Commit Graph

66 Commits

Author SHA1 Message Date
cf069afdfd Fix: T40016 ID Names translated in menus 2014-05-05 15:09:29 +10:00
78fb7249c6 Added changes to unlink textures from line styles in the Outliner. 2014-05-03 20:38:43 +09:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
af93ebcb50 Code Cleanup: style and redundant casts 2014-01-16 19:15:53 +11:00
8b723dfafd Added better support for line styles in the Outliner. 2013-09-04 01:15:23 +00:00
52eb61f84b Fix state losses for recursive outliner trees (e.g. datablocks editor)
In previous optimization in outliner I assumed that order in treehash was not important.
But testing outliner in datablocks mode revealed a problem: when user expands multiple recursive levels and then closes any element, it always closed the top level of recursion.
Now it should work fine with recursive trees.
Now treehash contains groups of elements indexed by (id,nr,type). Adding an element with the same (id,nr,type) results in appending it to existing group. No duplicates are possible in treehash.
This commit should also make lookups a little bit faster, because searching in small arrays by "used" is faster than searching in hashtable with duplicates by "id,nr,type,used".
2013-08-23 20:35:00 +00:00
66a4077927 fix for [#36260] 2,300 Objects Makes Blender Unresponsive
- performance of outliner was low because of unoptimal data structures.
- now it uses BLI_mempool instead of custom mempool and GHash to make searches for duplicates faster.
- also fix undesired behaviour of BLI_mempool_as_arrayN

thanks to Campbell Barton and Lukas Tönne for helping me get a better fix put together.
2013-08-03 11:35:09 +00:00
efe690a3a5 code cleanup:
- incorrect NULL check in logic UI drawing
- incorrect NULL check in octree quad test
2013-08-02 13:21:32 +00:00
397da50002 style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
790374d07d code cleanup: rename editmode functions so we have ED_object_editmode_load/enter/exit 2013-03-21 14:18:17 +00:00
aaa8a13c49 code cleanup: use const events for modal and invoke operators. 2013-03-13 09:03:46 +00:00
e6dcf9504e code cleanup:
- move recursive bone/parent check into ED_armature.h
- remove unused vars
- use const for paint vector args.
2013-03-11 16:23:33 +00:00
98cafc9538 Added menu entry for recursive hierarchy selec in outliner 2013-03-10 17:19:03 +00:00
7d585ed475 patch [#34103] check_for_dupid.patch
from Lawrence D'Oliveiro (ldo)

- more comments
- more uses of bool type
- define symbol for length of in_use array in check_for_dupid
2013-03-10 05:46:24 +00:00
ddddb7bab1 code cleanup: favor braces when blocks have mixed brace use. 2013-03-09 03:46:30 +00:00
c36f20a7d2 style cleanup 2013-03-08 04:00:06 +00:00
4e59fb2352 minor changes to outliner
- linking groups into a scene now uses the objects original layers (some users have the layers set to useful values, so overwriting isnt so nice).
- dropping objects into the 3d view would make them active but not selected, a valid but confusing state, since most tools activate and select now objects.
2013-02-27 10:19:31 +00:00
20220d47e3 Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases.

* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
  most cases. This will clear the dependency graph, and only rebuild it right
  before it's needed again when the scene is re-evaluated.

  This is done because DAG_scene_sort is slow when called many times from
  python operators. Further the scene argument is not needed because most
  operations can potentially affect more than the current scene.

* DAG_scene_relations_update will now rebuild the dependency graph if it's not
  there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
  cases that need it.

* Remove various places where ob->recalc was set manually. This should go
  through DAG_id_tag_update() in nearly all cases instead since this is now
  a fast operation. Also removed DAG_ids_flush_update that goes along with
  such manual tagging of ob->recalc.
2013-02-21 19:33:04 +00:00
2a5cabb039 code cleanup and minor changes
- use DummyRNA_NULL_items to replace empty enums.
- replace calloc with malloc in copy_dverts since its copied over after.
- add wmGesture->userdata, so operators that use gestures have somewhere to store their own data (not used yet).
2012-12-22 01:08:42 +00:00
4fc1a3c8b3 fix for possible buffer overflow in gpu_nodes_get_vertex_attributes() and hair_velocity_smoothing()
and a unlikely NULL pointer dereference in unlink_material_cb().
2012-11-01 09:56:18 +00:00
c9dade4fe0 Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()... 2012-10-26 17:32:50 +00:00
927e14376f Bugfix #31527
Using "outliner data operation" on vertexgroup suggested it should work, but this is not
supported yet. Similar to all the other cases it throws a Report warning now.
2012-10-24 14:45:23 +00:00
64add7c9c7 More UI messages and BKE_reportf<->BKE_report fixes... 2012-10-16 07:53:10 +00:00
8e01b8959e style cleanup 2012-10-14 13:08:19 +00:00
e91badc266 Code cleanup - Convert if blocks to switch 2012-10-08 08:44:48 +00:00
06a9482986 Select Linked no works from Datablocks outliner view as well 2012-07-25 20:17:38 +00:00
4ca9275b44 Implement operator to select linked data from outliner
Supports selecting using object data, material and library.

Would be nice to hide this menu item from menus appearing for
datablocks which does not support such a selection, but that
could be done separately.
2012-07-25 19:45:34 +00:00
26ca0008ee typo/style edits 2012-06-08 05:53:30 +00:00
67326ad4d9 group outliner option to instance selected groups in the scene. 2012-06-06 19:20:39 +00:00
02b927b8c4 style cleanup 2012-05-31 18:40:06 +00:00
b0de69b48f fix for sequencer selection and naming in the outliner, was broken since 2.5x 2012-05-29 05:45:06 +00:00
e9d6b4db96 fix for own recent commit removing NULL checks from TREESTORE macro - this use needed it. 2012-05-28 15:37:43 +00:00
d5b53420f6 style cleanup: outliner 2012-05-07 17:56:30 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
5b0fcbd8f9 outliner header cleanup (copy pasted headers when split up Im guessing) 2012-04-26 05:17:54 +00:00
bd7d3c5e9d removed unneeded fnmatch include from outliner, comment files as needing header cleanup. 2012-04-26 04:15:27 +00:00
6701933f5c style cleanup 2012-04-21 12:51:47 +00:00
6faeac9fe2 style cleanup: add braces around checks - 'if ELEM() {...}', confuses some parsers that done expand macros. 2012-03-25 22:35:18 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
4c3bb77012 style cleanup: spaces aroudn operators for operator definitions. 2012-03-22 07:26:09 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
5d74235b5f patch [#30481] rna_Screen_scene_set does the wrong thing [patch]
from Dan Eicher (dna)

--- from the tracker
Setting Screen.scene only uses the active screen through a call to CTX_wm_screen(C) instead of the actual referenced scene.

The attached py-op demonstrates this behavior, assuming at least two separate scenes in the VSE.
2012-03-07 16:43:42 +00:00
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00