made as well.

Previews:
http://www.blender.org/bf/closed_regions1.png
http://www.blender.org/bf/closed_regions2.png
http://www.blender.org/bf/closed_regions3.png

There's other design ideas to explore as well, like making region deviders
8-10 pixels wide, with a 'drag me' dot on it or so. That takes some screen
estate though, and will require to add big editor-dividers too...
Fun stuff for the mockup-mafia to check on, we have time :)
2011-06-30 15:02:03 +00:00
Xiao Xiangquan
9a2f36b50f handle SpaceType and UserPref popups 2011-06-20 10:07:46 +00:00
Xiao Xiangquan
40981d872f merge from trunk r37405 2011-06-15 08:28:56 +00:00
7c9d76199c spelling corrections 2011-06-06 00:48:10 +00:00
485a89f5d3 Bugfix: new DPI-controlled UI size code was setting 'view2d re-init'
flag on ED_area_initialize(). This however was causing 2 problems;
- the view state got reset (popping window view back)
- the view2d operator polls failed (sliders didnt work)

This re-init was only needed for the headers though, limiting it
to these types of regions solves it.
2011-06-05 12:57:09 +00:00
619df86fad panel headers were not scaling with DPI properly 2011-06-05 12:47:17 +00:00
1d236097ab workaround for supremely annoying UI glitch where you could accidentally hide the file selector header by accident.
using the logic - that a header taking up the full screen-area height will not have an action-zone added for resizing.
2011-06-05 09:22:14 +00:00
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
170716ca53 use BKE_area_find_region_type in place of inline loops (no functional changes). 2011-05-20 05:27:31 +00:00
a4ebe848d9 Bugfix [#27054] 2.57 icons and buttons aren't perfectly centered
This seems to make things look a bit better. What a difference 1px
makes...
2011-04-20 10:10:07 +00:00
7cb68f89ed fix for using freed memory in ED_area_newspace() caused by loading webskategirl_bullet.blend and rendering which created a new image space. 2011-03-31 04:55:57 +00:00
a73c3fe5c9 subsurf, derived mesh and other misc files: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 17:22:04 +00:00
11920f7880 Bugfix #26195
When rendering, during processing scene data, drawing in 3d window
is now locked. Can get extended to more areas in UI easily.

At least this solves all crashes with conflicting memory access in
render && 3d drawing. Deleting objects via operators or delete 
modifiers isn't locked yet.

Also fixed: crash on quitting a renderwindow when it was rendering.
2011-03-25 17:11:32 +00:00
cfc904f3f1 - support transform operators running in backgruond mode (was crashing)
- fix for crash getting the extrude mode enum value when a non-mesh edit object was active.
2011-03-22 09:14:27 +00:00
aa6c975fa8 Bugfix #26394
Using Marker menu (dopesheet) didn't work, the operators themselves
were checking Y coordinate of event.
Handlers also support boundbox checks. For this case it needed a bit
special handling. But works :)
2011-03-07 18:05:41 +00:00
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
a8f04dfb52 bugfix [#26126] Transparency panel label issue 2011-02-22 05:16:04 +00:00
216f9af08e Two in one:
- Bugfix #25937
  Child-of constraint now behaves like regular parent-child
  relationship when all options are set. This prevents the 
  errors that can happen when decomposing non-uniform matrices.

- Todo item
  The area corner hotspots for splitting/merging were far too
  narrow. Now it uses a circular distance to detect whether
  the hotspot is active. Also cleaned up drawing code for it.
2011-02-06 17:36:42 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
af64765456 Todo items:
- Toobar views were reset on hide/unhide. Now they keep the view
  and zoom level.
- Added operator to delete all unused 'space data', this to make
  clean startup.blend files, remove unused editors, and to be
  able to test starting defaults for editors.
  No hotkey, use search for "Clean-up space-data"
2011-01-06 17:54:17 +00:00
8b1bfbcfea Todo items:
- File Window: when opened with operator (save, load, etc), you 
  couldn't start a new one, causing memleaks. Now it nicely 
  refreshes file window for new operator.
  Also means you can make CTRL+F3 screenies of filewindow now.
- CTRL+F3 screenshot had memleak on cancel.
2011-01-04 14:37:21 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
43f396218f move report/operator view out of the 'Console' into the 'Info' space (file menu).
Ton will work on moving the File menu out of the Info space before release.

notes.
- reply Operator isn't working anymore.
- UI for reports is commented out so its not mixed with the file menu.
2010-11-11 13:36:57 +00:00
80a650dfb1 BLF_draw functions take an extra length argument, so the console drawing doenst need to swap in NULL chars to draw word wrapping. 2010-11-11 06:35:45 +00:00
c2aa5d6dc0 bugfix [#24333] Horizon Color Picker Crashes Blender if Two 3D View Windows are Open
also added api function ED_area_tag_redraw_regiontype(), so an area can redraw all regions by type.
In this case there is a view3d area listener that needs to draw all WINDOW regions.
2010-10-20 04:12:01 +00:00
f8d7451c73 remove unused args or tag as unused for image and screen editors, uiItemEnumR_string was ignoring name and icon args. 2010-10-14 12:24:08 +00:00
a9197c3aa2 remove unused args in draw*.c and some in view*.c, tag some as UNUSED(). 2010-10-14 01:22:14 +00:00
491aebbf67 py/rna access to setting the header text - can be used in modal operators.
eg: context.area.header_text_set("Some Text")
 included example in the view3d modal operator template.
2010-10-02 21:02:40 +00:00
Nathan Letwory
05296e3065 Partly apply patch [#23746] Clarify azone->edge values.
Submitted by Shane Ambler.

The original patches made an enum for action zone edges, changed positioning for minimised icons and repositioned minimised icon for operator properties panel.

I kept the enum idea, but further improved on the naming. Some switches used in place of if/else blocks and added some comments. See patch tracker for more comments.
2010-09-20 13:13:40 +00:00
Nathan Letwory
a06c46d8dd Apply patch [#23846] Fix for [#23698] in File Browser system. Properly removes handler and sfile when File selector disapears.
Patch by Alexander Kuznetsov
Reported by Chidozie Oku

From patch description:
"
Handler is now released on every exit from File Selector. For example pressing ctrl-up and then changing editor type
to another also releases the handler.

When an area is changed from SPACE_FILE, ED_fileselect_exit is called for clean up. It takes function of freeing folder
list and files (before it was done in cancel or exec functions) because they must be released on every exit anyway.
op!=null means cancel or exec was not executed so a handler was not released. ED_fileselect_exit then releases the handler
without changing screens.
"

Thanks!
2010-09-17 22:12:23 +00:00
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
fe0a7ea7a5 Fix #23208: REGION_DRAW_POST_PIXEL callbacks only work in 3d view and
image editor, but there's no reason they wouldn't work in all regions,
so moved the function call.
2010-08-06 18:11:49 +00:00
9d97123f90 Remove WM_FAST_DRAW ifdef which I added while Ton was on holiday.
Only drawing the areas which need redrawing work so no reason to revert this.
2010-07-25 01:39:47 +00:00
72689deb63 Fix #21077: multiple python headers in an area header not working correct,
each needs a unique ui block name.
2010-07-23 17:26:00 +00:00