Commit Graph

30583 Commits

Author SHA1 Message Date
d00a3c8ddf Outliner RMB Menu - AnimData mangement
* When clicking on "Animation" items in the Outliner, there's now a
menu containing from which you can change the action used, and
refresh/delete all drivers.

* Moved action-setting logic for AnimData actions to a single utility
function in anim_sys, since this was starting to be done in too many
places already.

* Fixed Outliner refresh bug after changing the active action
2011-07-07 03:35:48 +00:00
34c5784f99 Merging trunk up to r38167. 2011-07-06 20:26:56 +00:00
44220bba7a camera ortho_scale (COLLADA xmag ) animation export 2011-07-06 19:00:40 +00:00
a0d4a95ff7 Camera lens animation import. 2011-07-06 18:34:01 +00:00
6c88a16b3a Camera lens animation Identifying 2011-07-06 18:09:36 +00:00
1e14e2f465 camera lens (COLLADA xfov ) animation export 2011-07-06 17:41:14 +00:00
a83c3c0b14 The material index did not work when FSAA was turned on.
The information was written in the temp exr files, but was not read back.
After checking I saw that the pass was not merged back in the rendercore.

After adding this it worked. tested with all FSAA settings.
2011-07-06 16:08:24 +00:00
eb6ac55e93 pep8 compliance for python scripts 2011-07-06 14:20:38 +00:00
2367220108 Changed creation of original location targets to be created only if needed for IK (i.e. user's decision) 2011-07-06 14:19:54 +00:00
120e5a3417 Cosmetic changes to UI. Also, added option to mark which bones should be planted when calculation new root translation (i.e. which bones are feet) 2011-07-06 13:31:13 +00:00
ebbcae36b3 Coding style and cosmetic changes to mocap constraints module 2011-07-06 13:29:31 +00:00
89d7b9a0a6 Added a small useful operator: Fix Armature Rotate. It fixes the common issue with mocap files that sometimes are rotated around the wrong axis 2011-07-06 13:27:40 +00:00
e1b060486f Fix #27879: sequencer didn't draw overlapping strips well, selected were drawn
under unselected, and active strips red border color for active strips was not
clear enough.
2011-07-06 13:15:22 +00:00
cf71712bba Fix #27883: object actions did not get duplicated on full scene copy. 2011-07-06 12:33:33 +00:00
03b81a5c80 Ergh! first compile and test then commit! 2011-07-06 12:22:36 +00:00
9f25b85168 Making Blender compile for C90 standard, var declared after code :)
Also cleaned a line of code that was horribly spread over 4 lines.
2011-07-06 11:44:27 +00:00
ed897750ca Fix #27880: sequencer separate images operator lost strip properties like
blend mode, opacity, etc.
2011-07-06 10:58:23 +00:00
eaa63eadf2 Bugfix [#27825] Pose Mode Armatures different fill colors
Old light-blue colouring for "keyed" bones is no longer applied, even
if the flags were set in earlier versions of Blender.

This was a legacy feature used to get around some ancient issues,
which isn't needed anymore. Instead, it ends up causing confusion, so
removing.
2011-07-06 10:45:25 +00:00
11645e7a3f Fix #27877: writing .avi files > 4 GB not working on windows.
Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because
long on 64 bit windows is still 32 bit.
2011-07-06 10:19:04 +00:00
29f2cbdd8f Fix #27876: particles instancing a whole group didn't take group offset into account. 2011-07-06 10:05:27 +00:00
5470326c3b Fix #27875: different texture nodes result after decompose/compose. 2011-07-06 09:58:29 +00:00
febce577ba Fix #27873: nan pixels in render with degenerate faces. 2011-07-06 09:15:18 +00:00
Dalai Felinto
4260258bb3 an example for blf - a basic Hello World (for bge, not blender) 2011-07-06 08:29:20 +00:00
Dalai Felinto
2691c6a84f new example for bge.texture, a basic texture replacement
fresh simple and didactic example straight from my bge book, enjoy it ;)
video texture documentation online ... tears dropping.
2011-07-06 07:26:04 +00:00
Dalai Felinto
b9810ffdde moving bge.texture example to an external file 2011-07-06 07:15:56 +00:00
Dalai Felinto
26d75618ef patch [#27871] bge.texture documentation from Solano Felício (+ changes from me) it still needs work
... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know.

(plus a small fix for bge.logic rst)
2011-07-06 07:05:29 +00:00
82b17039ed NLA Drawing - When "Show Control Curves" option in View menu is
disabled, the strips are drawn so that they take up less vertical
space.

Originally, the primary reason why these were taller than those in the
other animation editors was really so that these control curves could
be visualised adequately. So, when these aren't shown, we can afford
to collapse the strips vertically.

This should make it possible to fit more strips on screen to retime
them. in some staggered fashion.
2011-07-06 01:34:10 +00:00
eb55fd1b17 BGE Animations: Fixing a typo: fram -> frame 2011-07-05 22:33:01 +00:00
c1715223b9 BGE Animations: Updating the bge.types docs to include the three new methods to KX_GameObject: playAction(), getActionFrame(), setActionFrame(). 2011-07-05 22:32:10 +00:00
e7878389bb Fix #27865: weird mouse warping with continuous grab on OS X. 2011-07-05 20:15:29 +00:00
959cd0fe69 Fix #27777: vertex color disabled when in a reused node material. 2011-07-05 19:45:26 +00:00
e15fd7df6c Patch #27829: fix X11 compile problem due to missing XF86XK_AudioForward define
on Debian Lenny. Patch by "dungeoneer".
2011-07-05 19:10:28 +00:00
87c2842630 Patch #27842: build fix for solaris, missing finite(). Patch by A. Hettinger. 2011-07-05 19:04:38 +00:00
81ad6fa4e6 Fix small part of #27815: recognize m2ts as video file extension. 2011-07-05 18:54:16 +00:00
9fca591c2b Spot Light spot_blend animation im/export. 2011-07-05 18:02:08 +00:00
33afa06412 Fix #27848: sequencer strip hard cut looses soft trim on second strip. 2011-07-05 16:31:21 +00:00
Nathan Letwory
c78cee8e27 Fix compile for msvc (broken in r38119) 2011-07-05 14:53:37 +00:00
3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
ccd31900ab Fix #27855: crash on enabling high resolution smoke.
Wavelet tile generation code was reading outside of array bounds, and as a
result could give a noise.wavelets file with nan values. Now that problem
is fixed, and existing files with nan are ignored.
2011-07-05 12:25:56 +00:00
887fd19894 Added access to denoising and new constraints functionality to UI script 2011-07-05 10:57:29 +00:00
04c03db6af Added One-Sided distance constraint. Also fixed some bugs and syntax in constraint and retarget scripts 2011-07-05 10:56:34 +00:00
90e8b83b45 Added denoising function. Uses a type of median filter to smooth out spikes, typical of sensor noise in motion capture data 2011-07-05 10:55:35 +00:00
495ce5c88b Fix part of #27858: crash trying to apply subsurf modifier as shape key,
fix found by Bastian Schreiber.
2011-07-05 10:35:48 +00:00
ef0f475f20 Fix #27826: bone envelope head/tail radius not dynamically updated in viewport. 2011-07-05 10:04:40 +00:00
7950ac791b Fix #27846: time extend / E key not work in sequence editor. 2011-07-05 09:47:09 +00:00
962c1606fc Fix #27810: bones drawn blue in 2.49 file, was still checking stride bone
flag for drawing even though that feature is no longer in 2.5.
2011-07-05 09:35:38 +00:00
3d5ae95986 Fix #27863: converting curve spline type from python crashes. 2011-07-05 08:57:11 +00:00
1ff54f91ff Fix: #27861 bevel angle limit at 90° wasn't working well on cube, tweaked
epsilon value to be a bit smaller.
2011-07-05 08:28:54 +00:00
61fc839200 fix [#27862] OpenGL render animation don't respect .png RGB option. 2011-07-05 07:46:25 +00:00
ceabc6d119 BGE Animations: Various fixes and bits of cleanup to get the action actuator to behave more like it did in trunk. The Pepper version is still more sensitive to pulses than the trunk version, but this is more accurate. I might try to address this, but I'm not sure. 2011-07-05 05:22:02 +00:00