Commit Graph

13 Commits

Author SHA1 Message Date
b67423f806 Nodes: fix threading issues with node ui storage
Calling BKE_nodetree_attribute_hint_add from multiple threads still
was not safe before..
One issue was that context_map embedded its values directly. So
when context_map grows, all NodeUIStorage would move as well.
I could patch around that by using std::unique_ptr in a few places,
but that just becomes too complex for now.
Instead I simplified the locking a bit by adding just locking a mutex
in NodeTreeUIStorage all the time while an attribute hint is added.

Differential Revision: https://developer.blender.org/D11399
2021-05-26 14:19:01 +02:00
6b33dafb64 Geometry Nodes: add mutex for node ui storage
Previously, multiple threads adding information to node ui storage
at the same time resulted in memory corruption. The lock prevents
that, but might potentially become a bottleneck in the future.
For now favour correctness over a potential performance bottleneck.
2021-05-13 13:06:09 +02:00
71eaf872c2 Geometry Nodes: Add domain and data type to attribute search
This patch adds domain and data type information to each row of the
attribute search menu. The data type is displayed on the right, just
like how the list is exposed for the existing point cloud and hair
attribute panels. The domain is exposed on the left like the menu
hierarchy from menu search.

For the implementation, the attribute hint information is stored as a
set instead of a multi-value map so that every item (which we need to
point to descretely in the search process) contains the necessary data
type and domain information by itself. We also need to allocate a new
struct for every button, which requires a change to allow passing a
newly allocated argument to search buttons.

Note that the search does't yet handle the case where there are two
attributes with the same name but different domains or data types in
the input geometry set. That will be handled as a separate improvement.

Differential Revision: https://developer.blender.org/D10623
2021-04-14 11:11:51 -05:00
e00a47ffd6 Geometry Nodes: store domain and data type in attribute hints
The information is not exposed in the attribute search yet.
2021-03-17 11:15:39 +01:00
f882bee431 Fix crash with pinned geometry node tree with no active object
The check for a null active object was after trying to retrieve the active
modifier from the object.
2021-03-05 10:13:42 -06:00
5a3b7c5329 Fix Node UI Storage Threading Issues
Since the same node tree can be used in modifiers on different objects,
there can be multiple threads writing to the maps in the node tree UI
storage at the same time. The additions for attribute name hints and
error messages made it so this would often cause a crash or at least
an ASAN report. This patch adds locks to prevent multiple threads
from using the maps concurrently.

In a brief test I actually didn't observe a crash without the global
`bNodeTree` UI storage mutex, but I think it's necessary for the change
to be correct, and I did notice some unfreed memory without it anyway.
Ideally it would be in a node tree runtime struct though.

Differential Revision: https://developer.blender.org/D10577
2021-03-02 11:08:36 -06:00
8f2c3c63e9 Fix build error after last commit 2021-03-01 15:45:06 -06:00
3084f6a8e0 Cleanup: Rename node UI storage function
"ensure" makes more sense in this case because the function actually
adds an item to the map if one doesn't exist yet.
2021-03-01 15:43:40 -06:00
c0b2c75c44 Geometry Nodes: store available attribute names in node ui storage
This information will be used by the attribute search in string sockets.

Ref T85657.

Differential Revision: https://developer.blender.org/D10462
2021-02-24 16:00:33 +01:00
b2c7ea6d82 Geometry Nodes: Move node UI storage function to BKE
This function will be used in another file with attribute search,
so it makes sense to share from the UI storage header.
2021-02-23 17:15:03 -06:00
55c1021be4 Cleanup: extract function to get node ui storage
This function will be used by multiple functions.
2021-02-19 12:03:27 +01:00
47fc1e11db Nodes: ensure ui storage implicitely
This makes it easier to use the api.
2021-02-19 11:27:40 +01:00
461d4fc1aa Geometry Nodes: Node error messages
This patch adds icons to the right side of nodes when they encounter a
a problem. When hovered, a tooltip displays describing the encountered
while evaluating the node.

Some examples are: attribute doesn't exist, mesh has no faces,
incorrect attribute type, etc. Exposing more messages to the system
will be an ongoing process. Multiple warnings per node are supported.

The system is implemented somewhat generically so that the basic
structure can also be used to store more information from evaluation
for the interface, like a list of available attributes.

Currently the messages are just button tooltips. They could be styled
differently in the future. Another limitation is that every instance of
a node group in a parent node tree will have the same error messages,
the "evaluation context" used to decide when to display the tooltips
must be extended to support node tree paths.

Differential Revision: https://developer.blender.org/D10290
2021-02-16 17:15:08 -06:00