The header files in freestyle utilize the using-directive at the global
file scope. This is a bad practice as it pollutes the global name space
causing possible ambiguous reference compilation errors. In particular,
the DNA files that are included by freestyle will cause those ambiguous
reference errors when the developers adds a DNA member with a type name
that also exist in the Freestyle name space, such as Curve and possibly
others.
This patch does the minimal work needed to resolve that by moving the
using-directives from the headers into the corresponding translation
units.
Reviewed By: Brecht
Differential Revision: https://developer.blender.org/D10351
While `tp_print` was deprecated, Python 3.8+ uses this for
'tp_vectorcall_offset' which wasn't stated in the comment from
efd71aad4f.
Instead of suppressing clang-tidy, use preprocessor a check since
this properly represents the difference between Python versions.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
The Operators.reset function is exposed to the Freestyle Python API, which makes
it possible to combine multiple style modules into one file.
Differential revision: https://developer.blender.org/D802
Author: flokkievids (Folkert de Vries)
Reviewed by: kjym3 (Tamito Kajiyama)
Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D)
due to relocations of the identifiers into submodules. Also made various minor
revisions of mark-ups and typos.
* Proper handling of keyword arguments was implemented in Operators and ContextFunctions,
as well as in methods of Interface0D, Interface1D, Iterator, their subclasses, Noise and
IntegrationType.
* Operators' methods and functions in the ContextFunctions module were renamed from
CamelCase to lower cases + underscores. Style modules were updated accordingly.
* Additional code clean-up was also made.
(http://freestyle.sourceforge.net/doc/html/index.html) has been
incorporated into the Blender/Freestyle Python API implementation
in the form of Sphinx-based embedded docstrings. Some C++-specific
descriptions of classes and functions were revised so that they are
suitable for Python programmers. Missing docstrings were filled,
and sparse descriptions were extended. By means of the new
documentation system for Blender, an up-to-date Freestyle Python
API reference will be part of the Blender 2.5 documentation.
Other methods could easily be supported in the future. The method now works as planned for the contour style. For style modules with Python shaders, there still is a problem that I will fix right away.
To make it work, I had to:
- update Operators to include all of its methods in the Python API
- redefine the Freestyle modules as local classes, allowing predicates to support the __call__ method (I found out that Python does not allow modules to be callable). The API is defined in the new freestyle_init.py file.
- remove all references to former Python Freestyle API (located in source/blender/freestyle/python/, under the Freestyle.py file) and replace it with the new API file.
- normalize all constants related to the Nature class
- redefine the logical_operators.py file so that AndUP1D, OrUP1D and NotUP1D would be subclasses of a UnaryPredicate1D subclass having a operator() implementation. Using UnaryPredicate1D as a superclass would somehow prevent calls to the operator(). For the time being, I chose ContourUP1D (even though it does not really matter which subclass it is, since the __call__ method is redefined in all of these classes). I will implement this classes in C++ to get rid of the problem altogether.
- turn off a few classes that somehow are not well recognized (Noise, Curve...). I will reenable them later once I understand what's going on.
Quite a few modifications were made to finish the API:
- Freestyle's SConscript was modified to catch all files within the intern/python directory, allowing integration of future shaders implemented in C++.
- the Operators class was ported, with a special care of making its methods static (using the METH_STATIC flag in the tp_methods method definitions)
- all of the type-checking functions [ BPy_[class name]_Check(obj) ] were changed to allow subclasses to be seen as that type too: instead on looking at the ob_type value, the PyObject_IsInstance function is used.
- all of the iterators can now retrieve the object pointed to by the operator, using the getObject() method. A directedViewEdge pair is returned as a list of the two elements in the pair.
- all of the style modules were copied to a style_modules_blender/ folder and were modified to use Freestyle as a Blender's submodule. IntegrationType and MediumType was also integrated (for example, changing MEAN to IntegrationType.MEAN).
Testing now begins. If everything works correctly, I'll move on to lib3ds removal right away.