Commit Graph

130 Commits

Author SHA1 Message Date
eee7393e1c 1. making RenderData, xrect, yrect parameters in AviCodec calls
2. fixing MSVC6 projects to build
2006-01-29 17:46:19 +00:00
1ae7fb0c99 doing MSCV6 project woodoo ( preparing orange --> bf migration )
NOTE to Ton and Hos
PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp)
I have a plan to get it done with a minimum of pain
thanks
ole
2006-01-26 22:05:39 +00:00
b7808ebf3e MSVC6 projects
adding libtiff files to compile
2005-11-23 21:11:36 +00:00
2e71e17873 MSVC6 project file service :)
adding new files to project IMB_radiance_hdr.h radiance_hdr.c
2005-11-21 23:26:44 +00:00
d776d387d9 adding some msvc6 magic to bullet part 2 2005-11-16 23:38:18 +00:00
e25b7c519e special service for msvc6 projects
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..

enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
2005-11-11 20:15:16 +00:00
0093857b4f fixing msvc6 projects to compile again 2005-11-09 19:29:04 +00:00
bbb2ab39a0 added editipo_lib.c editipo_mods.c to project 2005-10-10 18:21:31 +00:00
ad915277a0 msvc6 project file suite complete again 2005-10-10 17:27:17 +00:00
38ee277db1 adding mesh.c .h files to project 2005-10-04 20:07:21 +00:00
8e3796f8d6 hum .. blender.dsp would link to
blender_elbeem.lib  in
,..\..\..\lib\windows\elbeem\lib
if it was there
2005-09-30 21:00:34 +00:00
5f767d1627 the usual missing files / include path setting game
So the linker only misses performElbeemSimulation(..)
I can't create El'Beem.lib with msvc6 as discussed in ML
If you comment off the 2 calls in fluidsim.c
blender compiles with msvc6 projects again
with the complete fluid UI but simulation won't run
2005-09-23 10:41:11 +00:00
42ee04702c having a "mini gimp" in image editor
{ hope it does not break builds .. mscv6 .. scons works fine here }
2005-09-09 22:31:23 +00:00
9d2f0fe302 make MSVC6 projects happy :
add key.h + .c to project
2005-09-09 21:15:00 +00:00
1ac5239764 help MSVC6 projects for edgehash files 2005-08-23 21:49:30 +00:00
d1285d0229 adding time line stuff 2005-08-06 22:00:21 +00:00
d02d09da84 Python 2.4 for MSVC 6.0 projectfiles. 2005-08-02 23:20:33 +00:00
a2c4044b27 zlib.lib update. some includes too. 2005-07-28 08:33:17 +00:00
a9d7042da9 help mscv6 to find
LOD_decimation.h for BKE_blenderkernel

BPY_python
waves good bye yo wave.c + .h
2005-07-26 07:00:32 +00:00
8d3987466d build.c + .h going
point.c + .h coming
/me wonders if there ara any MSVC6er
2005-07-25 14:12:28 +00:00
360b494fc8 Project Files (MSVC 6.0) update:
- drawarmature.c
	- modifier.c, BKE_modifier.h
	- DNA_modifier_types.h
2005-07-19 23:52:21 +00:00
1ec178ecc7 MSVC 6.0 projectfiles update for the removal of IKA files. 2005-07-04 23:32:59 +00:00
6e6d92039c Adding lorem.c file to BL_src.dsp MSVC 6.0 projectfile.
Note to intrr: pressing the lorem bug crashes here too, will trace later.
2005-06-18 00:37:41 +00:00
764e1a3033 MSVC 6.0 projectfiles small cleaning.
DNA_makesdna.dsp was missing DNA_meshdata_types.h

BL_src.dsp was missing most of the BIF and BDR and BSE includes
2005-06-10 00:23:42 +00:00
abae9376c8 added font.c and font.h to MSCV6 project 2005-05-23 21:40:19 +00:00
dcae3d2058 MSVC 6.0 Projectfile changes for the timeline in BL_src.dsp (adding new files mostly).
BPY_python.dsp need some changes too (adding Font.c and Font.h) but I've got other changes in there that I can't commit, so someone else will have to update.
2005-05-09 09:53:55 +00:00
6d99044373 added DNA_object_force.h to DNA_makesdna project
to make it look nicer in MSVC6
2005-05-02 18:16:19 +00:00
01a053f989 put depsgraph_private.h to BKE_blenkernel.dsp /include files
looks 'claener' to me
2005-05-01 21:40:24 +00:00
2577c4e915 Updated MSVC6 projects to handle depgraph (added some files)
fixed some *includes*
with
#ifdef WIN32
#elif
#include <sys/time.h>
#endif
looks like MSVC6 does not need that include .. donno if cygwin builds will
so thats why i kept that *ifdef overhead*
2005-04-30 22:52:00 +00:00
3c7617de52 MSVC 6.0 Projectfile changes for transform_conversions.c
Didn't get any diff with cvs, had to use an evil switcheroo technique and then it worked.

MSVC 6.0 users should be able to compile out of the box now.
2005-04-23 22:53:50 +00:00
7a4ae00da2 Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the rest of the code base uses pow too).
MSVC 6.0 Projectfile changes for zblur and new files in ketsji.

Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs.
2005-04-23 22:45:34 +00:00
4ea8947ea7 Merged all the internal transform includes into transform.h and moves it to /src to /include.
Split the conversion fonctions and sorting functions from transform.c into transform_conversions.c
Update MSVC 6.0 projectiles and SConscript accordingly.
Editview still included transform.h, replaced that for BIF_transform.h, the external include.
2005-04-10 18:33:19 +00:00
55f386c1b5 MSVC 6.0 projectfiles
Removing subsurf.c from the BKE_blenkernel project.
2005-04-04 23:30:14 +00:00
e5d4f9d580 Some MSVC 6.0 projectfiles updates:
BIF_transform.h added in BL_src
Adding moto include paths to EXP_expressions
SDL include paths and correct python version for all targets in SCA_gamelogic
KX_RayCast.cpp/h in KX_ketsji
SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-03-31 18:39:38 +00:00
fd877b69b6 Adding CCG stuff to MSVC 6.0 projectfiles 2005-03-31 18:22:43 +00:00
1ec0238bd6 Added transform_manipulator.c to the windows MSVC 6.0 projectfile 2005-03-19 14:13:45 +00:00
d9e320b270 MSVC 6.0 Projectfile addition (include path) to compile after the big warning hunt commit. 2005-03-09 23:29:19 +00:00
a14d5c57be Added new bpy files to MSVC 6 project files. 2005-03-06 16:57:17 +00:00
28902e9334 MSVC 6.0 projectfile changes to go with last commit. 2005-02-14 02:56:15 +00:00
0dfa14b181 MSVC 6.0 Projectfiles changes to fit Ton's commit.
Added new file to BRE_Render and include paths for SDL includes.
Removed deleted files.
2004-12-27 21:05:39 +00:00
0883f68263 make mscv6 usrers happy
does not matter since *offical* wibdows release is msvc7 anyway
2004-11-23 22:29:17 +00:00
66faf81099 Msvc6 complies again with
bfont.ttf.c :)
2004-11-08 22:14:47 +00:00
de2c542d21 added outline.c :) 2004-10-09 20:46:29 +00:00
fb71ca829c Projectfile (MSVC 6.0) update for new softbody files 2004-10-01 15:23:41 +00:00
b997c654b1 MSVC 6.0 projectfiles fixes for new editmesh and bpython files. 2004-09-23 23:03:19 +00:00
143f0edc32 Editmesh spliting project files fix (MSVC 6.0) 2004-09-19 14:33:33 +00:00
05bf02c1a2 Adding undo files to projectfiles (MSVC 6.0) 2004-09-05 14:18:39 +00:00
19ba12946c Adding BPY sound module to projectfiles (MSVC 6.0) 2004-08-27 00:08:46 +00:00
284b4f4e75 added correct include paths for radio.h (for msvc debug build) and removed weird local includes (c:\blender...) in BPY_python projectfile 2004-07-28 21:00:23 +00:00
81303610b8 New BPython files missing from MSVC 6.0 projectfiles 2004-07-25 21:56:07 +00:00