Commit Graph

71003 Commits

Author SHA1 Message Date
d30f72dfd8 Fix sculpt not updating on undo with EEVEE enabled 2019-06-19 20:29:25 +02:00
f47c9ad96f VSE: Draw pre-animated (volume) sound strip waveforms. 2019-06-19 10:39:43 -07:00
ccf06c1ff2 Fix T65780: unnecessary GPU image texture reloads after recent changes 2019-06-19 17:49:39 +02:00
1699de17bd Fix order of modifications for Set Origin.
The logic of parent update is very similar to Apply Transform, so made it
so parents are handled before children.
2019-06-19 16:44:36 +02:00
1fb5453916 Fix T65900: Apply Scale doesn't work correct with parenting
Parents are to be handled prior to their children.
2019-06-19 16:44:31 +02:00
dd89bcc832 Fix T65614: Sequencer render single layer only
Was noticeable when sequencer uses scene with a compositor.

The way it was using render API was forcing a single render layer.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5095
2019-06-19 16:37:07 +02:00
ab60fe2a12 Fix T65914: Workbench Transparency Film
When performing F12 render on a transparent film all solid objects where
a bit transparent. Single Pass AA and no AA passes were not visible at
all.

Issue was that the first frame was not handled correctly making these
artifacts. This commit changes the order of `GPU_state_init` and
`DRW_state_reset` so the state is correct during the first pass.
2019-06-19 16:20:02 +02:00
11c9702dd4 Fix T65902: save all modified images should not try to save .psd files
We can't save these without data loss, so don't try to do this.
2019-06-19 15:04:05 +02:00
54e6b262a1 Cleanup: Pass explicit dependency graph
Avoids hash lookup on per-object basis when applying transform.
2019-06-19 14:03:23 +02:00
4dc71367c7 Fix T65918 DRW: Crash when add a any modifier to a curve 2019-06-19 12:20:55 +02:00
d80b0bdc56 UI: show label in tool-tips
When button text doesn't already show the label,
include the label in the tool-tip.

Without this the descriptions for icon-only buttons
don't always make sense.

This also gives a tool-tip for icon-only popovers.
2019-06-19 11:38:06 +10:00
74364a3928 UI: add popover access for button labels
Needed for tool-tips to access labels.
2019-06-19 11:34:54 +10:00
2f5a79b390 Fix button label access returning empty label
The check the buttons string has content (not just that it's non-NULL).
2019-06-19 11:29:51 +10:00
2299e6d9ba Fix active face-dot color
Unlike edge/vert this was blending with the regular selection color.
2019-06-19 10:44:43 +10:00
Dalai Felinto
e73647bf5b Move to Collection: Fix tooltip
Found this while writing the manual page. A scene collection nowadays is simply
called collection.
2019-06-18 20:46:15 -03:00
7e4de74f25 3D View: draw edit-text selection on-top (x-ray)
This changes behavior from 2.7x, where selection & cursor could be
occluded by other objects.

Doing this without z-fighting in 2.8x isn't so simple because drawing
the text geometry is separated from edit-selection.

Change behavior since this doesn't seem like an important difference.

Fixes assert drawing text edit mode.
2019-06-19 08:05:59 +10:00
ba152cc88d MeshBatchCache: Speedup: Do not return valid batch if geometry is empty
There was a huge overhead of batches that had no geometry. The loose
wire batch was the culprit.
2019-06-18 22:28:31 +02:00
82f569d75e Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled 2019-06-18 22:28:31 +02:00
f2651bc338 Cleanup: GPU: Fix codestyle 2019-06-18 22:28:31 +02:00
3c1207e730 File Browser: Various fixes and enhancements to 'autoscroll to item' feature.
Initial trigger to this work was T65782, requesting faster autoscroll
when current folder contains thousands of items. That was a fairly
simple change, just needed to make scrolling steps variable based on
'distance' between current position and desired one.

But several other issues showed up while working on this, among the most
annoying ones, the scrolltimer could keep running forever in some cases,
failing to detect properly an 'end condition', we could even get some
'bouncing' in extreme corner cases, edited item was not always properly
visible in the end, etc.

So as usual with UI, this ended up in a frustrating equilibrium game of
finding the optimal solution among several tradeof, taking unexpected
large amount of time... At least new code seems to work OK in
all possible (reasonable) cases, that will do for now.
2019-06-18 21:53:14 +02:00
1dab26afb9 Fix T65689 Geometry overlaps axis selector
It seems that in 2.79 callbacks were drawn with depth test off by default.
2019-06-18 16:14:25 +02:00
1a9e698099 Fix T65660 Mirror modifier didn't work with custom normals. 2019-06-18 10:07:53 -04:00
c8e3fe608e Fix T61912, T63297: error baking tangent space normal map with autosmooth 2019-06-18 15:58:30 +02:00
4337bc2e63 Fix T65901: Alembic crash on out-of-bounds UV indices
An Alembic file saved by 3DS Max caused Blender to crash when importing.
Either the UV indices in the file are out of bounds or they are written
in a way we don't expect. In either case, this now no longer causes Blender
to crash.
2019-06-18 15:08:41 +02:00
0b73817c8c Add a new function to recover the next shading group.
After talking with @fclem, we decided to keep this as a workaround function waiting for the clearing operation to be available inside the shgroups.
2019-06-18 14:01:32 +02:00
c11bfb519f Fix T64153: RenderEngine.update_result does not show result immediately 2019-06-18 13:59:55 +02:00
00b10f9c3f Fix T63359: no render preview when save buffers is on 2019-06-18 13:59:55 +02:00
96f0d22e3b Cleanup: remove unused render buffers 2019-06-18 13:59:55 +02:00
8c40bbb15f Fix --help text output 2019-06-18 21:17:38 +10:00
301accd63e Cleanup: improve description wording 2019-06-18 20:59:50 +10:00
d1297e01ac Docs: correct --help text
Also correct description indentation.
2019-06-18 20:59:50 +10:00
af1e94413a TexturePaint: Projection Edit
Disable all overlays except the texture paint overlay. Add alpha to the
resulting image buffer.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4974
2019-06-18 11:14:25 +02:00
f9e0d51e31 Compositor: File output node sockets
When using RNA to alter the type of socket only the type was changed.
the typeinfo was not updated. Internally the File Output Node used RNA
to update the sockettype. making the socket invalid. When users save the
file and reopened the typeinfo was used. Also the color of the node was
determined via the typeinfo.

Another thing that happened was that the socket conversion was ignored
when empty node groups were present. The empty node groups were
optimized away before the needed data conversion was determined.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4938
2019-06-18 11:10:41 +02:00
741641f4c3 Fix T65805 Assert "Too many draw engines enabled at the same time" 2019-06-17 23:07:41 +02:00
28b06b6a05 Fix T57650 UVEdit: selection not visible if behind unselected UVs
Use depth buffer to order the uv edges correctly to always draw selected
edges on top.
We still use the double drawing workaround for points to keep the smooth
antialiased display.
2019-06-17 20:32:02 +02:00
be52b25d39 Fix T65357: wrong facemap indices after applying a boolean modifier
Properly initialize custom data layers to default values when copying from
a mesh that does not have all the same layers.

Differential Revision: https://developer.blender.org/D5003
2019-06-17 19:38:19 +02:00
d2f7b93ba0 Inconsistent Percentage Formatting
Percentage formatting of x% (used elsewhere) when using percentage display factor

Differential Revision: https://developer.blender.org/D5050

Reviewed by Brecht Van Lommel
2019-06-17 10:34:09 -07:00
7c229172a6 UI_GetThemeColorShadeAlpha4fv not clamping alpha channel
Fixing small error in UI_GetThemeColorShadeAlpha4fv() clamping blue channel twice instead of alpha

Differential Revision: https://developer.blender.org/D5048

Reviewed by Brecht Van Lommel
2019-06-17 10:23:07 -07:00
538f2aeaef Fix AV-sync sometimes putting scene one frame back 2019-06-17 17:52:02 +02:00
f827811a42 Fix T65886: Crash when deleting a scene when "New Main Window" is open.
When we delete a scene, we need to update to new scene pointer all main
widows that might be using it, not only the active one from the context...
2019-06-17 16:38:08 +02:00
495aff71ca Fix frame jump with AV-sync enabled
It was possible to have animation player step happening after manual
jump prior to the dependency graph evaluation.

Now we forbid changing scene frame if it was manually requested to
be changed.
2019-06-17 16:35:36 +02:00
c83848722a Fix T59915: Skin modifier produces inverted normals on end-cap faces when vertically aligned edge is assigned root
Sometimes when the end caps pointed strait up (z axis) their faces would
become inverted.

It seems like the code tried to rely on a certain vertex order to always
happen. However this edge case did manage to produce an order that would
produce inverted cap faces.  So now I introduce a normal check instead
so we can be certain that the face will have the normal direction we
want.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D4138
2019-06-17 16:35:21 +02:00
80fb263aa9 DRW: Make stencil state clearer and distinct
Write and test states are now separate and need to be explicit.

Also add asserts when trying to write without test enabled.
2019-06-17 16:13:28 +02:00
6ae2de0266 Cleanup: Fix typo error 2019-06-17 16:12:50 +02:00
e0b8dccd62 Fix T65674: Rigid bodies in duplicated collections are not automatically added to Rigid Body World.
As title says, we need to add back new copies of objects that are RB
items to the RBW collections...
2019-06-17 16:10:18 +02:00
b46c21364a Fix T62384: Grease pencil blank material slot
Now, when you add an slot and then draw, the automatic created material will use the empty slot, instead to add a new slot and leave a empty one.

This fix only works if you add only an empty slot. We could remove any empty slot in the middle, but as this has no impact  in the drawing or file, it does not worth the CPU time to review every time the material list. Anyway, the user can press delete button to remove any empty slot.

If we see this is a big problem in the future, we can reopen the bug and add this cleaning function.
2019-06-17 16:10:01 +02:00
3b8a14a3c0 Fix T65878: "Bpy.ops.object.camera_add" doesn't take the rotation
argument into account

- if a rotation is given, always take it into account [which means
setting alignment to ALIGN_WORLD prior]
- caused by recent rB06fe2a5e0c5d

Reviewers: brecht

Maniphest Tasks: T65878

Differential Revision: https://developer.blender.org/D5085
2019-06-17 16:09:00 +02:00
e52d78978a Fix crash in sequencer after recent audio changes 2019-06-17 15:23:39 +02:00
f1589630a0 Fix T65737: context menu should not have Show Header for topbar 2019-06-17 15:19:06 +02:00
6b63765f1c Fix compilation error after recent changes 2019-06-17 15:13:35 +02:00