051cf6abf8
Style Cleanup:
...
replace 0/1 with TRUE/FALSE define.
2012-02-07 17:42:46 +00:00
f552164c71
Style Cleanup: whitespace and some formatting.
2012-02-07 08:50:24 +00:00
286073fb4e
Style Cleanup
2012-02-07 00:13:29 +00:00
8733f89539
Style Cleanup: edits for line length
2012-02-06 06:26:54 +00:00
3c39c9dcf2
add in gpl headers
2012-02-06 06:10:11 +00:00
5c3fdfac77
Code Style: more code style edits.
2012-02-06 06:03:46 +00:00
288a5b4b17
Style Cleanup: bmesh code style was a bit mixed - follow http://wiki.blender.org/index.php/User:Nazg-gul/CodeStyle
2012-02-06 04:37:27 +00:00
11d5a2d2eb
Code Cleanup: style change only
2012-02-05 15:55:28 +00:00
1d21e2386e
ensure tessface's are available while sculpting.
2012-02-05 07:12:46 +00:00
7138e6aa9c
comment unused code.
2012-01-23 23:39:51 +00:00
001a15a721
speedup for mesh -> bmesh conversion
...
- was looping over all verts/edges/faces to setup the selection store, even when there was no selection store (mselect), since this is fairly common case, add a check.
also use BLI_array_growitems rather then BLI_array_growone to allocate in larger steps.
2012-01-23 13:50:00 +00:00
6d50149e7c
dissable editmode tesselation calculation on exiting editmode, the mesh conversion function does this.
2012-01-22 22:06:12 +00:00
bc745a32d3
argument to mesh_recalcTesselation to skip copying normals from polygons.
2012-01-19 17:51:52 +00:00
00f02f2a5c
alternate fix for r43166
2012-01-05 13:21:01 +00:00
887f7f572f
revert r43166
...
merge -r43166:43165 .
the bug was infact caused by custom pointer update function not running, committing next
2012-01-05 13:16:31 +00:00
4456948d39
Fix crash when adding cone or cylinder
2012-01-05 12:58:29 +00:00
7a15b93e53
Edit BMesh --> Mesh conversion code was using its own face filling functions, replace this with a call to mesh_recalcTesselation() once everything else is converted.
...
gives an overall 3x speedup running bmesh_to_mesh_exec() on suzzane subsurf level 5 (applied).
also removes duplicate code.
2012-01-02 03:52:10 +00:00
8a8cb2c3ef
minor formatting edits
2011-12-21 04:56:04 +00:00
57e6ac47a0
use TRUE/FALSE rather then 1/0, no functional changes.
2011-12-21 03:33:32 +00:00
8d0dc29aba
remove BLI_blenlib since its not needed in quite a few bmesh files
2011-12-12 22:34:05 +00:00
26db98293f
Quiet annoying warning:
...
Warning! Tesselation uvs or vcol data got out of sync, "had to reset!
This would happen on every editmode edit with UV's and wasn't too reassuring that blender was handling uvs/vcols correctly.
From looking into the problem I found that creating the undo mesh would act as if it was tessellating the existing mesh each time and complain that the data was out of sync, when infact the mesh was just created and being filled in.
Also, allocating uv and vcol customdata arrats for tessfaces isn't needed for undo mesh, so save some memory and dont allocate these in the first place.
2011-12-06 09:28:25 +00:00
e72534e398
fix for crash toggling editmode with vertex parenting, add check if the vertex map can even be created to save looping over all mesh data to do nothing, which is what was happening previously when it (wasnt crashing) in some cases.
2011-12-06 01:49:35 +00:00
f06bbaed92
split BMFlags_To_MEFlags & MEFlags_To_BMFlags into type specific calls, since we always know the types with these functions theres not much point in having generic calls with a type switch.
2011-12-01 01:41:56 +00:00
f8d5a01562
more work on getting bmesh dirty index flags reliable.
...
now there very close, some hard to redo cases to check on.
2011-11-28 06:49:16 +00:00
8aeaa442bc
use lower angle when checking to draw an edge, adding uv sphere looked strange
2011-11-28 03:07:12 +00:00
b6aa307368
move edge angle test from previous commit into a static function & set on the edge loop rather then of face edges.
2011-11-24 03:12:37 +00:00
5a0da92418
fix [ #29313 ] In object mode wire frame edges between two planar faces render
2011-11-24 02:52:38 +00:00
9089d72f06
Various typo cleanups, remove unnecessary code etc, found during recent work and separated to a cleanup change
2011-11-20 16:21:13 +00:00
da849bbfc0
prepare for flagging the bmesh has having invalid index values, so we can skip looping over all elements if its already valid.
...
- went over every BM_SetIndex call and added comments about its use, if its setting dirty values or correct ones.
- replace loops over all elements _just_ to set index values, with a new function, BM_ElemIndex_Ensure(...), this will eventually only initialize values when they are dirty.
2011-11-16 12:38:40 +00:00
2266c7fc1c
Add CD_POLYINDEX layer to reduce need for retesselations
2011-11-13 15:13:59 +00:00
b0a21add8a
replace bmesh specific macros with math functions, also some pedantic formatting edits.
2011-11-07 09:02:10 +00:00
85e0609c54
use char for BMHeader type and flag (saves 2 bytes per edge/loop/vertex/face)
...
also found mouse_mesh_shortest_path was casting edit selecton to the wrong type.
2011-11-01 14:36:23 +00:00
f1dcd1f157
Small optimization in mesh-to-bmesh convert (avoid a bunch of alloc, free, realloc of loop customdata)
2011-10-31 00:28:52 +00:00
a7bf015f38
style edits
...
- rename var to match trunk shape key code
- reduce scope of some vars
- comment some unused vars
2011-10-29 11:23:37 +00:00
1fd6bc21cd
add in functionality from trunk, editing base shapekey now offsets other keys when exiting editmode.
2011-10-29 10:19:57 +00:00
b8afde900c
macro -> math replacements, uncomment mirror funcs.
2011-10-29 06:57:50 +00:00
cccb06d92b
Add nodoubles arg to BM_Make_Face
2011-10-13 04:58:34 +00:00
d62338578b
Fix 28493: Meshes added with many addons revert to only verts on entry to edit mode
2011-10-09 16:59:48 +00:00
1f12740a82
make error prints more helpful & correct some comments for rip code.
2011-09-24 12:13:13 +00:00
8c43e785d9
revert own commit r40051, mesh and object pointers are needed for undo, this commit caused bug [ #28625 ] Separate crash bug.
...
also added a safety check for the crash, even though reverting fixes.
bmesh_to_mesh_exec() could set me->mface array to NULL but leave me->totface when notellelation=1, which is likely to give trouble elsewhere.
2011-09-12 02:23:30 +00:00
0727893231
remove mesh and object arguments from bmesh operators, these are stored within the BMesh its self.
2011-09-09 02:21:57 +00:00
2448f8caa9
code cleanup - commant/remove unused vars and reduce scope.
2011-09-07 06:49:20 +00:00
0093440fdb
fix crashing when setting the vertex parent.
2011-09-06 04:50:01 +00:00
5c22d9f916
svn merge -r39877:39878 https://svn.blender.org/svnroot/bf-blender/trunk/blender , merged manually
2011-09-03 12:39:17 +00:00
e1315ef15a
implement select nth, separate loose parts, and a few bug fixes
...
This code is from Andrew Wiggen (ender79) and reviewed by me.
His comments:
Implements some tools that were marked TODO:
- select nth
- separate loose parts
And also fixes a few bugs;
- extrude and move on normals causes faces to disappear until the move starts
- hiding verts/edges/faces does not deselect them
- deleting a selection sometimes deletes too much (e.g. a solid cube and a wire cube build of only edges, join them on a single edge, select only the faces of the solid cube and delete, some of the deselected edges from the wire cube were also being deleted)
2011-08-28 17:15:24 +00:00
033e25f4f7
fix memory leak with selection.
2011-08-18 12:51:15 +00:00
7ee8820c3e
fix for adding a hook not working in editmode for very simple cases.
...
hook index getting cleared when the mesh had no CD_SHAPE_KEYINDEX vertex custom data.
2011-08-17 07:51:11 +00:00
59e95fa0ff
=bmesh: bridge edge loop tool=
...
rough version of a new bridge tool.
ctrl-e -> bridge (two) edge loops
2011-08-15 23:38:51 +00:00
a7a0c17ec5
fix crash when hook default cube to new object
2011-08-15 13:35:31 +00:00
6d5080783e
svn merge -r38500:38600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 04:17:15 +00:00