Commit Graph

79 Commits

Author SHA1 Message Date
bb16167fd8 Depsgraph: completely move customdata_mask to the ID node.
Move all mask-related fields from Object and OperationDepsNode
to Object_Runtime and IDDepsNode. Auto-apply DEG_TAG_GEOMETRY
if the mask changes after DEG rebuild. Update DEG API and all
code that uses it.

This fixes "source mesh data is not ready" errors from Data
Transfer modifier when parameters are changed in the UI after
the recent mesh_get_eval_final fix.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4025
2018-12-03 18:29:06 +03:00
156fe74f91 Depsgraph: Fix/workaround crash after recent point cache changes
For some reason relations can not always be found. This is to be
investigated, but doesn't hurt to be safe here. Also allows to
unlock production.
2018-11-15 11:43:12 +01:00
d3c08b1aa6 Depsgraph: Fix missing point cache reset when physics changes
Among all the lines moved around, the general idea is quite simple.
Actually, there are two ideas implemented there.

First one, is when object itself is tagged for update, we tag its
point cache component for evaluation, which makes it so point cache
is properly reset. We do it implicitly because otherwise we'll need
to go everywhere and add explicit tag in almost all the properties.

Second thing is, we link all collider and force fields to a point
cache component using special type of link. This type of link only
allows flush if change is caused by a user update. This way reset
does not happen when change is caused due to animation, but will
properly happen when user causes indirect change to the objects
which are part of physics simulation.
2018-11-14 14:08:39 +01:00
1d8db50538 Depsgraph: Remove unused operation code 2018-11-14 14:08:39 +01:00
97ec802da7 Depsgraph: fixes for the eval_flags API behavior.
- Use the original ID pointer for lookup in DEG_get_eval_flags_for_id.
- When the flags change after a DEG rebuild, tag the object for update.
- Instead of mixing int and short in different places, use uint32_t.

This fixes text not updating when a Follow Curve reference is set.
2018-10-24 22:14:32 +03:00
547d31c8da Depsgraph: minor renaming and refactor of API for adding evaluation flags. 2018-10-24 13:45:03 +03:00
cd48d4576b Depsgraph: Add proper API functions for CustomDataMask dependencies.
There were a few copies of the same few lines in depsgraph build code,
so it seems to be logical to introduce a function for it, and make it
accessible from C code for completeness.

As an example, register the mask needs of the Data Transfer modifier.
2018-10-14 20:48:39 +03:00
2580399498 Fix T56593: Crash when enabling collection with curves
Was missing update of ID blocks which are becoming visible.
2018-09-03 15:36:20 +02:00
2c9b32949b Cleanup: refactor depsgraph physics API functions. 2018-06-25 17:15:07 +02:00
a99dcab148 Depsgraph: cache collision relations, for performance and stability.
Same reasoning as effector relations in earlier commit.
2018-06-25 13:35:41 +02:00
cc4dc2dce2 Depsgraph: cache effector relations, for performance and stability.
To find all effectors in the scene, we need to loop over all objects.
Doing this during depsgraph evaluation caused crashes because not all
objects are guaranteed to be evaluated yet.

To fix this, we now cache the relations as part of the dependency graph
build. As a bonus this also makes evaluation faster for big scenes,
since looping over all objects for each particle system is slow.

Fixes T55156.
2018-06-22 17:57:22 +02:00
991d4f1c6b Fix incorrect use of G.is_rendering for particles in some places. 2018-06-21 17:08:42 +02:00
f56a9fbad5 Depsgraph: Remove the "disable-copy-on-write" option completely
After discussion with Sergey and Dalai, we have decided to remove
this option completely. We're getting to the point where it is almost
impossible to really use 2.8 without COW, and keeping the old option
running ends up diverting dev resources away towards tracking down
and fixing problems with a parallel system that will be going away.
2018-05-31 13:43:00 +02:00
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
e684e0ec95 Cleanup: fix warnings, removed unused code. 2018-05-03 16:33:12 +02:00
bb75c4cbe9 Depsgraph: Make all print messages to respect per-depsgraph debug flags 2018-05-02 17:09:44 +02:00
09da47b67a Depsgraph: Avoid hash lookup for every evaluated scene query
Cache pointer to evaluated scene datablock on relations build time,
that pointer never changes after that.
2018-04-25 16:34:55 +02:00
3701cf785c Depsgraph; Correct assert for depsgraph scene
We can not do it from builder, since builder will pull set scenes.
2018-04-18 17:43:15 +02:00
3c7254ffb6 Depsgraph: Fix missing bases array update
view_layer_object_copy test was broken.

This is a quick fix for now, can be optimized further later.
2018-04-18 17:35:05 +02:00
6bac7c35e8 Merge branch 'master' into blender2.8 2018-02-22 10:47:40 +01:00
9729726aa8 Depsgraph: Report graph construction time when run with --debug-depsgraph-build 2018-02-22 10:35:04 +01:00
632d66eb89 Depsgraph: Cleanup, reduce indentation level 2018-02-22 10:31:47 +01:00
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
5892efa883 Depsgraph: Fix crash when visible update is called after tagging for updates
It is possible to have non-NULL scene in graph which was never built yet,
this happens when ID is tagged for update for non-built graph.

Was causing crash opening deg_anim_pose_bones.

Reported by Mai in IRC, thanks!
2018-02-07 11:21:16 +01:00
17577c53c6 Merge branch 'master' into blender2.8 2018-02-07 11:19:01 +11:00
1e4b612d6a Cleanup: add _types.h suffix to DNA headers 2018-02-07 11:14:08 +11:00
08fe885d06 Merge branch 'master' into blender2.8 2018-01-19 21:47:57 +11:00
a52452c043 Merge branch 'master' into blender2.8 2017-12-20 16:40:49 +01:00
3474db4b37 Depsgraph: Move ID node to own file 2017-12-20 16:35:48 +01:00
Dalai Felinto
58c743f7cc Depsgraph: Add assert to make sure the view layer is part of the scene
Which is not in some cases since workspace is still partly implemented.
2017-11-30 13:44:34 -02:00
a365f1dd65 Depsgraph: Re-schedule pending tags after relations update
It is possible to have situation when we need to both update relations and do
some updates on random IDs. This was only done before for objects using their
recalc field. This means, every update tag which did not fit into there would
have been lost after updating relations.

Now we do some smarter re-scheduling of operations after relations are updated.
2017-11-24 15:46:25 +01:00
7ba1babc90 Merge branch 'master' into blender2.8 2017-11-23 11:47:47 +01:00
f3fa5c1258 Depsgraph: Cleanup, always call full object 2017-11-23 11:39:28 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
b5eeec715e Cleanup: remove BLI_blenlib from ghash header
This causes source files to depend on ghash header
for BLI_string/rect/listbase.

Also quiet warnings.
2017-11-14 17:08:34 +11:00
d325e6f0e8 Depsgraph: Make dependency graph to be built from scene layer
This is a final step of having proper ownership. Now selecting different
layers in the "top bar" will actually do what this is expected to do.

Surely, there are still things to be done under the hood, that will happen
in a less intrusive way.
2017-11-09 11:20:17 +01:00
c99481b632 Merge branch 'master' into blender2.8 2017-11-09 10:59:15 +01:00
887c2e5c0d Depsgraph: Make bmain part of builder state and remove bmain from public API 2017-11-09 10:33:44 +01:00
16fcf9dfbf Depsgraph: Get away from legacy API used in event loop
A bit tricky for now, needs some clear design about when to do
on_visible_changed().
2017-11-07 16:51:47 +01:00
ba1197fe5e Depsgraph: Simplify some workarounds and make API closer to final 2017-11-07 16:36:25 +01:00
Dalai Felinto
535adcdaa3 Depsgraph: Iterates over ID Nodes instead of Bases
Although this works by itself, it should actually happen after:

"Reshuffle collections base flags evaluation, make it so object is gathering
its base flags from collections."

Meanwhile we have one single hacky function (deg_flush_base_flags_and_settings)
to be removed once the task above is tackled.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D2899
2017-11-06 17:51:16 -02:00
1b40243316 Depsgraph: Cleanup, remove depsgraph_legacy from building routines 2017-11-06 09:24:23 +01:00
3330e518dc Depsgraph: Cleanup, remove unused function 2017-11-06 09:24:23 +01:00
4deddfca89 Depsgraph: Pass explicit bmain to graph build finalization 2017-10-25 13:28:40 +02:00
86761a2cd7 Depsgraph: Cleanup, remove unused function 2017-10-25 13:28:40 +02:00
db04cc0f00 Depsgraph: Remove direct relations rebuild from set_background
We wouldn't really know which context we want there.
2017-10-25 13:28:40 +02:00
da78338da0 Depsgraph: Add function to update relations within a given graph 2017-10-25 13:28:39 +02:00
86faf8ac84 Depsgraph: Remove shortcut of freeing scene's depsgraph
It will not be possible to do that after depsgraph becomes more context
oriented. Which means, all code will need to explicitly tell which graph
to free,
2017-10-24 16:04:11 +02:00
d92bca186f Depsgraph: Initialize depsgraph as need for update
This way we can delay graph allocation and relations update.
2017-10-24 13:54:12 +02:00
3e8abc0535 Depsgraph: Make Copy-on-Write a command line option
Before it was a compile time option which was not very easy to use or test. Now
the project is getting more mature, so very soon we will be able to call for a
public tests of limited features.

The copy-on-write (which includes animation, modifiers) is enabled using
--enable-copy-on-write command line argument.
2017-10-18 14:35:34 +02:00