Commit Graph

1367 Commits

Author SHA1 Message Date
34c5784f99 Merging trunk up to r38167. 2011-07-06 20:26:56 +00:00
e7878389bb Fix #27865: weird mouse warping with continuous grab on OS X. 2011-07-05 20:15:29 +00:00
e15fd7df6c Patch #27829: fix X11 compile problem due to missing XF86XK_AudioForward define
on Debian Lenny. Patch by "dungeoneer".
2011-07-05 19:10:28 +00:00
Nathan Letwory
c78cee8e27 Fix compile for msvc (broken in r38119) 2011-07-05 14:53:37 +00:00
3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
ccd31900ab Fix #27855: crash on enabling high resolution smoke.
Wavelet tile generation code was reading outside of array bounds, and as a
result could give a noise.wavelets file with nan values. Now that problem
is fixed, and existing files with nan are ignored.
2011-07-05 12:25:56 +00:00
5913179f85 CMake file to build ghost tests again. 2011-07-03 16:17:38 +00:00
228be10722 fix for building headless 2011-07-01 15:15:22 +00:00
24c0f1873e Fix part of #26850: Cocoa OS X game player was not working, two issues:
* Unlike blender, the game player draws only on windows update callbacks,
  and those wer not implemented.
* Going fullscreen for player was not implemented correct, it expected an
  existing window but actually it should create one.
2011-06-27 13:57:27 +00:00
33e554799b Minor warning cleanup & fix
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
2011-06-27 03:36:14 +00:00
da79ab5acc GHOST Cocoa: some changes to Y coordinate conversion in previous commit,
to fix continuous grab being broken (bug report #27760).
2011-06-25 02:10:13 +00:00
fdb932370b 3D Audio GSoC:
Fixes for crashes reported by Moguri.
2011-06-24 06:39:03 +00:00
c518aa1383 GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module
and into GHOST. Also fixes a problem where e.g. the user preferences window
would not open under the mouse cursor correctly.
2011-06-23 19:55:47 +00:00
413bc87e4f Merge with trunk r37757. 2011-06-23 17:30:56 +00:00
2023db70a8 cmake option to build without an audio library. 2011-06-23 09:27:56 +00:00
cc246eaca7 3D Audio GSoC:
- Fixes for MSVC compiling.
- Fix for ffmpeg audio export with timebase, which fixes vorbis encoding (the only codec using this).
2011-06-23 07:16:06 +00:00
2afa7e4944 Merge with trunk r 37746. 2011-06-23 07:14:37 +00:00
353cd44301 fix for building on arch linux with ffmpeg version:
LIBAVCODEC_VERSION_MAJOR 52
 LIBAVCODEC_VERSION_MINOR 122
2011-06-23 06:11:13 +00:00
2d3d025e8c 3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz)
- Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
2011-06-21 20:39:41 +00:00
8e6b5598e0 3D Audio GSoC:
Adapting all readers to maximally support dynamic resampling/rechanneling, introducing a DynamicIIRFilter for example.
2011-06-21 20:35:09 +00:00
6d5b224184 3D Audio GSoC:
Removing unneeded AUD_ResampleFactory.
2011-06-21 20:32:25 +00:00
fba07308bf 3D Audio GSoC:
- Converting AUD_SampleRate to a double
- Removing AUD_DefaultMixer
- Introducing AUD_ResampleReader as base class for all resampling readers.
2011-06-21 20:29:02 +00:00
d5eaffda23 3D Audio GSoC:
Dynamic resampling for libsamplerate and linear resampling.
2011-06-21 20:25:48 +00:00
c89b4e4b66 3D Audio GSoC:
- Implemented a nice rechanneling solution with unofficial speaker arrangement standards similar to what OpenAL soft has
- Renamend AUD_Channel in the C API to AUD_Handle
- Removed the unlogical 7.2 speaker configuration, that's a hardware only config
2011-06-21 20:24:40 +00:00
044887b5a4 3D Audio GSoC:
- Created Handle classes
- Changed Reference counting completely
- Fixing some streaming bugs
- Completely disabled OpenAL Buffered Factories (they were unused anyway)
2011-06-21 20:21:43 +00:00
cc71dcc218 3D Audio GSoC:
Streaming improved.
2011-06-21 20:14:53 +00:00
3d932ba496 3D Audio GSoC:
Buffer.assureSize - a function that should long have been there.
2011-06-21 20:13:27 +00:00
f2ceca4eb0 3D Audio GSoC:
Code cleanup: rewriting some functions to static methods.
2011-06-21 20:12:39 +00:00
207911bdb3 Merge with trunk r37677 2011-06-20 22:55:18 +00:00
968b2a8afb rename cmake include/libraries to conform with suggested cmake names 2011-06-18 14:12:54 +00:00
549c2c58a1 added FindSndFile cmake module to replace inline checks. 2011-06-18 12:12:19 +00:00
a90d30c863 3D Audio GSoC:
GameEngine Python access sound actuator's sound (with setting! :-D).
2011-06-16 09:13:29 +00:00
49f7a4d8f8 3D Audio GSoC:
Temporary fix for MSVC.
2011-06-15 18:52:52 +00:00
f8212f4e03 3D Audio GSoC:
Removing unneeded const from Factory::createReader.
2011-06-14 21:22:22 +00:00
d8974a60f6 3D Audio GSoC:
Changed Readers to top-down architecture instead of bottom-up.
2011-06-14 12:13:19 +00:00
8ff0c2e107 Merge with trunk r37475. 2011-06-14 12:06:21 +00:00
5745f99dee Elbeem / Fluidsim update:
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!)
b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
2011-06-12 23:51:30 +00:00
ef5f78ecc7 3D Audio GSoC:
Making it possible to access blenders internal sounds via Python.
2011-06-05 22:06:29 +00:00
a79072c80d SVN maintenance. 2011-06-05 00:10:20 +00:00
4a59928484 CMake option 'WITH_HEADLESS' to build blender in headless mode (no x11/xlib) with NULL ghost classe. 2011-06-04 14:12:55 +00:00
d1c542ce05 3D Audio GSoC:
Memory management improvements.
2011-06-03 23:28:57 +00:00
cd04cff180 Merge with trunk revision 37149. 2011-06-03 23:24:01 +00:00
b434550edc fix for recent cmake changes 2011-05-31 09:27:33 +00:00
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
57d190ee10 3D Audio GSoC:
Changing converter functions to work when input and output buffer are the same.
2011-05-29 11:25:05 +00:00
d635a2b143 Disabling xinput wasn't done completely. 2011-05-28 15:34:02 +00:00
ce8467ffd3 == FFMPEG ==
Did some fine-tuning for AVOption -> AVOption2 crazyness
2011-05-28 14:16:56 +00:00
3ca0bfdd66 == FFMPEG ==
Small fix for a very old bug in swscaler color space support detection.
2011-05-28 00:07:33 +00:00
42121590f4 == FFMPEG ==
Added central compatibility header file, which enables blender to compile
against very old ffmpeg versions as well as very new versions using the
*NEW* API. (Old API functions are simulated using macros and inline functions)

Added a whole lot of additional checks, tested against 6 different versions
down the timeline, hopefully, now finally all is well.
2011-05-27 23:33:40 +00:00
4b9a63c6d3 == FFMPEG ==
* removed a lot of old cruft code for ancient ffmpeg versions
* made it compile again against latest ffmpeg / libav GIT
  (also shouldn't break distro ffmpegs, since those API changes
  have been introduced over a year ago. If it nevertheless breaks,
  please send me an email)
2011-05-26 21:57:02 +00:00