Commit Graph

104 Commits

Author SHA1 Message Date
2083a7e274 Cleanup: style (pointers) 2018-10-11 09:03:39 +11:00
0ddf3e110e Cleanup: comment blocks 2018-09-02 18:51:31 +10:00
fd19069999 Cleanup: remove last G.main's from Collada code. 2018-06-14 15:15:51 +02:00
be57cf9b2a Cleanup: remove moar G.main from BKE area. 2018-06-12 12:53:27 +02:00
a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00
54f9cd5283 Cleanup: Nuke moar G.main usages... 2018-06-07 11:11:46 +02:00
0f2efce6c5 Cleanup: remove bad casts 2018-04-15 11:57:49 +02:00
c12d976020 Cleanup: ED_armature naming
- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.

See P655 to apply to branches.
2018-04-15 11:50:53 +02:00
a2cc85b264 Cleanup Collada: Avoid unintentional reuse of previous defined variable
The variable child was redeclared multiple times in the same function.
While this has not created any issues i still changed this to avoid
confusion and keep the usage of the variables more local.
2018-03-11 20:59:49 +01:00
b48ba0909a Collada - Import: now add bind_mat and rest_mat as custom properties (when the use_bind_info option is enabled) 2017-03-23 14:14:23 +01:00
092d673689 Added new option for storing bindpose matrix, see T50412 2017-03-23 14:14:22 +01:00
339d0170d1 collada: Simplify reading Node Matrix 2017-03-23 14:14:22 +01:00
1729dd9998 collada: Make sure that bone use_conncet is set to false when connect type is not defined in Import 2017-03-23 14:14:22 +01:00
33e32c341a collada: add extern 'C' for c header includes 2017-03-23 14:14:22 +01:00
ec3989441f fix: collada - Connected bones get their tails set to wrong location when fix leaf nodes option is enabled 2017-03-23 14:14:22 +01:00
1978ac65c4 collada: use local variable to avoid repeated call of bone chain_length_calculator 2017-03-23 14:14:22 +01:00
89631485cc collada: use vector copy function instead of direct assigning 2017-03-23 14:14:22 +01:00
4877c9362a Collada simplify: avoid duplicate negation in boolean 2017-03-14 19:31:25 +01:00
d464a7c441 fix T50118: Added missing assignment of Bone Roll 2016-11-26 18:48:50 +01:00
36d0ea3123 Collada: Trying to get rid of some warning messages on linux 2016-09-24 01:47:55 +02:00
7a259d8422 Collada: Trying to get rif of some warning messages on linux 2016-09-24 01:27:37 +02:00
4b891b40c2 Fix: Collada Importer did not import the Blender Profile information correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong. 2016-09-24 01:06:32 +02:00
2382d1c401 regression fix for 1346482d23: The length of leaf bones should always be set to the length of the smallest bone. since the mentioned commit the importer did only recalculate the leaf bone length when the 'fix leaf bones' option was also enabled. 2016-09-20 17:33:17 +02:00
38410e6e25 changed use_connect from bool to a 3 state value (-1,0,1) 2016-06-03 18:31:51 +02:00
5366900ace Added support for non numeric bone layer labels (could happen when importing from other tools)
Differential Revision: https://developer.blender.org/D2037
2016-05-29 00:37:46 +02:00
8e26111020 Collada: Adding support for bone roll and bone layers
Differential Revision: https://developer.blender.org/D2034
2016-05-28 19:22:06 +02:00
1346482d23 moved is_leaf_bone() to collada utils for reuse in exporter and importer 2016-05-26 18:22:36 +02:00
29aa13cfa2 fix: Import of meshes with holes is now reported as WARNING (unsupported)
improved: add support for bone tail export/import using Blender Collada profile

Differential Revision: https://developer.blender.org/D2031
2016-05-26 17:53:25 +02:00
1b8a4fd9bd Fix T46444: Crash importing DAE w/ empty armature 2015-10-12 11:35:08 +11:00
fdc8b12726 Cleanup: whitespace, unused var 2015-08-06 13:03:07 +10:00
0525db39d1 fix T44648: Collada finding bone chains during import crashes when no bones are there 2015-05-10 11:04:37 +02:00
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
7a1dc20560 Cleanup: quite some harmless but noisy warnings from gcc... 2015-01-11 21:14:39 +01:00
e35b4bac0a Collada Importer: Separated finding bone chains and fixing leaf bone orientations into 2 functions and added a separated import option 2014-12-01 20:31:59 +01:00
8d42c2f3ea Improved Collada Armature Import
Collada does not support Bone length. It has only Joints.
This patch tries to improve the necessary "guesswork" for
importing Rigs.

Differential Revision: https://developer.blender.org/D920
2014-12-01 12:08:26 +01:00
d526ef607d Cleanup: rename BKE_key_convert/update to BKE_keyblock_convert/update.
We are handling a keyblock here, not a whole key(set). Names are alreay a bit confusing,
let's be consistent at least.
2014-11-17 11:19:54 +01:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
482201d1a0 Style cleanup 2014-03-31 05:46:19 +11:00
3111f08ad9 Fix T38847: Reject reuse of child bones as root bones. That doesn't make sense anyways. 2014-02-27 15:23:32 +01:00
6e88e3eda4 Fix compile after last commit, casting to (bArmature *), kudos to JesterKing 2013-12-17 14:14:03 +01:00
f5076d54cb 'Transform' Python Function for armature, curve and lattice.
patch by Paolo Acampora with some edits.
2013-12-17 23:04:36 +11:00
beae4f498d code cleanup: spelling 2013-10-31 14:10:01 +00:00
5c69338fe6 apply world matrix only to armature, Bones and children get it implicit via parenting 2013-07-30 11:10:04 +00:00
8140f56575 Collada: unit converter was not initialized for ArmatureImporter 2013-07-30 07:22:40 +00:00
91fc92794c Import of single bones used infinite bone size 2013-07-26 22:19:46 +00:00
89f4445b44 Leaf bone length calculation used wrong bone tail 2013-07-17 21:06:27 +00:00
f2db6949c2 Fix: #36184 Collada import/export... leaf bone size was not set as needed. 2013-07-17 20:22:08 +00:00
e353593b30 fix: #36060 Collada Import: animated armature+mesh problem 2013-07-14 17:21:12 +00:00
4507dd9a7e Removed unused paramter from ArmatureImporter:add_joint() 2013-07-14 16:24:42 +00:00
ec8d277c64 BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4

these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00