Commit Graph

14317 Commits

Author SHA1 Message Date
Fynn Grotehans
d486ee2dbd Update Camera presets
The (tracking) camera presets have not been updated in the last 7 or
more years, so they are very outdated. I found it pointless to have a
few specific camera models in the list and instead add the most commonly
used sensor sizes/film sizes. This way the list is shorter, easier to
maintain/becomes later outdated, and is more user friendly for most people
who don't own any of the specific cameras. I added the Crop Factor to the
Beginning of the name, so it gets sortet in the correct order and presets
are easier to find based on the size.

Reviewed By: #render_cycles, #motion_tracking, brecht, sergey

Differential Revision: https://developer.blender.org/D10739
2021-06-04 12:19:58 +02:00
9ba6b64efa Greasepencil: show pressure curve widgets in the sidebar
These were only showing in the Properties Editor, but there is no reason
to have the panels be different in the sidebar (they should not show in
the top bar though).

agreed upon by both @anoniov and @mendio

ref T88787
2021-06-04 12:17:33 +02:00
Johnny Matthews
ddd4b2b785 Geometry Nodes: Curve Length Node
This commit adds a node that outputs the total length of all
evalauted curve splines in a geometry set as a float value.

Differential Revision: https://developer.blender.org/D11459
2021-06-03 19:12:38 -04:00
dba3fb9e09 Overlay: Flash on Mode Transfer overlay
This implements T87633

This overlay renders a flash animation on the target object when
transfering the mode to it using the mode transfer operator.
This provides visual feedback when switching between objects without
extra overlays that affect the general color and lighting in the scene.

Differences with the design task:

- This uses just a fade out animation instead of a fade in/out animation.
The code is ready for fade in/out, but as the rest of the overlays
(face sets, masks...) change instantly without animation, having a fade
in/out effect gives the impression that the object flashes twice (once
for the face sets, twice for the peak alpha of the flash animation).

- The rendering uses a flat color without fresnel for now, but this can
be improved in the future to make it look more like the shader in the
prototype.

- Not enabled by default (can be enabled in the overlays panel), maybe
the defaults can change for 3.0 to disable fade inactive and enable this
instead.

Reviewed By: jbakker, JulienKaspar

Differential Revision: https://developer.blender.org/D11055
2021-06-03 20:17:17 +02:00
3e695a27cd VSE: Add refresh_all operator to all sequencer regions
This operator is needed in some cases to update image preview.
In workspaces with smaller timelines this is limiting, because users
need to first check that mouse cursor is in correct place, then press
CTRL+R shortcut.
2021-06-03 19:58:36 +02:00
a1063fc6c2 VSE: Remove JPEG reference from proxy panel
Proxies doesn't use MJPEG codec anymore, but text still referenced it.
2021-06-03 19:44:00 +02:00
2489f72d79 Revert "EEVEE: AOVs not same as cycles."
This reverts commit 730a46e87d.
2021-06-02 16:56:10 +02:00
730a46e87d EEVEE: AOVs not same as cycles.
EEVEE uses hashing to sync aov names and types with the gpu. For the type a hashed value was overridden making `decalA` and `decalB` choose the same hash. This patches fixes this by removing the most significant bit.
2021-06-02 16:54:01 +02:00
f944121700 GPencil: New operator to Normalize strokes
Sometimes is required to reset the thickness or the opacity of the strokes. Actually this was done using a modifier, but this operators solves this.

Reviewed By: mendio, filedescriptor

Maniphest Tasks: T87427

Differential Revision: https://developer.blender.org/D11453
2021-06-02 16:43:37 +02:00
f92f5d1ac6 Keymap: use D-Key for view-pie menu
Use the D-key to access the view menu instead of the Tilda key,
which isn't accessible on some international layouts.

To resolve the conflicts the following changes have been made.

- `D` (motion) opens the view menu.
- `D` (mouse-button) uses grease-pencil (as it does currently).
- `Tilda` is used to for "Object Mode Transfer" instead of the View menu.

See T88092 for details.

Reviewed By: Severin

Ref D11189
2021-06-02 21:34:30 +10:00
facc62d0d5 Docs: 2.93 release description for Linux appdata 2021-06-02 13:22:16 +02:00
Wannes Malfait
464797078d Geometry Nodes: Add Delete Geometry Node
This node is similar to the mask modifier, but it deletes the elements
of the geometry corresponding to the selection, which is retrieved as
a boolean attribute. The node currently supports both mesh and point
cloud data. For meshes, which elements are deleted depends on the
domain of the input selection attribute, just like how behavior depends
on the selection mode in mesh edit mode.

In the future this node will support curve data, and ideally volume
data in some way.

Differential Revision: https://developer.blender.org/D10748
2021-06-01 17:32:03 -04:00
James Monteath
8a63466ca3 BuildBot: Cleanup
Removing scripts that were placed in the source tree that would drive
the old buildbot. With the new buildbot in place these scripts aren't
being used anymore.

The buildbit is currently driven by
`build_files/config/pipeline_config.json`. In the near future make
update would also use this config.

Overview of the new buildbot: https://wiki.blender.org/wiki/Infrastructure/BuildBot

Work done by James Monteath.
2021-06-01 15:18:11 +02:00
6f1af44695 Cleanup: remove unused parameter. 2021-06-01 13:18:41 +02:00
9adfd278f7 Compositor: Full-frame base system
This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame.

Two execution models:
- Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation.
- FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch).

This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage.

FullFrame breaking changes respect Tiled system, mainly:
- Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation.
- Any sampling is always done over inputs instead of last buffered operation.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11113
2021-06-01 10:51:53 +02:00
09fb81f66d Merge branch 'blender-v2.93-release' 2021-05-31 19:23:49 +02:00
James Monteath
ee54a8ace7 Update all README to clearify intention or usage
Add snap configuration file used by Buildbot snap store steps1
2021-05-31 18:58:42 +02:00
261a10edb0 Display source video fps in the VSE
Now FPS is displayed in the video source for videos to provide easy
access.

Reviewed By: Richard Antalik

Differential Revision: http://developer.blender.org/D11441
2021-05-31 18:22:24 +02:00
46a14bd6a3 Fix T88670: Load Previous Settings does not copy symlinks
The same code existed in 2.82 and earlier so this should be safe. Removing the
custom implementation of shutil.copytree in f34d5d9 did not correctly add back
the option to copy symlinks.
2021-05-31 17:30:04 +02:00
aebeb85fe0 Windows: Clean-up win 8/8.1 API use
For 2.93 we bumped the minimum windows requirement
to windows 8.1, but did not do any clean-up of any
win 8/8.1 API usage we dynamically accessed though
LoadLibrary/GetProcAddress.

This patch bumps _WIN32_WINNT to 0x0603 (win 8.1)
and cleans up any API use that was accessed in a
more convoluted way than necessary

Differential Revision: https://developer.blender.org/D11331

Reviewed by: harley, nicholas_rishel
2021-05-31 08:56:57 -06:00
6f86d50b92 UI: Match tooltip with interface name 2021-05-29 11:22:58 -04:00
James Monteath
74c7e21f6c Add and update README.md files for CI script removal 2021-05-28 19:46:53 +02:00
11e32332dd Geometry Nodes: Add Mesh to Curve Node
This node creates poly curve splines from mesh edges. A selection
attribute input allows only using some of the edges from the mesh.
The node builds cyclic splines from branchless groups of edges where
possible, but when there is a three-way intersection, the spline stops.

The node also transfers all attributes from the mesh to the resulting
control points. In the future we could add a way to limit that to a
subset of the attributes to improve performance.

The algorithm is from Animation Nodes, written by @OmarSquircleArt.
I added the ability to use a selection, attribute transferring, and
used different variable names, etc, but other than that the algorithm
is the same.

Differential Revision: https://developer.blender.org/D11265
2021-05-28 10:42:22 -04:00
James Monteath
51bbdfbef3 Moved to new git repo 2021-05-28 12:16:45 +02:00
3bee77bb7c Cleanup: use static set syntax 2021-05-28 16:58:50 +10:00
4a1ba155d5 Merge branch 'blender-v2.93-release' 2021-05-27 21:27:48 -04:00
02395fead7 Docs: Update RNA to User Manual mappings 2021-05-27 21:25:31 -04:00
0a83f32d79 Fix T86465: Annotation Tool is missing in VSE Preview toolbar
Added missing topbar in VSE.

Also added the Stabilizer options to Topbar for all modes.

Reviewed By: mendio, pepeland

Maniphest Tasks: T86465

Differential Revision: https://developer.blender.org/D11347
2021-05-27 19:53:23 +02:00
de3d54eb9a GPencil: Cleanup - Conform with RNA naming scheme
The newly added `disable_masks_viewlayer` RNA property did not conform
with the RNA naming scheme. This renames it to `use_viewlayer_masks`.
2021-05-26 18:23:31 +02:00
e459a25e6c GPencil: Add option to disable masks in view layer
This patch adds an option in the Layers > Relations panel called "Disable Masks in Render".
When checked, no masks on this layer are included in the render.

Example:
| {F10087680} | {F10087681} |

See T88202 for why this is needed.

Reviewed By: antoniov

Maniphest Tasks: T88202

Differential Revision: https://developer.blender.org/D11234
2021-05-26 16:46:20 +02:00
06f86dd4d9 GPencil: Bake GPencil object transforms into a new GPencil object
This operator is a common request of animators to convert the transformation (inluding modifiers) of one grease pencil object, into a new object, generating strokes.

Reviewed By: pepeland

Maniphest Tasks: T87424

Differential Revision: https://developer.blender.org/D11014
2021-05-26 15:43:40 +02:00
09e77f904d Fix T88534: Unable to add a Geometry Node Tree on Volume object
Volumes are supported, poll corrected.

Maniphest Tasks: T88534

Differential Revision: https://developer.blender.org/D11378
2021-05-26 10:28:16 +02:00
8cd506639a Geometry Nodes: Add Shader Curve Nodes
Convert curve vec and curve rgb shader nodes to geometry nodes, based on node_shader_valToRgb.cc implementation.
2021-05-25 15:43:51 +01:00
067587e329 Cleanup: remove unused function 2021-05-25 13:12:54 +02:00
e3faef686d Fix/Refactor RNA ID preview getter creating preview data.
Same as with forcefields, accessors should never generate data.
2021-05-25 10:38:56 +02:00
f7b22fc3d2 Cleanup: remove redundant property for transfer_mode key-map item
As the property isn't saved and defaults to disabled,
there is no need to set it.
2021-05-22 14:53:41 +10:00
7adbe62a09 Cleanup: tweaks for Object Non-modal keymap
Simplify adding non-legacy keymap items.
2021-05-22 13:14:28 +10:00
24deeee09e Fix some RNA physics accessors creating data.
Accessing data through RNA should never implicitely create it. Objects'
and particles' forcefields and collision settings were doing this.

Note that UI code also had to be tweaked to properly handle `None`
(NULL) cases.

Differential Revision: https://developer.blender.org/D11341
2021-05-21 17:22:43 +02:00
Leon Zandman
865d1889da Cleanup: spelling
Includes fixes to misspelled function names.

Ref D11280
2021-05-21 22:23:07 +10:00
c154b078b5 Geometry Nodes: new Material Replace node
This node can change all faces that use a specific material to use a
different material. Using this node is significantly more efficient
than creating a selection from all faces with a specific material
index and then using the Material Assign node.

Ref T88055.

Differential Revision: https://developer.blender.org/D11325
2021-05-21 09:43:55 +02:00
695fa3a4a1 Merge branch 'blender-v2.93-release' 2021-05-20 20:48:44 +02:00
6a0906c09a Fix T87854: Add clamp option to Path Animation
Previously, the "follow path constraint" and "follow parented curve"
were clamped.  This restriction was lifted in rBcf2baa585cc8

Add back an option to get the old behavior in the "Path animation" settings.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D11263
2021-05-20 20:41:10 +02:00
ef04fd9571 GPencil: Fix missing annotations in VSE strip
Since version 2.80, the annotations of the Scene strip were not displayed in VSE. Also, the UI panel was`Grease Pencil` and must be `Annotation`

The problem was the offscreen render hasn't evil_CTX and the section of the annotation was never called.

Differential Revision: https://developer.blender.org/D11329
2021-05-20 20:16:59 +02:00
0745afeddb Merge remote-tracking branch 'origin/blender-v2.93-release' 2021-05-20 13:00:07 +02:00
dreamertooth
a1954e3807 Fix T86193: Bake Action, wrong rotation order for bones
Use bone rotation order to compute the baked rotation. This fixes a bug
introduced in rB0e85d701c654, where the object rotation order was
applied to the bone.

Maniphest Tasks: T88359, T86193

Reviewed By: sybren, GuiltyGhost, #animation_rigging

Differential Revision: https://developer.blender.org/D11282
2021-05-20 12:57:05 +02:00
3e3ecc329c Geometry Nodes: new Material input node
This node is similar to the Value and Vector node.
It just provides a way to use the same material in multiple nodes
without exposing it outside of a node group.

Differential Revision: https://developer.blender.org/D11305
2021-05-20 12:29:06 +02:00
f41a753e75 Geometry Nodes: new Material Assign node
This adds a new Material Assign node. It can be used to change the
material used by an existing mesh or to assign a material to a mesh
that has been generated from scratch.

Differential Revision: https://developer.blender.org/D11155
2021-05-20 12:22:13 +02:00
41b912925c Blender LTS: match download urls with latest changes in buildbot. 2021-05-19 16:41:51 +02:00
0fa4286ade Blender LTS: match download urls with latest changes in buildbot. 2021-05-19 16:39:22 +02:00
4402c3006b WM: check missing space-data & constraints in poll functions
Without this, menu search prints many errors in some contexts.
2021-05-18 20:57:40 +10:00