Commit Graph

88425 Commits

Author SHA1 Message Date
ce5561b815 Fix Py API: wrong doc about type of Collection property.
Collection property only accepts PropertyGroup type, not ID ones.

Reported on IRC by @frameshift, thanks.
2021-11-25 10:12:35 +01:00
8f2db94627 Fix T93357: crash when opening search menu
This is the same fix as in rBde35a90f9f56d3ff3ac80c13bf1ae296853ba877
but for the blender-v3.0-release branch.
2021-11-25 00:03:41 +01:00
Leon Leno
a9642f8d61 UI: Improve scaling of widgets when zooming
This commit improves the scaling of some ui widgets when
zooming by making the radius of the rounded corners
dependent on the element's zoom level.

Needed to fix T92278 without padding issues, see D13125.

Reviewed By: Hans Goudey, Julian Eisel

Differential Revision: https://developer.blender.org/D12842
2021-11-24 21:06:32 +01:00
752c6d668b Fix T90808: wrong BoundBox after undo curve selection
There are two functions that recalculate the boundbox of an object:
- One that considers the evaluated geometry
- Another that only considers the object's `data`.

Most of the time, the bound box is calculated on the final object
(with modifiers), so it doesn't seem right to just rely on `ob->data`
to recalculate the `ob->runtime.bb`.

Be sure to calculate the BoundBox based on the final geometry and
only use `ob->data` as a fallback

Differential Revision: https://developer.blender.org/D12282
2021-11-24 14:52:49 -03:00
7a7ae4df43 UI: Blend File Icons Thumbnail View
Changes icon used to indicate blend file when overlaid over larger
document icon when in thumbnail view. Only seen when file does not
have a preview.

Followup to {rB611e4ffaab43}

For more details and examples see D13342

Differential Revision: https://developer.blender.org/D13342

Reviewed by Julian Eisel
2021-11-24 09:50:02 -08:00
71c39a9e2e Asset Browser: Activate a catalog when dragging
Without this it's easy to loose track of which catalog you are dragging.
Things feel generally quite jumpy/disconnected, activating the catalog
makes things feel far less like that.
I consider this an important usability fix, therefore I'm adding it to
the release branch.
2021-11-24 18:05:08 +01:00
cae3b581b0 Asset Browser: Fix catalog being renamed when dropping into parent
When dropping catalogs it is ensured that the name of the moved catalog
is unique within the new parent catalog. When dropping a catalog into
the parent, the catalog would not actually move to a different location,
but it would still be renamed. The unique name logic simply isn't smart
enough to ignore the catalog that is about to be moved.
Address this by disallowing dragging a catalog into its own parent. It's
already there.
2021-11-24 17:59:14 +01:00
01ab36ebc1 Asset Browser: Support dragging catalogs into top level
This was an oversight when I added catalog drag & drop support. I forgot
to add this for dragging catalogs into the top level by dragging into to
the "All" item as well. This made the drag & drop support rather broken
because it wouldn't work for a basic case.
2021-11-24 17:31:28 +01:00
a07089dcb1 Fix T92120 (partially): No bone custom shape with curve object meshes
This part of the drawing code assumes that the bone custom object
has only one evaluated geometry component, and it also uses the
object type to check which data to draw, with the functions like
`DRW_cache_object_surface_get` that just take an object input.
Those functions usually work on evaluated objects, which use the
instancing system to access a temporary object with `object.data`
replaced for data types that don't match the original object.

That assumption used to work, but now curve, point cloud, or volume
objects can have an evaluated mesh which is not accessed with the
same object for render engine drawing.

The "correct" solution for the way this code is structured would be to
loop through all of the geometry components and try to get GPU batches
from every one of them. However, that significantly increases complexity
in an area that should probably be refactored anyway. This patch treats
the mesh as a special case, and only draws the evaluated mesh.

The **best** solution in my opinion might be refactoring this area to
use the instancing system with some sort of viewport-only flag so
the custom shape instances aren't added in the render.

The solution is "partial" because the "Wireframe" option only works
for meshes from mesh objects, even after this fix, and because other
data besides meshes is not displayed at all.

Differential Revision: https://developer.blender.org/D13038
2021-11-24 10:39:33 -05:00
cd818fd081 Assets: Sanitize threaded preview creation with undo
Basically, this fixes disappearing previews when editing asset metadata
or performing undo/redo actions.

The preview generation in a background job will eventually modify ID
data, but the undo push was done prior to that. So obviously, an undo
then would mean the preview is lost.

This patch makes it so undo/redo will regenerate the preview, if the preview
rendering was invoked but not finished in the undone/redone state.

The preview flag PRV_UNFINISHED wasn't entirely what we needed. So I had to
change it to a slightly different flag, with different semantics.
2021-11-24 11:20:35 +01:00
785503a7e4 Cleanup: use lowercase in private functions. 2021-11-24 10:05:45 +01:00
4b259edb0a Cleanup: Silent compilation warning in draw_manager. 2021-11-24 10:02:30 +01:00
3844e9dbe7 Fix (unreported): unlinked group input is not logged in geometry nodes
Differential Revision: https://developer.blender.org/D13340
2021-11-23 19:03:16 +01:00
9e5aae4215 Asset: Merge asset library/list refresh operators
In rBdcdbaf89bd11, I introduced a new operator
(`file.asset_library_refresh()`) to handle Asset Browser refreshing more
separate from File Browser refreshing. However, there already was
`asset.asset_list_refresh()`, which at this point only works for asset
view templates, but was intended to cover the Asset Browser case in
future too. This would happen once the Asset Browser uses the asset list
design of the asset view template.

So rather than having two operators for refreshing asset library data,
have one that just handles both cases, until they converge into one.
This avoids changes to the Python API in future (deprecating/changing
operators).

Differential Revision: https://developer.blender.org/D13239
2021-11-23 18:40:31 +01:00
792badcfef Fix broken handling of constraints reordering with library overrides
Alternative to D13291 (description partially copied from there).

New drag & drop reordering code would call constraints reordering
operator with the generic context, and not the one from the panel's
layout. missing the "constraint" member which is mandatory for poll
function to properly deal with override vs. local constraints.

For this to work in a decent way, there needs to be some panel-wide
context that we can restore when executing callbacks outside of the
normal draw context. So similar to uiLayoutSetContextPointer() to set
context on a layout level, this introduces
UI_panel_context_pointer_set() for panel level context (this calls the
former for the current panel root layout as well).

Differential Revision: https://developer.blender.org/D13308
2021-11-23 18:34:51 +01:00
fb4851fbbc Fix: The bounding box gizmo breaks if transform pivot is set to cursor
The bounding box transform code assumed that the pivot would always be
the sequence object transform center.

Rework the code so that this assumption is true even if the general
transform pivot is set to be the 2D cursor.
2021-11-23 18:03:36 +01:00
cf266ecaa6 Geometry Nodes: fix attribute propagation in Delete Geometry node
Previously, attribute propagation did not work correctly in when only
deleting edges and faces (but not points). Face and face corner attributes
were propagated wrongly or not at all respectively.

In order to keep the patch relatively small for the release branch,
it does not include some small optimizations. These can be done in 3.1:
* Use a `Span<int>` instead of `IndexMask` to avoid creating an
  unnecessary `Vector<int64_t>`.
* Only prepare index mappings when there are actually attributes to
  propagate.

Differential Revision: https://developer.blender.org/D13338
2021-11-23 17:48:09 +01:00
a6b7f32112 Fix T93297: incorrect eevee motion blur with geometry instances
This disables motion blur for geometry instances in eevee, which did
not work correctly anyway. See code comment for more details.

Differential Revision: https://developer.blender.org/D13334
2021-11-23 16:40:21 +01:00
2cbb9d7a76 Fix T93322: Freestyle Sinus Displacement Division by Zero Crash
This happens if the Wavelength is set to 0.0f.

Not sure if we really need a do_version patch for old files, as an
alternative we could also force a slight offset in the
SinusDisplacementShader. This patch does not do either, just force a
positive range from now on.

Maniphest Tasks: T93322

Differential Revision: https://developer.blender.org/D13329
2021-11-23 16:29:37 +01:00
436ce22194 Fix T93296: raycast node uses wrong domain for face corner attributes
This changes what domain is used by the raycast mode. This should fix the
behavior for face corner attributes (but may make it a bit slower for other
attributes). I think for 3.0 this is an acceptable trade off. For 3.1 we can do
what the comment suggests already.

Differential Revision: https://developer.blender.org/D13333
2021-11-23 14:38:02 +01:00
dab04bc053 Fix T93231: crash when overwriting vertex group with other domain
The problem was that we forgot to actually remove the vertex group when
it should be deleted. We only removed all the data that was attached to it.

Differential Revision: https://developer.blender.org/D13326
2021-11-23 14:38:02 +01:00
0479a66313 Fix broken versionning after recent refactor of insertion in liboverrides.
rB33c5e7bcd5e5b79 doversion code was incorrectly dealing with 'insert in
first position' case from older blendfiles.

Specifically, a NULL anchor is valid (it means that the new item is the
first of the stored override data, and should be inserted at start of
the list).

Reported as part of T93321.
2021-11-23 14:36:40 +01:00
611e4ffaab Icons: Replace .blend file icons, add "Current File" icon
The Blender icon must not be used to refer to anything that is not
Blender itself. Using the Blender icon on its own to refer to .blend
files or the currently open file is a no-go, which was brought up by
Ton.

This does the following changes to the icon file:
* Add new "Current File" icon
* Change the .blend file icon to contain a file icon with the Blender
  logo, but not merely the Blender logo.
* Change the backup .blend file icon accordingly.

The new "Current File" icon is used in the Asset Browser, but
could/should be used in the Outliner as well. That needs more design
discussion though.
2021-11-23 14:32:35 +01:00
b7c98c87ac Cleanup: clang-tidy warnings
Silenciate warnings of usage of 'else' after 'return'
2021-11-23 10:15:00 -03:00
Christian Stolze
bba6fe83e2 Fix T89204: slow repeated rendering with GPUOffscreen.draw_view3d.
Reviewed By: fclem
Differential Revision: D13235
2021-11-23 14:08:38 +01:00
3e65bb86f9 Cleanup: fix clang-tidy warnings
Fix clang-tidy warnings introduced by a recent commit on the release
branch.

No functional changes.
2021-11-23 13:02:00 +01:00
cd2849c89b Asset Browser: add operator for installing asset bundles
Add an operator "Copy to Asset Library" for installing asset bundles
into already-existing asset libraries.

The operator is shown when:
- the "Current File" library is selected,
- the blend file name matches `*_bundle.blend`, and
- the file is not already located in an asset library.

The user can select a target asset library, then gets a "Save As"
dialogue box to select where in that library the file should be saved.
This allows for renaming, saving in a subdirectory, etc.

The Asset Catalogs from the asset bundle are merged into the target
asset library.

The operator will refuse to run when external files are referenced. This
is not done in its poll function, as it's quite an extensive operator
(it loops over all ID datablocks).

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D13312
2021-11-23 12:29:44 +01:00
b02ac2d8be Fix T93092: incomplete animation rendering of multi-layer exr composition
This was broken by rB0c3b215e7d5456878b155d13440864f49ad1f230.
The caching of loaded exr files needed some special treatment.

Differential Revision: https://developer.blender.org/D13313
2021-11-23 09:43:00 +01:00
84be741329 Fix T92654: missing padding in spreadsheet cells
This was probably broken by rB5c2330203e11e0d916960218b07d88d2193bf526.
For now just add the padding back in a spreadsheet specific way.

Differential Revision: https://developer.blender.org/D13315
2021-11-23 09:35:47 +01:00
6987060f70 Fix T93090: crash with data transfer modifier and geometry nodes
There was a missing normals layer that was requested by the data transfer
modifier from the target object. The normal layer was correctly added to
the target object. However, it never reached the data transfer modifier
because the mesh was copied in `BKE_object_get_evaluated_mesh`
(in the call to `get_mesh_for_write`) and the copy does not include the normals
layer.

The solution is to not use `get_mesh_for_write` here which was only used
because `BKE_object_get_evaluated_mesh` returns a non-const `Mesh *`.
Mid term, it should actually return a `const Mesh *` to avoid the confusion.

Differential Revision: https://developer.blender.org/D13319
2021-11-23 09:32:12 +01:00
481f032f5c Assets: Generate light preview when making light object an asset
We already supported previews for lights, just didn't actually use them
when making a light object an asset. They were only used when making the
light data itself an asset.
2021-11-22 21:14:11 +01:00
34615cd269 Fix grayed out preview generation button for light objects
Mistake in e7bea3fb6e.

We should only skip preview generation for objects that don't support
preview rendering, not completely forbid accessing preview data of such
IDs.
2021-11-22 21:12:36 +01:00
Henrik Dick
819b9bdfa1 Fix T92631: Fix negative thickness regression in complex solidify
This regression was introduced by D11832, but there was problems before
that as well. I seem to have missed it in review. See the differential
revision for a screenshot of the difference.

Differential Revision: https://developer.blender.org/D13216
2021-11-22 09:33:49 -05:00
7b09213f2f Fix T93198: Frame Selected in greasepencil curve editing does not work
Was not taking into account curve points at all.

Maniphest Tasks: T93198

Differential Revision: https://developer.blender.org/D13281
2021-11-22 13:42:00 +01:00
0b246ed813 Revert "Fix (unreported) broken handling of constraints reordering with liboverride."
This reverts commit 6eaa69c66c.

Committed by nistake, sorry for the noise.
2021-11-22 10:39:20 +01:00
6c16bb2706 Fix broken NLA RNA code after own rBfa6a913ef19c.
Thanks to @scurest for noticing this mistake!
2021-11-22 09:31:59 +01:00
6eaa69c66c Fix (unreported) broken handling of constraints reordering with liboverride.
New drag&drop reordering code would call constraints reordering operator
with the generic context, and not the one from the panel's layout.
missing the "constraint" member which is mandatory for poll function to
properly deal with override vs. local constraints.

This commit fixes it by generating a temp bContextStore in the panel
re-ordering callback.

NOTE: this fix will have to be extended to modifiers (which happen to
work currently because they have an 'active' status), and gpencil
modifiers (which are also broken currently).

Differential Revision: https://developer.blender.org/D13291
2021-11-22 09:28:27 +01:00
1b2ee3cf20 Fix T92090: Eevee crash with Intel HD 4000 and macOS 10.15.7
A recent security update to macOS 10.15.7 causes crashes when using Eevee and
various other 3D viewport features. It appears that glGenerateMipmap is
broken, causing a crash whenever its commands are flushed/submitted to the GPU.

Ideally this would be fixed in a driver update, however it's unlikely this will
happen. Earlier macOS versions have been receiving security updates for 2 years,
and that window has just passed for 10.15. Further, computers with these GPUs
can't upgrade to a newer macOS version.

As a workaround, disable mipmaps on these GPUs, by setting the mipmap max level
to 0 and not calling glGenerateMipmaps. Effects like depth of field also use
mipmaps, but fill in the mip levels by other means. In those cases we keep the
mipmap level.

Differential Revision: https://developer.blender.org/D13295
2021-11-20 17:50:05 +01:00
b20997cb34 Fix T93194: greasepencil channel lists ignoring collection visibility
Same fix as rB0a3b4d4c64f1, but this time for greasepencil.

To repeat: dopesheet in greasepencil mode was ignoring the temporariy
visibility flag of collections. As a result, even though the dopesheet
was supposed to show animation data of visible greasepencils only was
still showing such data of greasepencils that were hidden by hiding
their collection.
2021-11-20 12:31:33 +01:00
092df87534 Fix error in rBfb0ea9
There is no need to multiply the "dash_width" by `UM.pixel size` since the "viewport_size" is already being divided by the DPI.

Ref {rBfb0ea9}
2021-11-20 01:44:35 -03:00
fb0ea94c63 Fix T85855: F-curves too thin on Mac
Use the `GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR` shader instead of `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR`.
This is just a partial solution as "protected" fcurves still use the dashed shader.

Differential Revision: https://developer.blender.org/D13290
2021-11-19 16:57:05 -03:00
00e4d665f4 Fix T91838 Crash when toggling edit mode on object with geometry node modifier, but only if the instanced objects material has a normal map assigned.
This is only a workaround to avoid the crash. The underlying issue is left
unfixed.

New report for tracking the underlying issue is T93223.
2021-11-19 19:24:22 +01:00
0f1a200a67 Fix T92682: EEVEE motion blur crash with curve objects
After rBb9febb54a492, the evaluated mesh from a curve is now presented
to render engines as a separate mesh object, but some code still assumed
that a curve object itself could have an evaluated mesh. However, this is
still true for surface objects and metaballs, which don't
use geometry sets yet.

Differential Revision: https://developer.blender.org/D13272
2021-11-19 11:36:29 -05:00
1a1ddcb5e2 Asset Browser: don't display linked-in asset datablocks
Datablocks marked as asset, linked from another file, were shown in the
"Current File" asset library. This is now resolved.
2021-11-19 16:29:25 +01:00
06ead314b6 Asset Preferences: disallow single file as asset library
Asset libraries should be directories on disk. By manually entering a
file path it was possible to have a single blend file as asset library,
but that was not a designed-for situation, and it doesn't play well
with the asset catalog system.
2021-11-19 16:08:55 +01:00
33c5e7bcd5 LibOverrides: Refactor how diffing of RNA collections is handled.
Original implementation was a quick prototype which should have never
landed as-is in master. It had very limiting constraints and did not
allow for any real further development.

This commit fixes the internal implementation to make more sensible,
maintainable and evolutive.

NOTE: This commit introduces another forward-incompatibility in the
Blender file format: Files saved after this commit won't open properly
in older versions of blender regarding local inserted constraints or
modifiers into overrides of linked data.

NOTE: Technical details: The 'anchor' item name/index is now stored in
`subitem_reference_` members, and the actual 'source' item name/index is
stored in `subitem_local_` members of the override property operation
data.
Previously, only the `subitem_local_` members were used, storing the
anchor item name/index, and assuming the 'source' item was always the
next in the list.

Milestone I of T82160.

Maniphest Tasks: T82160

Differential Revision: https://developer.blender.org/D13282
2021-11-19 15:41:53 +01:00
d6ea881a74 BLI_listbase: Add utils to search from string or index.
If a valid matching string is found, return that item, otherwise
fallback to the item matching the given index, if any.

This will be useful in RNA override code, and potentially other
areas where data in lists can be referenced by their names or indices.
2021-11-19 15:41:36 +01:00
04ec36f677 Fix T87912: use session id instead of name to identify dropped object
The old code did not work when there were multiple ids with
the same name (which can happen when ids are linked in).
The solution is to use the session ids instead. Those are different
even when two ids have the same name.

Differential Revision: https://developer.blender.org/D11116
2021-11-19 15:28:44 +01:00
a20e703d1a Fix T93184: Link color not used for custom sockets
D13044 allowed the link color overlay to be used with custom sockets.
This no longer works due to a condition that checks if the socket is
standard or not, which was in place to avoid bad indexing of the
std_node_socket_colors array. Since that array is no longer used, this
condition needs to be removed.

Differential Revision: https://developer.blender.org/D13274

Reviewed By: Hans Goudey
2021-11-19 15:55:58 +02:00
fa6a913ef1 LibOverride: Add read-only flags accessors for 'local override' status.
Constraints, modifiers and NLA tracks can now report from RNA whether
they are defined as comming from the override's reference linked data,
or are local to the override.
2021-11-19 12:09:28 +01:00