Commit Graph

11546 Commits

Author SHA1 Message Date
30208e1790 Error about "max open floating panels" used wrong math. 2008-10-08 08:08:58 +00:00
ce4162c9a1 * Joystick sensor is now only triggered from events of the selected type.
* Keyboard sensor - added (back?) support for qualifiers (Hold buttons in the UI)
2008-10-08 03:16:19 +00:00
b8c294d323 bugfix: missing attributes from shrinkwrap copy function.
Reported by Bassam on IRC
2008-10-08 01:04:07 +00:00
94a9fa4711 Fix for bug #13363: ray (qmc) shadows had some light leaking issues,
due to jittering of the start position for antialiasing in a pixel.

Now it distributes the start position over the fixed osa sample
positions, instead of of random positions in space. The ugly bit is
that a custom ordering was defined for osa 8/11/16 to ensure that the
first 4 are distributed relatively fair for adaptive sampling to decide
if more samples need to be taken.
2008-10-07 15:01:44 +00:00
0d7d520ffa Bugreport in irc, alxarch report:
Fgon flushing for EM_selectmode_flush() should not happen in face select
mode. That prevents 'select swap' or deselecting fgons.
2008-10-07 14:24:08 +00:00
dc14259c83 own error moving macro to function, double checked and its correct now. 2008-10-07 08:19:48 +00:00
77484d28d5 joystick update
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem.
* added "All Events" option, similar to all keys in the keyboard sensor.
  This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor.
* Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies.
* Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-07 05:09:24 +00:00
8d73ea72a7 Comments for text editor functions. More to come tomorrow. 2008-10-06 22:08:14 +00:00
160609bce8 Grease Pencil Bugfix
When converting to armature, don't flag the first bone of each stroke as connected.
2008-10-06 21:41:20 +00:00
d16a8649ff merge runk 16887:16950 2008-10-06 17:37:03 +00:00
16f199bda3 one-liner fix for id property duplication bug 2008-10-06 10:24:32 +00:00
ba720030be * dont change handle types when adjusting the radius or tilt of a curve handel.
* dont take the handles into account for the manipulator center when they are not drawn.
2008-10-06 09:17:49 +00:00
bd81616ac6 Bugfix:
Grease Pencil sketches in OGL-render should only show up if they were enabled for the original 3d-view.
2008-10-06 08:29:15 +00:00
c9634ce5b4 fix for [#17560] Error in BPY_run_python_script
any path starting with a '.' on win32 would be replaced with C:\ (or the default root)
this was added rev 6568 so the file selector would replace "." with C:\. should be moved to fileselector but for now compare with "." rather then checking the first char.

header_view3d.c - prop edit and render were aligning in curve edit mode.
2008-10-06 08:02:35 +00:00
6c2738ef48 fix for own bugs in curves.
- the number of segments was always 1 too many on cyclic curves.
- [#17739] - normals were not being calculated when rendering curves.

Replaced macro DL_SURFINDEX with a function. it that assumes variable names and could break from the loop that called it.
2008-10-06 06:10:14 +00:00
002725d72a use uint8_t and uint32_t rather then Uint8 and Uint32, (mingw didnt know about Uint's) 2008-10-06 01:59:11 +00:00
34399546b7 == FFMPEG ==
Added optional OGG / theora / vorbis support.
(OGG-format encoding is currently disabled, since the bundled ffmpeg version
is broken here)

Fixed a bug with PTS-encoding, to make theora work.

You have to explicitly enable it and currently only scons is supported.

Otherwise: enjoy! :)
2008-10-05 17:31:33 +00:00
Ken Hughes
e99ff615d7 Python API
----------
Change documentation for Object.getSize(), Object.getEuler(), Object.getLocation() to clear up confusion about 'localspace' parameter.
2008-10-05 14:31:40 +00:00
333b7c3668 * Grease Pencil - changed defaulted for sensitivity userprefs. Will overwrite old settings too (to keep users less confused about this).
* Removed some unneeded funcs (compiler warnings)
2008-10-05 12:06:55 +00:00
86560d6b3f Bugfix #8908
Using shapekeys, you get corruptions in other shapes when you undo into
a previous editmode session. The "key index" values become invalid.
Now, if you have shape keys, entering editmode will clear the previously 
stored undos.
2008-10-05 12:02:36 +00:00
5c74db4e4e Grease Pencil:
* Separated duplicate methods out into several functions

* Added copy/paste for gp-frames in Action Editor. Only strokes that are appropriate for the spacetype that the destination layer belongs to will be added to avoid wasted memory usage. Otherwise, was impossible to move sketches between views/layers (which was intended for PyAPI access that didn't get done).

Note: there will currently still be an extra gp-frame created, even if the current no strokes got pasted. There's commented out code which would delete it, but somehow that causes errors, so better to be safe for now.
2008-10-05 11:49:09 +00:00
af7033bae4 Bugfix:
Reordering Grease-Pencil frames in the Action Editor after transforms was not working at all. Seems I forgot to fix this part after changing what the 'Grease Pencil' editing mode in Action Editor showed.
2008-10-05 10:48:07 +00:00
1695b07bac Fix for [#17758] Particle Caching Problem
-A line initializing particles from pre-cache days was still in place causing the wrong behavior.
2008-10-05 09:44:46 +00:00
c1223f2459 Bugfix #17750
Wrap text and moving cursor with a selection still crashed.
Thanks Zanqdo! :)

(Also cleaned code layout to use same convention as it was)
2008-10-05 09:27:14 +00:00
2ad7aa100d Fix for bug #17762: id property double type did not get copied correct. 2008-10-05 01:15:58 +00:00
6800c5725f Fix for bug #17761: small GLSL update tweak, switching ray and
buffer shadow didn't update the viewport correct.
2008-10-05 00:21:43 +00:00
1e0f02c2ef Fix for bug #17684: GLSL bug with shadows and material nodes,
missed unbinding a texture giving extremely slow frontbuffer
drawing.
2008-10-04 22:21:46 +00:00
639a4ff436 Fix for part of bug #17759: point cache clearing did too much, also
clearing other physics systems on the same object.
2008-10-04 21:26:48 +00:00
04226f6f3f Bugfix for [#17748] "Copy and paste under window since rev 16769"
Now actually copies to the clipboard on copy/cut when editing UI fields.
2008-10-04 21:04:16 +00:00
7d77b58900 Fix wrong result for GLSL material node with only diffuse output
and shadeless material.
2008-10-04 20:22:43 +00:00
7fae6345ab Fix for bug #17752: the particle modifier convert button didn't
do anything for dupli objects and groups, which could already
be converted with ctrl+shift+A, but convert can do it as well.
2008-10-04 19:58:08 +00:00
a7a4c4113e Bugfix #17753
Fix for rev 16702 commit to better support per-vertex radius in curves.
It caused the directional lines for 3d curves to not draw correct.
2008-10-04 15:02:40 +00:00
324e1d57ac Bugfix #17750
Texteditor misses NULL checks in 'wrap text' code, moving cursur while
text is selected.
2008-10-04 13:42:45 +00:00
f8d7da21b1 Bugfix #17746
Curve deform did not work yet on Text and Curve objects, this because it
was not providing the entire array of vertices, for a proper detection of
min/max bounds of the full input.
2008-10-04 12:31:54 +00:00
046810929e Bugfix #17720
Retopo crashed on undo-redo, caused by bad copying of data for undo stack.
I solved crash or corruptions, but it still is pretty weak code here.
2008-10-04 11:04:09 +00:00
5298e26b76 More cosmetic changes to the bullet buttons: move most common soft body buttons to main panel, only leave advanced settings in advanced panel. Reduce size of advance panel. 2008-10-03 21:50:42 +00:00
f80d6efb3b BGE patch: some cosmetic change in the bullet buttons:
- Bring Actor button back in main panel: makes the users
  life easier to identify which object is visible to 
  near and radar sensors.
- Give more space to the Advanced Settings panel.
- Display radius control button even for static objects
  if sphere bound shape is selected. Same for displaying
  the radius in the 3D view.
2008-10-03 20:17:05 +00:00
5574655dad Fix for part of bug #17464, though not the original issue yet. A GLSL
shadow drawing fix also affected 3d view opengl render, hiding armatures,
now there's separate flags for it.
2008-10-03 19:34:49 +00:00
128ee40d60 Small fix for (harmless) use of uninitialized memory. 2008-10-03 19:30:45 +00:00
59dbf08253 Bugfix for fluidsim UI inconsistencies, please check your settings in old files 2008-10-03 13:02:34 +00:00
87b4037733 More Grease Pencil touchups:
* Eraser size is now UserPref. This way it is more easily tweaked than using layer stroke-thickness squared, but it is less accessible.
 
* Restored stroke 'smoothing' (post-conversion) option as UserPref option. Off by default.

* Fixed bug with convert tools. Was adding an extra datablock everytime, that wasn't being used (and was subsequently dicarded).

* Moved pressure vars from paint-loop to temp-struct (during painting). Also, moved the macro which tests for converting straight lines.
2008-10-03 11:56:11 +00:00
df00a4b878 interpreted request from Carsten - make message sensor work.
object message actuators needed the prefix OB when sending a message to a specific object.--This line, and those below, will be ignored--

M    source/gameengine/Converter/KX_ConvertActuators.cpp
M    source/blender/blenkernel/BKE_blender.h
M    source/blender/src/buttons_logic.c
M    source/blender/blenloader/intern/readfile.c
2008-10-03 09:51:43 +00:00
ae63fcc905 Grease Pencil bugfix:
Disabled fancy 'dot' drawing for Image Editor. This is still just a quick-fix (like for fancy strokes), and it would be nice to get the scaling right someday.
2008-10-03 09:40:48 +00:00
a618708f48 Blender works with python 2.6, our own import functions that replace pythons internal function needed updating for an extra in argument in 2.6.
if importing is not working blender should not crash (was crashing on exit)
2008-10-03 06:27:41 +00:00
5f7bd14073 Added back a few lines that were accidentally chopped out when fixing pad0 view feature. This means that the grid is drawn correctly (i.e. not shown) when the view is rotated using the numpad up/down/left/right keys. 2008-10-03 03:29:34 +00:00
1ce81854f7 Fix for bug #17722: sun light in the texture viewmode was broken. 2008-10-02 23:04:28 +00:00
60e32f69b9 Fix for bug #17735: vertex color render layer got invalid value
when switching to weight paint mode.
2008-10-02 22:55:25 +00:00
c35a2d6ea9 merge trunk 16118 -> 116886 2008-10-02 20:39:57 +00:00
06c43148a1 transform snap bugfix: correctly ignore hidden elements when snapping to edit mode mesh 2008-10-02 17:20:58 +00:00
0fcd017031 missing ; in last commit
radius was not being calculated on curves that had a bevel object
2008-10-02 17:11:49 +00:00