Commit Graph

19 Commits

Author SHA1 Message Date
Nathan Letwory
b97ad119b9 doxygen: add blenlib under core as module. 2011-02-18 13:58:08 +00:00
304cbc09ab Cosmetic changes in etch-a-ton drawing code, mostly. 2009-07-09 01:48:08 +00:00
e2fb12ea18 Step 3/3, merging subdivision/bone creation methods using iterators
This also adds a special Embedding option called "Peel Objects". This option makes the embedding snap consider objects as whole, taking the first and last hit of each of them to calculate the embedding point (instead of peeling with first/second, third/fourth and so on). This option is useful if you have mecanical pieces with lots of details (as single objects) and want to put bones in the middle (think of adding bones to a mecha, for example).
2008-11-29 20:37:10 +00:00
d467158158 Second step out of three for merging sketching subdivision methods with graph subdivision methods.
Graph subdivision uses graph arc iterators.
2008-11-24 19:24:49 +00:00
9bb9859753 draft for arc iterators to unify code.
Just moving code to work home, nothing to see here.
2008-11-19 20:01:13 +00:00
a3337a15f0 Control bone commit from yesterday broke root bones. This is now fixed in a much more elegant way.
Remove yeh ol' primary symmetry axis flipping and replace by a smarter check on both armature and mesh arcs (works better for partial retargetting).
2008-08-19 22:16:01 +00:00
18bce23a60 Make subgraph tagging use own index, to not interfere with flagging used to prevent backtracking in different other functions
Better deal with chains starting with control bones
2008-08-18 22:22:56 +00:00
cc3b41b3cd Better logic to display symmetries
Add option to hide node and arc indexes (for cleaner screenshots)
2008-08-15 20:55:38 +00:00
d4b646103a Option to hide embedding dots on display
Merge internal and external filtering in a single loop (solve problems caused by order of filtering)
Made graph length calculations work on cyclic graphs (it unrolls them)
2008-08-04 19:12:42 +00:00
2efd74138c Bug fixes:
Retag subgraphs when merging, to prevent loops
Mark missing up link in multi resolution as NULL
Ignore hidden vertices when propagating weight between islands
2008-07-29 20:20:24 +00:00
db5a83d083 More merging goodness
fix adjacency list inline instead of having to rebuild fully
	reweight joined graphs properly
2008-07-15 21:07:13 +00:00
08039ef38f Optimization method selectable at runtime
Start multi resolution match from node, not arc (solve problem with Rinky)
various uglyness being cleaned up or factored out
2008-07-15 19:38:48 +00:00
ccc62d3385 Use tree length as parameter for multi resolution filtering.
This is the begining of the simplification phase (meaning less parameters to mess up users)
2008-07-10 18:48:27 +00:00
52219d52dd First draft: Use multiresolution graph for retargetting (enables bypassing small appendages that don't correspond to anything on the armature). 2008-07-07 20:31:53 +00:00
de286af3f1 Filter according to arc length, not weight different (more logic physical filtering) 2008-07-05 22:01:46 +00:00
d350e272e7 Remove some debugging prints
Better symmetry detection using subtree shapes instead of depth
Fix the bug with flipping arcs caused by internal filtering
2008-07-02 21:36:45 +00:00
829b2668c5 Starting to debug the elusive graph spliting bug
Better check for RigGraph head
Fix harmonic weighting for quads
2008-06-26 18:15:45 +00:00
08750f66a4 Retargetting
More refined symmetry grouping (can take care of tails properly) and better matching between symmetry groups (based on relative length of arcs)
2008-05-30 17:42:02 +00:00
ab787c9765 Generalizing the graph code used for Reeb graphs and Rig (Armature) graphs
Removing a lot of duplicated code
2008-05-28 16:39:05 +00:00