Commit Graph

23 Commits

Author SHA1 Message Date
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
b0c1184875 Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macro
These headers are not needed right away, but will be in the upcoming
commit.
2020-04-03 19:27:42 +02:00
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
d5572eacc5 Cleanup: Reduce context usage in UI functions
Part of https://developer.blender.org/T74429.

There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
2020-03-06 16:27:13 +01:00
4952fb1669 Fix T54323: Improve Paint category names in keymap preferences
While one issue of the report was fixed already (rB27adc4aa3347), still a
couple of clarifications could be made:
- correct/clarify which modes these apply to
- clarify that "Face Mask" is a paint thing

Maniphest Tasks: T54323

Differential Revision: https://developer.blender.org/D6797
2020-02-27 10:11:23 +01:00
13f292d10d Gizmo: only highlight when held modifier keys are used
Check the current events modifiers against the gizmo keymap,
only highlighting when keymap items match.

Needed to resolve T63996
2019-05-28 14:40:12 +10:00
928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
73c7aaba22 Cleanup: style, use braces for the window manager 2019-04-13 09:15:15 +02:00
e2abb1bf5c Fix T61872: Sculpt key shortcut assignment fails 2019-03-19 13:50:32 +11:00
ce066f9da7 Fix assigning keys to paint operators
Comparing context mode with object flag (decade old bug from 2.5x).
2019-03-19 13:48:33 +11:00
48ad55a03d Cleanup: use enum for CTX_data_mode_enum
Exposes errors in some cases when compared against incompatible values.
2019-03-19 13:46:32 +11:00
3400fe3ece Tool System: split UI label from tool identifiers
Prepare for exposing tool registration to the Python API.

- Generated tools can use their own prefix so naming collisions
  won't happen between hard coded & generated tools.
- Add-on authors can use the add-on name as a prefix.

Currently the names match, renaming will happen next.
2019-03-15 14:53:08 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
2d1c14f036 Cleanup: rename SPACE_IPO -> SPACE_GRAPH 2019-02-16 16:42:11 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
77254df480 Fix T59293: Can't assign shortcut to undo history 2019-01-31 17:27:46 +11:00
780f0f646d GP: Rename CTX and OB modes
Part of T59335.
2018-12-14 16:52:12 +01:00
0b0b3d7f7e Keymap: assigning keys for tools now checks mode
Adding shortcuts to tools was always adding to the top-level window map.
2018-11-14 20:26:00 +11:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
3cba77f16b Merge branch 'master' into blender2.8 2018-09-02 19:45:56 +10:00
4bb8dba340 Cleanup: move keymap helpers into own file 2018-09-02 19:37:09 +10:00