0cf12dfc14
Cleanup: indentation, style
2018-08-24 10:32:57 +10:00
81e99bdc75
Merge branch 'master' into blender2.8
2018-08-08 13:14:07 +10:00
bb8497fd5d
Cleanup: correct header guard
...
Header guard was duplicated before renaming.
2018-08-08 13:11:57 +10:00
e71470e316
Merge branch 'master' into blender2.8
2018-08-08 11:53:22 +10:00
f86c965d7f
Cleanup: use conforming header guard
2018-08-08 11:49:51 +10:00
cb58658f41
Cleanup: style
2018-08-08 10:59:50 +10:00
5f693d7442
Merge branch 'master' into blender2.8
2018-07-30 15:39:12 +10:00
9c960557a7
Cleanup: trailing space
2018-07-30 15:38:39 +10:00
4d978cc2e4
Cleanup: changes from 2.8
2018-07-24 13:59:35 +10:00
9df1e54079
Cleanup: style
2018-07-19 16:06:37 +10:00
3d67819a17
Merge branch 'master' into blender2.8
2018-07-18 14:13:16 +02:00
566b319335
Cleanup: Cryptomatte node style tweaks.
2018-07-18 13:59:06 +02:00
Stefan Werner
bdda0964e0
Compositor: Cryptomatte compositing node.
...
This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Tags: #compositing
Differential Revision: https://developer.blender.org/D3531
2018-07-18 13:03:34 +02:00
c7c7bfae75
Merge branch 'master' into blender2.8
2018-07-13 12:22:21 +02:00
30bffb5a3a
Nodes: add sqrt, ceil, floor and fract to math nodes.
...
This works for Cycles, Eevee, texture nodes and compositing. It helps to
reduce the number of math nodes required in various node setups.
Differential Revision: https://developer.blender.org/D3537
2018-07-13 11:00:10 +02:00
f5d096798c
Merge branch 'master' into blender2.8
2018-07-05 22:50:07 +02:00
52655f5161
Cleanup: flag checks
2018-07-05 22:49:42 +02:00
18d87e79e9
Merge branch 'master' into blender2.8
2018-06-29 09:25:40 +02:00
b372766816
Cleanup: trailing newlines
2018-06-29 09:23:51 +02:00
06a1a66a9b
Merge branch 'master' into blender2.8
2018-06-17 17:10:19 +02:00
a262ea8c47
Cleanup: trailing space for compositor
2018-06-17 17:05:29 +02:00
43ce201125
Merge branch 'master' into blender2.8
2018-06-17 11:57:49 +02:00
2f1e34cfcc
Cleanup: use clamp_* from BLI_math (replace macro)
2018-06-17 11:50:56 +02:00
b9c9b87fa6
Cleanup: remove BLI_frand ugly global random generator usage from compositor.
2018-06-14 16:25:39 +02:00
204c167c72
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/intern/mesh_convert.c
source/blender/editors/interface/interface_eyedropper_color.c
source/blender/editors/object/object_add.c
source/blender/editors/space_image/image_ops.c
source/blender/makesrna/intern/rna_image.c
source/blender/windowmanager/intern/wm_draw.c
2018-06-11 16:02:46 +02:00
78a8d3685b
Cleanup: remove moar ugly G.main usages...
...
BKE_image was an ugly nest, could fix all but the ones from compositor,
so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-11 15:40:37 +02:00
f0d9dbae0d
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenloader/intern/readfile.h
source/blender/blenloader/intern/versioning_250.c
source/blender/blenloader/intern/versioning_260.c
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/versioning_legacy.c
source/blender/editors/render/render_shading.c
source/blender/makesrna/intern/rna_movieclip.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
481cdb08ed
Cleanup: use new accessors to blendfile path (Main.name).
2018-06-05 16:33:46 +02:00
bfe1d0e0dc
Merge branch 'master' into blender2.8
2018-06-01 18:26:42 +02:00
75fc1c3507
Cleanup: trailing whitespace (comment blocks)
...
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
ef22d2e8ad
Merge branch 'master' into blender2.8
2018-05-25 10:04:25 +02:00
6862762685
Cycles/Compositor: Add arctan2 operation to the Math node
...
The Math node currently has the normal atan() function, but for
actual angles this is fairly useless without additional nodes to handle the signs.
Since the node has two inputs anyways, it only makes sense to add an arctan2 option.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D3430
2018-05-24 16:46:02 +02:00
2451a1951e
Merge branch 'master' into blender2.8
2018-05-18 11:02:39 +02:00
96fba1e101
Color: Assume Rec 709 in remaining comp nodes
...
Part of T54798
2018-05-17 17:20:32 -04:00
a92557f77b
Merge branch 'master' into blender2.8
2018-05-09 10:02:33 +02:00
80844fdfc0
Color: Combine/Separate YCbCrA node default to rec. 709
...
This commit is part of T54798
Differential Revision: https://developer.blender.org/D3183
2018-05-08 22:24:58 -04:00
f62b826533
Merge branch 'master' into blender2.8
2018-05-07 17:54:10 +02:00
905eeb0bc7
Cleanup: move unit char/short/float to functions
...
This caused GCC 8.1 to crash at build time,
but was also not very nice use of macros.
2018-05-07 17:50:25 +02:00
e684e0ec95
Cleanup: fix warnings, removed unused code.
2018-05-03 16:33:12 +02:00
d09920687c
Merge branch 'master' into blender2.8
2018-05-02 12:46:14 +02:00
128506eeb1
BLI Color: YUV to/from rgb colorspace option
...
This commit does two things:
- Adds an option to do the calculation in different color spaces (BT601
or BT709).
- Changes the default caluclation from legacy BT601 to BT709.
This affects several areas:
- UI areas (mainly scopes)
- ViewLevelsNode
- Several other nodes that use `COM_ConvertOperation.h`
2018-04-29 18:00:45 -04:00
9a11aeb300
Merge branch 'master' into blender2.8
2018-04-16 17:24:20 +02:00
85de548e03
Cleanup: indentation
2018-04-16 17:08:27 +02:00
f3a8f97fcf
Merge branch 'master' into blender2.8
2018-04-15 10:52:14 +02:00
3a10f8e1b1
Cleanup: style
2018-04-14 22:26:12 +02:00
07fc6c9224
Merge branch 'master' into blender2.8
2018-04-13 12:19:31 +02:00
d213474070
Moved vectorblur code from render to compositor
...
In preparation of the removal of blender internal render we
moved the vectorblur code that was placed in the render package
(legacy) to the compositor. The compositor is only using this
code even the blender internal renderer did not use the code at
all.
2018-04-12 10:27:38 +02:00
e52beb3733
Merge branch 'master' into blender2.8
2018-04-03 18:12:39 +02:00
bfdb88f3f4
Cleanup: rename list count_ex -> count_at_most
2018-04-03 17:05:21 +02:00
84a154ac68
Merge branch 'master' into blender2.8
2018-03-05 16:14:46 +01:00