* python api render() would clamp the endframe to a short.
* python api's render() and renderAnim() would not render compositing because the name they gave to RE_NewRender was NOT G.scene->id.name, added comments to
G.scene->id.name
Patch from Jean-Michel Soler (with slight modifs)
Small BPy feature to help script writers deal with armatures and vertex groups (calls the bone heat method to create and assign groups)
Instead of making it an exception compared to other objects which
don't draw z-buffered either, it now draws without lighting in the
wire color like it did before.
Force proportional editing flag off in object mode.
While it didn't have any effect on objects themselves, it could display the falloff mode (Smooth) in the header. The bug was purely cosmetic.
* when check_valid_nurb_u/v fails, no curve is allocated or drawn.
* knotsu/v could be NULL but some functions didn't check for this, make sure this is checked for everywhere.
* The interface didnt change check the order when the bezier u/v flag was set, added functions clamp_nurb_order_u/v that takes into accound the number of points and the bezier u/v flag.
When a bone in a mirrored chain wasn't named properly, it would leave the head or tail in an invalid state.
Now it applies the mirror to connected joints that are mirrored.
fixing [#11362] Blender.Draw.Image() method does not clip properly
also return silently on zero zoomlevel rather then raising an error, only raise an error on negative values.
Fixes
[#12106] Memory leak in sequencer (>10MB/frame)
in parts: inner contents of meta strips are freed up after calculation
making more room for the cache.
Actually have to think of a mechanism, that remembers, which output
frames are asked for and caches only those.
Transform conversion was resetting constraints when used to calculate orbit center.
This is a tentative fix, it fixes this particular case but maybe not all.
Added proper gear support and fixed some misc errors in the setup of this transformation (negative values hav no effect, so use absolute value and other small things like that)
This fixes:
[#11745] Blender crashes when changing Scenes on Sequencer`s Strips
containing:
- last_seq was set to null by scene-render
- button handling wasn't very robust (didn't check for null)
- REDRAWBUTSSCENE was missing