- fixed two warnings, unused var in Object.c and undeclared function in script.c
- updated Blender.Draw doc, it was missing info about Button object
- refactored pytype initialization to try to fix for once platform (and distro!) specific crashes on startup. This asked for tiny updates in Effect.[ch] (removed static from declaration, moved definitions to the .c file) and modules.h
- fixed error I made trying to fix scripts w/ no [eol] char in menus. Thanks Michael Velikanje for reporting the problem!
-ability to set poses for the armatures - allows for keyframing armatures
-adds support for actions/actionchannels
-additional checking for addBone and clear parenting
-moved getActionIpos from object module to NLA module
* Typo fixed in IpoCurve_getInterpolation.
'Bonstant' was used, while 'Constant' is what we want.
* IpoCurve.getName now also returns curve names for action-IPOs.
* Update to the Object module:
Added obj.getTimeOffset() and obj.setTimeOffset() methods
Anders Nilsson has promissed me to provide some updated Python API docs :)
- support for quaternions, euler, vector, matrix operations.
- euler supports unique rotation calculation
- new matrix memory construction and internal functions
- quaternion slerp and diff calculation
- 2d, 3d, 4d vector construction and handling
- full conversion support between types
- update to object/window to reflect to matrix type
- update to types/blender/module to reflect new module
* Blender.Object.setDrawMode does not work. I had accidentally switched the
variables for setDrawMode and setDrawType. This implied that _both_
functions did not work correctly. The functions getDrawMode and getDrawType
use the correct variables.
- local tentative fix for BLI_gethome(), which returns '.blender' appended only
on some Windows systems. Created bpymenu_gethome() to check and
add '.blender' if needed.
- changed name: .Bpymenus to Bpymenus as suggested by GSR
- trivial additions:
Object module: added methods .set/getSize
Armature/Bone module: bone.set???() methods now accept both n
floats or a list of n floats: fff or (fff). All these additions were requested
by user Carlos Lopez (Klopes).
- New doc: for module Registry.
- NMesh.c added support for materials updating while converting a python NMesh to a Mesh object
- Object.c added support for materials updating in Link() and shareFrom() when two objects share a mesh linked to a material
- enabled all the Lattice methods in Object.c
- added Lattice types to Types.c
- add Lattice initialization to Blender.c
- updated makefile for new lattice file
- added Lattice.c/Lattice.h
- Fixed uninitialized NMFace.mode var in NMesh.c
- Incref'ed a couple Py_None's in Object.c
- Minor update in the docs, changed required version to 2.30
- Added "Radio" to Material modes
- Fixed bug in bone.getParent (bug report on blender.org py forum)
- Added more types to object.shareFrom (method to share obdata)
- Added nmesh.get/setMaxSmoothAngle and nmesh.get/setSubDivLevels
- Updated NMesh doc
modules.
* .setLocation(), .setDeltaLocation() and .setEuler() now can accept 3 floats
or a list of 3 floats.
This finally makes the following possible:
obj.setLocation (obj.getLocation())
obj.loc = obj.loc
Of course this applies to the other functions as well.
- Object: implemented getBoundBox and makeDisplayList methods
- NMesh and Object: small internal changes for nicer behavior
- Draw: added function PupMenu
- Docs: updated for the additions above
Auto build tiny fix: added the imbuf include dir to source/creator/Makefile.am
- Window: implemented .SetCursorPos, .GetViewMatrix, .GetViewVector
- Lamp: .setDist was not in the methods table:
Fix by new bpython developer Stephen Swaney
- Scene: .frameSettings was crashing Blender (pointed by jms)
- Added site dirs to sys.path (patch by Stephen Swaney)
- NMesh: small internal change (added pointer to parent object)
- Object: function NMesh_FromPyObject has a new arg: pointer to obj
- Docs: added docs for implemented functions, plus some more info
I must have been looking outside when writing those functions :) They
accessed the dloc values instead of the loc values. Doh
* Minor cleanup in Object.h
This crash was reported by Jean-Michel Soler (jms).
Problem was that I was trying to be a little too intelligent. I kept a
reference to created PyObjects which at some point apparently fails. Keeping
the object references is not necessary. Now we just create a new PyObject
when necessary and let Python handle the reference counts.
The problem was that the memory was allocated at the stack, but after the
Python object was created, the pointer to the memory goes invalid.
Thanks to Kester Maddoc for providing a patch - almost 2 weeks ago. Ouch,
I should read my mail a little bit better.
- Object_getMatrix() - prints correct values now
- Object_getName() - removes the two identifying chars from the front
- Object_setName() - calls the internal function to correctly set the
name of the object.
* Removed the Object_print function. It causes a crash on Windows.
* Updated the Object_repr function to display the Object nicely.
* Object.Get() now returns a list of Objects when no argument has passed to
it.
* Changed the function declaration for newMatrixObject function
Easier to read now.
the object.
* Added the GetSelected function. (Same as getSelected).
* Added a start for the Object.py API documentation.
* Some minor bug-fixes to the Object module.
* Added the functionality to get the IPO of the Object.