Commit Graph

4 Commits

Author SHA1 Message Date
c1c26c36f6 Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
c566e408e4 Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).

Differential Revision: http://developer.blender.org/D7
2013-11-19 11:06:16 +01:00
Lukas Toenne
ba68fea78b Fix #36700, z-depth not rendering properly at (n*256)+1 dimensions.
The chunk indices for scheduling chunks based on a given area were calculated incorrectly. This caused chunks at the very border of the render (pixels 256..257) to be omitted, leading to incorrect values
in the Z buffer of the test file, which in turn caused wrong normalization range and the resulting almost-white image.
Also added a dedicated executePixel function for Z buffer to avoid any interpolation of Z values.
2013-09-11 17:34:32 +00:00
c84b18790d Merge some operations into a single file
This merges all mix operations into a COM_MixBaseOperation
(naming could be better, but this way it corresponds to what's
going on with math operations.

Same was done with RenderLayers operations.

Overall this gives 20% of bf_compositor library compilation
time decrease. And it was rather annoying to have tens of
files with just a single-line constructors anyway.

TODO:
- All Convert operations could also be merged into a single file,
  but that would require adding some ConvertBaseOperation to
  reduce code duplication (ideally). Leaving it unchanged for now.

- Some operations' headers seems to be wrongly including MixOperation
  header, they need to include NodeOperation instead it seems.

  This is rather harmless, but would be nice to doublecheck on this
  eventually.
2013-09-05 09:39:38 +00:00