Part one of wrapping up area/region management.
Read design doc here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager
This commit:
- brings keymap storage to WM, based on names/types. This structure
allows rna-ifying it too, so you can browse keymaps etc.
- creating areas and regions works slightly different now, wich
regiontypes stored in areatype.
Todo:
- better callbacks and structure for defining which handlers need to
be added.
- using region types to validate regions
- proper implementation of local region data
- code method for customizing keymaps. Current idea is that you have
to indicate an entire keymap to be custom, to prevent too complicated
merging problems of default and custom maps (like order, multiple keys
for same operator, disabling options, etc).
Added back the Ctrl-MMB-drag zoom.
* It uses RNA-props for delta amounts to be added to the cur rect, as opposed to storing a transform factor like the others.
* Made the operator another repeatable one
* The user-pref Continue/Dolly/Scale options are still respected. Currently, this is not stored as an RNA-prop for repeated behaviour, as it is not necessary for this operator to function correctly (and also, this data would fall under 'context' info more)
Removed clamping of scroller 'bubble' to bounds of scroller, as it produced a confusing display when using handles to zoom view.
Implemented operator to work with scrollers. This should work reasonably well, but as always, more testing is needed.
* LMB-drag can now be used to initiate manipulations of scrollbars (so they can be dragged as per normal)
* By clicking on the 'dark regions' on the ends of the scroll bubble, it is possible to zoom the view (in a way similar to Sony Vegas scrollbars)
Tidied up code of other operators
* Re-labelled the current zoom operators, as there is still a modal click-drag zoom tool to be ported still
* Marked all of the existing view manipulation operators as redoable. Scrollers manipulator is not allowed to be redoable.
Assorted changes:
* Added more flags for Outliner on reading old files, to prevent more weird things happening as code expects certain flags these days
- Made view2d manipulations redraw on area level
- simplified call to send Notifiers:
WM_event_add_notifier(bContext *C, int type, int value, void *data)
This brings back more control to WM, no context messing within
operators. :) Handlers that execute operators will be responsible
for delivering correct contextes.
In general: should lead to making context not exposed, but only
readable via some callbacks.
* Changes in interface/ module
This commit brings back the way how buttons/menus work under control
of WM event system. The previous implementation extended usage of
handlers and operators in an interesting but confusing way. Better to
try it first according the design specs. :)
Most obviously:
- modal-handler operators are not stored anymore in regions/areas/windows.
such modal handlers own their operator, and should remove it themselves.
- removed code to move handlers from one queue to another.
(needs review with brecht!)
- WM fix: the API call to remove a modal handler got removed. This was a
dangerous thing anyway, and you should leave that to the event system.
Now, if a handler modal() call gets a cancel/finish return, it frees
itself in event system. WM_event_remove_modal_handler was a confusing
call anyway!
Todo:
- allow button-activate to refresh after using button
- re-enable arrow keys for menus
(do both after commit)
- review return values of operator callbacks in interface_ops.c
* Fixes in WM system
- Freeing areas/regions/windows, also on quit, now correctly closes
running modal handlers
- On starting a modal handler, the handler now stores previous area
and region context, so they send proper notifiers etc.
* Other fixes
- Area-split operator had bug, wrong minimal size checking. This
solves error when trying to split a very narrow area.
- removed DNA_USHORT_FIX from screen_types.h, gave warning
- operators didn't get ID name copied when activated, needed for
later re-use or saving.
* Improved scrollbar drawing a bit more - only cosmetic lines
* Added new view2d view-matrix api method to only use 'cur' coordinates on one axis, for use when drawing markers, etc. that need to be glued to a certain time but stay fixed in space in another dimension. This should improve the sitation for drawing markers
* To aid testing, adding markers now sets the marker to have frame number as it's "name". This will need to be removed later...
* Added basic (non-modal) zoom operators that use a uniform scale factor, with zoom centered using the view center as scaling point. Use Scrollwheel up/down and Pad +/- to use this.
* Added back the 'button'/bubble for the scrollbars. I've added dark lines on either end of it for some later work on zooming widgets.
This is not the final form they'll take. I still need to decide how to handle those scrollbars which act as grid-markers too (showing timescale, etc.), before trying to integrate that with some fancy scrollbar drawing (rounded, etc.)
Assorted changes:
* Moved vertical scrollbar for Outliner to right hand side
* Made Timeline use standard scrollbars, and turned on various clamping options
* Fixed ortho-matrix corrections for scrollbars, and added pixel offsets
* Made Timeline markers sit more snugly on the scrollbar. They were a bit far out...
* Fixed memory leak with view2d keymaps not being freed when Blender exited
* Start of basic scrollbar drawing. This will be improved. Only Outliner shows these for now, as although the Timeline should show them, the old files didn't have them turned on.
* Tidied up the view-panning operator
- Fixed naming convention
- Added user-adjustable properties (deltax, deltay in screenspace)
* Added ctrl-scrollwheel (horizontal) and shift-scrollwheel (vertical) scroll operators. These use the view-panning code too.
Unfortunately, I haven't been able to figure out why the WHEELMOUSEDOWN events don't seem to be triggering the operators!
* Moved View2D data from space-data to ARegion (aka regions). This has been done because drawing occurs in regions not areas anymore. The View2D struct is currently stored in the ARegion struct (not as pointer), given that most of the regions in use will be 2D anyway (only the 3d-view's "window" region is the exception).
Added version patch code for outliner and timeline only for now. Headers are also likely to need this.
* Added separate keymap for View2D operators. All regions that use View2D will need this added. This includes headers too.
* Pan view operator (ED_View2D_OT_view_pan), currently works for Outliner and Timeline. Use MMB-drag as before.
- It currently doesn't exposed any parameters for redo (via RNA-ID-Props), but only uses some customdata. Suggestions on what these parameters could be are welcomed.
- I've yet to implement the necessary axis-locking features for this panning (which is required in Timeline for example to prevent vertical panning, which moves the markers out of view).