Commit Graph

719 Commits

Author SHA1 Message Date
Nathan Letwory
dca18fc332 * Build aborts when giving options on command-line when WITH_BF_DOCS=True
- make sure epydoc generation doesn't get a fit over options given on scons command-line -> don't use arguments from command-line.
2008-10-30 18:56:20 +00:00
c71430d072 bpy access to image premul was missing. 2008-10-28 02:03:13 +00:00
2e96728843 face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname)  - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.
2008-10-27 15:47:58 +00:00
688cc11302 added an option for python Draw.UIBlock(func, mouse_exit) so moving the mouse outside the popup wont close it.
Stops FBX Export and OBJ I/O from flickering a lot.
2008-10-22 08:21:43 +00:00
Nathan Letwory
27b90f2c66 * Add some missing docu for Blender.Types
* Fix potential crash in CSizeof()
2008-10-21 08:27:38 +00:00
Nathan Letwory
ae9953bb87 forgot to add removeRenderLayer() documentation 2008-10-19 22:09:45 +00:00
Nathan Letwory
f1f27c0350 === SCons ===
[#17867] Adds option to SCONS to generate Python API documentation

Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.

To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
2008-10-19 22:01:46 +00:00
Nathan Letwory
3544a4bd36 === Blender Python API ===
* fix two typos in RenderLayer API (renderosiy -> renderosity in two places. Will break .py's saved with render_save_layers.py, just fix passRadiosiy and passRadiosiyXOR)
* add some docs on RenderLayer API
* fix some copy/paste leftover in render_save_layers.py
2008-10-19 21:39:50 +00:00
e96a5bd05b patch [#17856] Correction on docs for Ipo module. from Lucas Vella (lvella) + some other minor changes. 2008-10-18 13:33:27 +00:00
8fcaa1782d cleanup epydoc errors 2008-10-14 22:31:10 +00:00
2202cd8781 correction to epydoc 2008-10-12 14:27:30 +00:00
f691752a34 Quick PyAPI patch:
Now it is possible to clean IPO-curves using the call:
icu.clean()
There's an optional value to specify the threshold to use for cleaning. 

This just wraps the internal clean_ipo_curve() function.
2008-10-11 12:17:16 +00:00
Ken Hughes
5fd6e7e1b7 Python API
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Add optional string argument to Object.newParticleSystem() method, so that
objects can link to existing particle systems (if the name of the particle
system is known).  Also cleans up some code in Object.c which accesses the
particle sys listbase.
2008-10-08 16:37:33 +00:00
Ken Hughes
e99ff615d7 Python API
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Change documentation for Object.getSize(), Object.getEuler(), Object.getLocation() to clear up confusion about 'localspace' parameter.
2008-10-05 14:31:40 +00:00
25fc47aaf2 tests for 2d triangle and quad intersection would only work if the points were ordered clockwise.
now return 1 for clockwise, -1 for counter-clockwise and 0 for no intersection.
2008-09-29 02:16:18 +00:00
224607982a Python api access to obcolor
Option to copy obcolor in the copy menu
Option to select same color in select grouped menu
console.py - mistake in last commit caused a python error
2008-09-20 10:11:42 +00:00
905983229a == Python Space Handlers ==
Patch #9673: "Short patch to make spacehandler event scripts work more like normal python gui script handlers" by Steven Truppe:
http://projects.blender.org/tracker/?func=detail&atid=127&aid=9673&group_id=9

This patch adds the Blender.eventValue variable available for space handlers, holding the event value (aka 1 for button and key presses, X or Y coordinate for mousex / mousey movement). Thanks, Steven. PS: this doesn't break existing scripts.
2008-09-19 18:53:05 +00:00
3bf0a6fed8 This adds support for the new-ish options:
QUATERNION
B_BONE_REST
INVERT_VERTGROUP
MULTIMODIFIER

to the bpy armature modifier API.

It also fixes a significant problem - In the docs, it refers to 
the 'VERTGROUP' field as being a string value, shared
by lattice, armature, etc, referring to the 'VGroup' field in the 
armature modifier that defines a vertex group 'mask'
which the armature's effect is restricted to.

However, previously, for some very mistaken reason, in processing 
the getters/setters for the armature modifier, the
VERTGROUP field was pointing to the quite different 'Vert. Groups' 
toggle in the armature modifier, that enables or
disables using vertex groups for deformation (as opposed to 
envelopes).

I've fixed this, so VERTGROUP points to the VGroup string, as is 
already defined in the docs and consistent with other
modifiers like Lattice. A new field: 'VGROUPS' has been added, 
which is the analog to the 'Vert Groups' toggle.
2008-09-18 00:51:51 +00:00
Ken Hughes
d86c4c1004 Python API
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Patch #17481: added Material attributes for missing colorbands controls:
 * material.colorbandDiffuseInput
 * material.colorbandDiffuseMethod
 * material.colorbandDiffuseFactor
 * material.colorbandSpecularInput
 * material.colorbandSpecularMethod
 * material.colorbandSpecularFactor

Contributed by Emilio José Encinas Mir (asfhy).  Thanks!
2008-09-12 05:02:06 +00:00
Ken Hughes
4335811695 Python API
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Second and final part of MTex API changes.  Added support for new attributes for MTex World objects, stricter checking of attribute types for materia/lamp/world MTex objects, setters for lamp.textures and world.textures attributes, and updated documentation.
2008-09-12 02:23:52 +00:00
Ken Hughes
75841bc97f Python API
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Add description for missing parameter in Mesh.MFaceSeq.extend() documentation.
2008-09-11 23:50:22 +00:00
2af7083d75 BPY api addition material.freeNodes() - use to cleanup apricot files, since there is no way to remove a node tree via the UI, unused materials and duplicate images were hanging around.
buttons_logic - gave the name a but more room then the controller type, better for documentation screenshots.
2008-09-11 01:51:45 +00:00
Ken Hughes
3f87319428 Python API
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Add access to MTex objects from Lamps and Worlds (first pass).  Since the
MTex structure is slightly difference between materials, lamps, and worlds,
a field is added to the BPy MTex object to distinquish which type it wraps.

Attempting to access attributes which are unique to materials for lamp or
world MTex objects throw an exception.  The next pass will implement MTex
attributes which are specific to Lamps and Worlds.

A new attribute (textures) is added to each module.  It is compatible with
the previous Material.getTextures(), which returns a tuple of either MTex
objects or None.  Surprised we never added an attribute for this before in
all the changes and refactoring.
2008-09-08 23:39:32 +00:00
742e917c6a added ALPHASORT flag to the bpython api 2008-09-06 10:39:19 +00:00
cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00
3bab89cc1c Merge from trunk 16122-16307 2008-08-30 14:32:16 +00:00
bda3e4f8e2 Merge from trunk 16031:16122 2008-08-15 00:00:27 +00:00
65d0ef3e74 Speed improvements for reading text lines and the option to specify a range for Text.asLines([start[, end]]) Also some tweaks for the plug-in scripts and updates to pydocs. 2008-08-12 15:17:08 +00:00
Ken Hughes
7f3a2a4abe Python API
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Added texture.offset and textute.gain attributes, to access parameters for Musgrove textures.
2008-08-11 19:06:30 +00:00
Ken Hughes
295155b448 Python API
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Remove documentation for Render.EnableEdgeShift and Render.EnableEdgeAll methods, which are no longer in the API.
2008-08-09 22:24:12 +00:00
ed972db1a3 Merge from trunk: 15912:16031 2008-08-09 10:12:59 +00:00
Ken Hughes
6688ab7ae4 Python API
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Fix typo in documentation for render.startFrame() and render.endFrame().  Arguments are valid in the range 1 to MAXFRAME.
2008-08-06 20:05:08 +00:00
ed5002458b Merged 15771:15912 from trunk 2008-08-01 23:39:52 +00:00
b24485ab92 Patch #17336: Lock bones in edit mode
Submitted by: Lorenzo Pierfederici (lento) 

This patch adds the ability to lock transformation on bones in edit mode, to protect them from accidental editing.

Bones can be locked from the editing buttons, the transform property panel, the specials popup menu or the python api.
2008-07-27 04:19:56 +00:00
4a8aa06a14 Merge from trunk
revs. 15635:15771
2008-07-26 10:45:11 +00:00
bbd636df13 added note to epydocs explaining the nature of floats in id properties from the python point of view 2008-07-24 19:34:49 +00:00
Maxime Curioni
0c494442d3 soc-2008-mxcurioni: merged changes to revision 15705 2008-07-23 06:02:18 +00:00
1e7523ea44 Updated some out of date documentation of Object Ipo curve names 2008-07-23 02:31:56 +00:00
Ken Hughes
4c086bf4ae Python API
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Particle patch from Cédric Paille: bugfixes and child-particles export improvements for .getLoc(), part.getRot() part.getSize(), part.getAge() methods.

Also fix a bug with part.randemission getter (was using PART_BOIDS_2D instead of PART_TRAND), plus typos and duplications in API documentation.
2008-07-21 20:42:11 +00:00
07b8c7e887 Updated the textplugin_outliner.py plug-in to use the new Draw.PupTreeMenu and updated this menu to support titles. 2008-07-21 19:11:38 +00:00
434f2172f6 Removed requirement for suggestions to be pre-sorted. Allowed lists of strings to be suggested without having to specify their type. Specifying a prefix when suggesting is now also optional. 2008-07-21 16:40:32 +00:00
a8785893c5 Added functions so python can change library paths.
* bpy.libraries.paths() -> list of library paths.
* bpy.libraries.replace(fromPath, toPath)
2008-07-19 15:44:00 +00:00
f042a468fd Merged 15170:15635 from trunk (no conflicts or even merges) 2008-07-18 23:35:34 +00:00
Ken Hughes
dcfcc41901 Change message printed by sceneRender.enableCropping() to be more descriptive, and note the method as deprecated in the python docs. 2008-07-17 17:30:32 +00:00
fc392040dd Added readline() and reset() for reading lines from a Blender Text Object and resetting the pointer to the beginning of the buffer. readline() will return the '\n' character and return '' when the end of the buffer is reached in accordance with other readline methods. 2008-06-25 21:00:39 +00:00
7ba2389932 added r/w access to nurb curves orderU for migius 2008-06-25 13:21:38 +00:00
bdc030c664 Text plugin basis with plugin for suggestions/completions. The suggest plugin works for imported global variables, methods, modules and module members. For example typing:
import Blender
from Blender import *
| <- cursor here suggests globals
Blender.Draw.gl| <- cursor here suggests all Draw members starting gl

Currently suggestions are listed in the console when the space is redrawn but will be presented as a menu-style list soon. Also to add are shortcut/activation keys to allow plugins to respond to certain key strokes.
2008-06-24 15:25:25 +00:00
05ce388f35 Added functions to the BPy Text object for positioning the cursor and inserting text. It seems Text.write() actually inserts *then* moves to the end of the buffer, so it doesn't really append as it says in the docs. However, with these new functions both appending and inserting can be achieved. 2008-06-17 19:26:26 +00:00
10d59e7208 Merged from trunk
svn merge -r14988:15170 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-06-09 14:04:19 +00:00
e26323bcdd Python API object.parentVertexIndex - access vertex parent indicies 2008-06-04 16:19:15 +00:00