My last cleanup commit for this function missed this case. It likely
happens because the panel's block size doesn't update properly somewhere.
Short of investigating that right now, it makes sense to return early
in this case anyway.
The existing panel drawing function was a bit convoluted with dependent
conditions in different scopes, redundant and unecessary computations,
and un-helpful naming.
This commit separates the function into two parts, the backdrop and the
widgets. It also improves naming and uses const where possible, and in
general cleans up the code.
There are some slight visual changes, mostly with the placement of the
drag icon, which moves a bit downward to be centered with the triangle
icon. The black rectangle displayed while dragging is also removed.
The logic for separator-spacers (used here for right-alignment) didn't take
region scaling into account. Usually that's not an issue because they are
otherwise only used in headers which can't zoom.
The logic for separator-spacers (used here for right-alignment) didn't take
region scaling into account. Usually that's not an issue because they are
otherwise only used in headers which can't zoom.
Pie menu had inconsistent behavior for dragging & releasing the key
compared to clicking on the button.
This was caused by the `onfree` argument being set to true,
preventing the button from running callbacks such as setting
up undo data & auto-keyframe
This argument should only be used when freeing the button,
set this to false as is done for regular menus.
Panels for active uiBlocks always have a type, because the process that
makes them uses the types. Add an assert just to make it clear that the
assumption is purposeful.
After recent changes to the context panel layout (rB187cc5e26d28b1a8),
there has been an error printed when running propery search:
> Error: separator_spacer() not supported in popups.
The layout code thinks it's drawing in a menu because region->visible
isn't properly set for the other tab searches. This patch sets that field
for the temporary searching region, but it also disables searching in the
context breadcrumbs panel, because at best this will just give results
for the names of the active object, etc. This isn't helpful since
those labels are mostly in every tab anyway.
Differential Revision: https://developer.blender.org/D9425
Logic was incorrect, mistake in f3b8792b96.
Updated comment to make intent more clear.
Same as fd78f8699e, but needed conflict resolution as the panel-type
flags where renamed in master.
X axis panel dragging traces back to Blender versions before 2.5,
where panels could be aligned horizontally. But for many years now
panels have been vertically aligned. Considering this, keeping the
X axis dragging around is a bit odd. It makes interaction confusing,
or at least more complicated. It also looks bad, since any part of
the panel outside the region is cropped.
Differential Revision: https://developer.blender.org/D9549
After rB452a1c7b3838 there were still a few cases where the old
collection icon was used in the interface. Replace these with the new
filled collection icon.
The overlap with the `Panel` flags that start with "PNL" was quite
confusing because wasn't clear which enum a flag was from. The
new names are a bit longer, but the clarity is worth it.
This commit moves some of the logic around so that the logic in
panel_activate_state is clearly separated by the state being activated.
There are fewer nested and redundant checks, and it's easier to see
the progression of interaction with the panel handler.
When painting in the image editor on data images (Non-color, Raw) the
color mismatched between the sampled color and the actual effect that
the painting has on the image. The root cause is that the sampling is
color managed, but the painting still uses a fixed color management
pipeline with a lot of assumptions. Due to recent changes the drawing
of the image editor is color managed, but the painting isn't what made
these changes show up.
This patch is a work-a-round so that the sampled colors and the effect
the paint has on the texture matches. This isn't the correct solution
as that would be to migrate all the painting tools to use proper color
management.
Reviewed By: Pablo Dobarro
Differential Revision: https://developer.blender.org/D9411
These are generally only one or two word phrases and are not sentences.
This change slightly improves readability.
Note, the check when display labels:
```
Tip Label (only for buttons not already showing the label).
```
Could be improved here because there are a lot of false positives.
And remove Blender preference, which was expected to be set to match the system
preference for correct behavior. Instead just handle this automatically.
Differential Revision: https://developer.blender.org/D9402
When using a trackpad Zoom to Mouse Position would always zoom to center of canvas.
Differential Revision: https://developer.blender.org/D8683
Reviewed by Brecht Van Lommel
Ensure that Zoom does not crash on Mac Trackpad by checking for existence of Continuous Zoom timer.
Differential Revision: https://developer.blender.org/D8682
Reviewed by Julian Eisel
Fixes 18 misspellings of 'predefined', 'Look Up', 'Lookup', and 'No One'.
Differential Revision: https://developer.blender.org/D9466
Reviewed by Hans Goudey
Re-enables support for menus to have items without identifier or name that can be used to separate sections.
Differential Revision: https://developer.blender.org/D9463
Reviewed by Hans Goudey
This adds a new runtime flag for panels that is set during the entire
drag and animation operation. The flag is set recursively so that
sub-panels know to draw on top too.
Note that this also replaces most of the fixes in 1960b8a361 and
8e08d80e52 (D7462) with a more "built-in" solution.
These functions were not used elsewhere, and the handling for the panel
tabs should be kept local to this file where possible. Also remove
another unused function and removed an unecessary "_ex" function.
The current layout gave too little space for the full "Search" string inside
the button.
Fix this by making sure radio-buttons have their text center aligned by default
in pop-ups too, like they do anywhere else.
This does affect a few other cases, e.g. the "RGB"/"HSV"/"Hex" radio-toggles
for color pickers. But this should be fine, I don't think they were ever
intentionally using left-aligned text (while similar buttons outside of pop-ups
didn't).
This function for replacing a button pointer in button groups is
needed by the block update from old code, so it cannot be removed
like its layout equivalent.
Even after the last commit to fix this assert, it still fails in the
case where a button was added before there was a button group
added to the block. Another fix for this would be to always create
a button group in UI_block_begin, but this assert has no particular
purpose, so it's simpler to just remove it.
When there was an active button in the "old" block from the last redraw,
this code tried to replace its pointer in the new block's button groups.
But in cases like the outliner or file browser, there are no groups
because the block doesn't use the layout system at all. This commit
just tweaks the assert to check whether there are any button groups.
When there was an active button in the "old" block from the last redraw,
this code tried to replace its pointer in the new block's button groups.
But in cases like the outliner or file browser, there are no groups
because the block doesn't use the layout system at all. This commit
just tweaks the assert to check whether there are any button groups.