Commit Graph

123 Commits

Author SHA1 Message Date
35e5432029 Possible bugfix 32474
Windows systems: text editor, text object, doesn't allow to input the standard
set of ALT+key characters (the ones coming from the OS).

- Reverted fix january 2012 - that meant to use text object ALT+keys
- Removed old (90ies) feature for hardcoded special characters in Text object.
  (OS delivers this now)

Will wait for confirmation by windows compiler :)
2012-11-04 13:34:13 +00:00
914d389713 fix for building without python, also rework python-main-loop control in the BGE to not use RNA (use lower level BKE/BLI funcs instead) 2012-09-04 03:26:12 +00:00
8b865c01cd style cleanup: comments 2012-06-30 22:49:33 +00:00
f5f25b81e8 style cleanup:
also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
b3bc5edffc replaced last instance of BF_GHOST_DEBUG 2012-05-30 17:14:55 +00:00
2ab62ce126 code cleanup: defines with braces - end with '(void)0' so callers must end with ';' like normal function.
... without this some editors dont parse the source so well.
2012-05-27 12:21:13 +00:00
9c9a5b882d style cleanup: ghost 2012-05-19 09:57:55 +00:00
d5b96163f7 code cleanup: add getCursorGrabModeIsWarp(), makes the intent more clear where we check for mouse warping. 2012-05-06 15:59:57 +00:00
4504c66124 disable warping for tablet events (X11 only), added TODO's for OSX and win32. 2012-05-06 15:45:48 +00:00
8b476d0275 First MinGW-w64 support for cmake has been added. To test I recommend this build:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download

Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.

This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.

Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).

Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.

The wiki docs have also updated. Happy testing!
2012-04-23 20:09:59 +00:00
cc1259178b code cleanup: utfconv library had some quite confusing formatting, also cleared som warnings. 2012-04-12 02:15:33 +00:00
f11a6d3a84 Adds support for utf paths on Windows.
Not all file formats/calls are supported yet. It will be expended.

Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
2012-03-20 02:17:37 +00:00
dd8504ed87 SVN maintenance. 2012-03-18 01:58:16 +00:00
ed44ddd816 Patch by Psy-Fi + my minor changes
Adds conformation on exit for windows. Needs to be enabled in user perf.

Tried to edit blender.exe.manifest for more modern dialog look, but didn't work out.
2012-03-16 17:37:45 +00:00
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
d51a1f3ed1 Fix for [#30044] on windows
We don't know how ALT key modifies the key, so utf=0;
That way Text Object can handle it.

* Should be removed when we able to support different keyboards on Windows
2012-02-05 16:05:20 +00:00
efc6be2002 patch [#29856] UTF-8 copy&paste for Win32 GHOST 2012-01-16 15:00:28 +00:00
e9be94b82d Fix #29233: Windows accessibility feature "sticky keys" for disabled people not working. 2011-12-15 13:01:01 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
be61044eee Fix for text object on windows.
No utf8 when keyup
2011-10-22 03:14:19 +00:00
c9035e20d0 UTF8 input support for Windows.
ToDo:
* add support for dead keys
* other input methods (for hieroglyphs)
2011-10-21 17:40:35 +00:00
9bbec84e7e initial support for unicode keyboard input for ghost & blenders WM.
- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
2011-10-20 05:30:26 +00:00
a6fed14da4 stricter guards for disabling NDOF code (will test in 3.. 2.. 1..) 2011-08-04 03:14:00 +00:00
Nathan Letwory
02ab2b473c Debug print removed. 2011-08-03 07:08:28 +00:00
Nathan Letwory
6bc101fa7e Indentation changes 2011-08-02 10:26:20 +00:00
Nathan Letwory
69b4962fc0 Properly disable NDOF code when WITH_INPUT_NDOF is not define. 2011-08-02 10:20:47 +00:00
dc2609da3d svn merge -r38814:38905 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-08-02 01:01:56 +00:00
6e788c37df Hides console on win32 even if python path is 2 or more lines
Adding tlhelp32.h header
2011-07-30 19:09:34 +00:00
6b987910e4 Patch [#27925] by Andrew Cox and me
Modifier key sticks after Alt-tab on Win32
2011-07-29 20:21:37 +00:00
Nathan Letwory
b326a6841e Simple ifndef guards, so we don't get redefines. 2011-07-21 20:54:47 +00:00
Nathan Letwory
eea7c358c7 svn merge -r37276:38555 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-21 09:40:59 +00:00
44e45e54c5 - don't build ghost's event printer unless ghost debug is enabled.
- use char rather then STR_String for the event printer.
- added option to build WITH_GHOST_DEBUG for cmake
- renamed WITH_SDL_GHOST --> WITH_GHOST_SDL
2011-07-13 06:04:54 +00:00
50ef78cdb8 various fixes to enable MSVC build, removed crusty old Win32 ndof code 2011-07-06 18:50:59 +00:00
5c2e4318b5 Windows ndof now uses blender view coordinates 2011-06-27 21:52:33 +00:00
85051eff69 disabled debug logging now that a workaround is in place (Win32 ndof buttons) 2011-06-18 20:32:14 +00:00
598c54f0e9 ndof device detection on Windows, safer button handling 2011-06-18 16:50:54 +00:00
d7ef491845 cleaned up event logging, added HID -> function table for SpacePilot PRO 2011-06-15 20:56:42 +00:00
04584806cc handle up to 32 buttons (up from 16), for SpacePilot PRO 2011-06-15 16:05:10 +00:00
6c7daf58be one small change -- SpaceNav works on Windows 2011-06-11 00:58:49 +00:00
7b124242e7 SpaceNav works on Linux 2011-06-11 00:25:48 +00:00
30fb5710b6 Made WinXP or later required, SpaceNav (almost) working on Windows 2011-06-10 01:34:53 +00:00
57c626d11c Forgot to close clipboard when lock fails.
Thanks to jesterKing!
2011-05-12 18:04:24 +00:00
1d6278f80a Fix #27359: Pasting long text crashes blender
Actual problem was caused by insufficient buffer size
in ui_text_leftclip()

Also fixed possible invalid memory write in GHOST_SystemWin32::getClipboard
which was caused by accessing clipboard buffer after closing
clipboard. This mustn't happen.
Also fixed possible crush when buffer was failed to be locked.
2011-05-12 16:49:53 +00:00
Nathan Letwory
56c5d71f1c Apply patch from Ryakiotakis Antonis as posted on ML
Should fix MingW build problems - mingw users, please test too :)
2011-05-10 23:54:15 +00:00
Dalai Felinto
0b03268c17 Patch [#26799] embedded blenderplayer not receiving keyboard input by Sebastian Korczak
(patch co-reviewed by Nathan Letwory)

Overview: GHOST using rawinput for keyboard input. GHOST window receives WM_INPUT only when it is the active window. Child window cannot be active, so when embedding blenderplayer, WM_INPUT is consumed by top level parent window (for Burster it is the web browser window). Patch register raw input device as 'inputsink' - it makes GHOST window receives all keyboard messages. Window procedure check if GHOST window is active or focused.

::TranslateMessage(&msg) generates WM_CHAR etc. messages from WM_KEYDOWN, WM_KEYUP etc. Because of using RawInput only WM_INPUT messages are processed, so we doesn't need WM_CHAR, WM_KEYDOWN etc. [this is why ::TranslateMessage is no longer getting called].

Note: It's responsibility of the parent window (aka the wrapper) to send WM_SETFOCUS to child window (embedded blenderplayer).
However some parent windows (e.g. webbrowsers) will not send WM_SETFOCUS to the child window when someone clicks on it.
In those cases the blenderplayer needs to be patched to call setFocus(&msg); in the event of WM_LBUTTONDOWN (see GHOST_SystemWin32.cpp)
2011-05-07 22:28:56 +00:00
Dalai Felinto
c56fe3efe6 Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/

##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.

Usage:
blenderplayer.exe -i 123456 -m 16 file.blend

where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############

This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.

Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.

Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
e910bf1ef5 fix for building windows/mingw 2011-05-02 14:18:47 +00:00
Nathan Letwory
d197ec74e3 Fix [#26981] Command window is not opening in 2.57.0
Reported by Thomas Engel
Fix [#26938] Blender Zoom not working after startup (Windows)
  Reported by Ilija Boshkov

by applying patch [#26881] Fix for console disappearing in debug mode [Windows]
  Submitted by Alexander Kuznetsov (AlexK)

The patch moves console toggling code into GHOST and improves on the toggling behaviour.

The patch changes handling of WM_SYSCOMMAND so that alt-key toggling isn't a problem anymore.
2011-05-02 08:07:24 +00:00
Nathan Letwory
21b2f94235 Fix [#25480] Unable to use Windows titlebar icons after Loopcut
reported by Georg K
with patch [#26469] Windows mouse fix
by Alexander Kuznetsov

The amount of mouse grabs wasn't properly balanced with ungrabs, thus preventing from using proper mouse input outside client area.
2011-03-18 21:59:45 +00:00
Nathan Letwory
b4743ccd8f Fix for crasher on Win XP, submitted by Kanttori.
size is 32 on XP, while sizeof(ri) gives 40. Pick the smaller one to pass to memcpy to prevent crashes.
2011-03-18 13:36:52 +00:00