Data from Armature.c and logic.c still leaks.
Mostly todo with PyList_Append adding a refcount and the bpython api not decrefing.
Also added some features needed to fix a bug in mesh_clean.py (ob.pinShape and ob.activeShape)
ob1.shareFrom(ob2) - didnt work with the new type/realtype method of making sure all new objects were emptys until they were linked to data and the realtype is used.
added a constant dict "Blender.Object.IpoKeyTypes" to pass to ob.insertIpoKey(keytype), previously these constants were not documented well and added to Blender.Object directly
Checked every instance of testbase to see this dosnt break anything, also changed TESTBASE and TESTBASELIB, both were used incorrectly in places.
added error_libdata() for library error messages that are everywhere.
added object_data_is_libdata to test if the object and its data's are from a library.
fixed 2 crashs in adding Curve points to a library object (remember to check, verify_ipocurve returns NULL!)
made duplicating and making dupli's real for lib objects possible, disabled joining into lib armatures and meshes.
made all libdata hashable - use the object type,name and lib for the hash.
added .tag to libdata so we can test if data's been processed without using dictionaries
added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
added a function - GenericLib_assignData for assigning blender data, to assign an ipo to a camera or world to a scene for instance.
Using this function removed ~300 lines of code.
also fixes user count error in some places that didnt check.
also made it possible to clear the colorband by setting it to []
* Moved to getsetattrs
* added scene.users (get)
* added scene.fakeUser (get/set)
* added scene.world (get/set)
* added scene.timeline (get)
* added scene.render (get)
* added scene.radiosity (get)
* added scene.objects.camera (get/set)
Group
* added properties
gen_utils
* made getScriptLinks work as documented, return an empty list rather then None.
header files, noted libdata after PyObject as a requirement.
Others,
* Deprecate prints for older functionality
EpyDocs still need updating.
* Added data.lib attributes to almost all data types, (except for Text3d and NLA)
This is None or the path of the library as a string.
* Main was giving a warning, Include Curve.h rather then CurNurb.h
* Added Library.LinkedLibs(), returns a list of externaly linked libs.
Python scripts: when setting a layer for an object, the function assumed
the object had to be in the current scene, thus ignoring layers for other
objects.
Now the object->lay value is set always.
Two sensible methods left in: armatureobject.insertPoseKey and .insertCurrentPoseKey,
but still left unofficial i.e. not published in the api doc yet, because of additional
error checking is still needed and more testing too. But at least is now in better shape to
work on to be published in a later release.
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Bugfix: fix my own over-optimization in insertIpoKey(), allow IPOKEY_LOCROT
and IPOKEY_LOCROTSIZE to again set rotation and size Ipo curves.
added restrictDraw/Select/Render to objects in python
updated group and scene docs for last commit
made 3ds import use new scn.objects rather then Object.New() - (removed import as instance for now)
fixes off import error from this report http://blenderartists.org/forum/showthread.php?t=84182
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Bugfix #5373: creating a curve or text object using Object.New() without
linking any data to the object would later cause a segfault when ob->data
was later dereferenced. This problem will be fixed (hopefully soon) in the
API when new objects are created with data and linked to scenes all in one
step, but for now check for curves that ob->data is defined before using,
otherwise print an error message to the console and skip the object.
This update changes Object.properties to Object.game_properties
(as discussed) so .properties can be used for ID Properties.
This should be fine as, after all, .properties was undocumented anyway :)