scn.objects.new(None) - adds a new empty
- new objects are selected by default now
further stripped down the vector struct, the wrapped state was being stored and 2 places.
New API for accessing surface data (SurbNurb type). Right now it's hooked in
through the Curve API, since Curve.Get() doesn't differentiate between curves
and surfaces. If the curve object is 2D (pntsv > 1), the SurfNurb object is
created.
It is similar to the CurNurb type but not identical. There are only
attributes and no methods yet, and the only methods which will be added are
the non-getStuff/setStuff kind. Read the documentation to see how it works
(sorry, no examples yet).
This is a work in progress. Don't be surprised if the API changes some more.
implicit declarations, redundant redeclarations, missing initializers,
nested externs and other cruft.
Cleaned up includes and moved extern _Type decls from Types.h into
Types.c since that is the only place where they are needed now.
Did not touch Ipo.[ch] since work is on-going there.
Contributed by Toni Alatalo (antont).
Support for Taper Objects for Curves.
Code for curnurb.setFlagU() method not changed as per discussion on
bf-python mail list.
- Pontus Lidman contributed a new module: Blender.Key + access to key objects from NMesh, Lattice and Curve + docs (thanks and sorry for taking so long to check/commit the patch!)
- Allowing EVENT spacehandlers to call the file selector (scriptlinks in general are not allowed, but this special case should be able to). Requested by Paolo Colombo (thanks!)
- tiny doc update (Ken Hughes pointed an error in the space handlers example)
I didn't have time to update the Key module to follow the current bpython design, will do that later and also test it better than I did.
- Mostly this cleans up the #includes and header files in the python project.
- Warning fixes are mostly casting issues and misc fixes. General warning clean up.
- #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles
- fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
still a makeDispList that dispatches to the appropriate one.
makeDispList is on the way out and this makes it easier to track down
exactly which places use makedispList and for what types of objects.
- switch calls to makeDispList to appropriate more specific function (if
the object type is known by caller).
- added mesh_changed function that invalidates cached mesh data (but does
not rebuild, mesh data gets rebuilt on access). Most old calls to
makeDispListMesh use this instead now.
-includes:
*Text3d accessors - ablity to manipulate FONT objects through python
*update to Object.link - calls text_to_curve upon ob_font link for drawing
*update to constant.h - constant type checking define
*update to curve.c - clamp values on getters/setters
*clean up of Text3d module
- applied Campbell Barton's patch for access to Oops location and selection of materials, mesh data and objects, slightly modified. Thanks, Campbell;
- got rid of warnings in many files, hopefully not introducing any other during the process. Mostly this was done: 1) new EXPP_incr_ret_True/False functions were added and used instead of "Py_INCREF(Py_True/False); return Py_True/False;". Currently at least the functions use the fact that PyTrue/False == 1/0 and use 1 and 0 to avoid the warnings. 2) Filling of certain types structs got 0's added for all not defined data and methods. This is surely Python version specific, since these structs can change size and content at each major version number Python update.
- move static declarations and data definitions out of headers.
the BGL module still need cleaning.
- move declarations out of modules.h and into appropriate .h files.
modules.h still exists as a container for the few modules that
need to #include almost everything.
- all files now have a $Id tag and have been formatted by indent
there are no changes to executable code.
pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.
There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
points to a Curve.
New supporting module CurNurb to provide access to the curves in a Curve
and their associated points.
Curve module now supports Python iterator and sequence protocols.
This allows typical python programming idioms using 'for' statement
and the [] operator.
# example 1
for curve in a_curve:
for point in curve:
print point
#example 2
curnurb = a_curve[0]
curnurb.append( [1,1,1,1] )
Still under construction. Epydoc will follow.
data definitions from .h files into corresponding .c files.
Blame zr for this since he's the one who pointed out that our
bpy headers were a mish-mash of stuff that belonged in the .c files!
In a nutshell, the headers should contain the declarations necessary
to use a module or class. The implementation files ( .c in this case )
should contain statements that allocate storage ( definitions in
the C sense ) and executable code.
When used at file scope, the keyword 'static' means "don't tell
anyone else about this". Since headers describe a public
interface, static declarations and definitions belong in the
implementation files.
The net result of all this is that after stuff has moved out
into the .c files, the .h files are empty or mostly empty.
I didn't delete them since there seem to be some public
declarations and because I did not want to cause too much
disruption at one time. Time enough for that later!
- Trying to fix linking problems in OSX;
- Making module .Get functions behave like the ones in Blender 2.25 - 2.27
(Guignot pointed the incompatibility);
- Included more types to Blender.Types;
- Found by luck and corrected two bugs that were making Blender crash;
- Added/updated some simple functions.
When a script that used setAttr for Camera Data objs (the bug also
affected some other modules) was executed multiple times, Blender
would crash after, let's say, the first 5 or 6 tries. Problem, as
Guignot pointed, was with reference counting. Should be ok now, all
affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
Jacques Guignot (guignot) sent updated files for his Curve module.
* Module Armature (and its submodule Bone) added:
Jordi Rovira i Bonet (bandoler) contributed both modules, which
are NEW additions to Blender Python, not available in Blender 2.27.
* Added function to NMesh.c:
Jordi again. He added the function NMesh_getVertexInfluence().