Commit Graph

549 Commits

Author SHA1 Message Date
d98603129c Added an option "Cast Approximate" to control if a material should cast
shadow when using approximate AO, separate from "Traceable".
2010-02-11 15:43:31 +00:00
d65101629d Added theme support for vertex normals display alongside face normals.
This makes having both enabled at the same time actually useful!

http://www.pasteall.org/pic/show.php?id=1265
2010-02-11 03:37:51 +00:00
15ef07d684 More tooltip editing 2010-02-11 02:03:18 +00:00
111036dbc6 Hide particle angular velocity ammount if velocity mode is 'None' 2010-02-10 19:14:49 +00:00
358c956637 make dupliface operator (access from object menu)
scene.object.link() now returns the new ObjectBase
2010-02-10 16:10:47 +00:00
f22104542b copy vgroups to selected objects as long as they have aligned arrays.
access in the vertex group panel menu.
2010-02-09 22:00:19 +00:00
52b1c37645 [#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be Zero
[#21053] 2.5alpha0 export obj problem
+ some minor changes.
2010-02-09 19:22:57 +00:00
f082c7be05 add access to edge select tagging from mesh toolbar (tagging seams on Ctrl+RMB) 2010-02-09 15:48:34 +00:00
9827a3e9ea 2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
2010-02-07 23:41:17 +00:00
2f72b91a54 Operator Execution Contexts Bugfix:
This commit adds a few more execution contexts for operators, given the increasing tendency for some special regiontypes to exist within areas that must have their own set of special operators. 

Examples of these include the "channel" operators in the Animation Editors (i.e. those in the 'Channels' menu), and the "Fit to Preview Window" operator for the Sequencer.

Previously, operators such as these would not function when clicked on from the menus, and they would not show the hotkeys they were mapped to.


Also, fixed a few operator definitions in the Animation Editors which were missing ot->prop defines. This meant that some hotkeys (mainly selection) were shown incorrectly in the menus.
2010-02-07 23:39:44 +00:00
5882355a56 Patch by matd (on irc).
Disables save buffers and full sample when render border is turned on (render doesn't work otherwise because save buffers doesn't support border rendering).
2010-02-07 18:06:12 +00:00
6d38010cc5 sunsky presets
* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy)
* Desert: high turbidity (dust), big, diluted sun, red-ish
* Classic: average turbidity (water vapor), small, diluted sun.

also fixed a bug with saving string presets
2010-02-07 13:56:36 +00:00
bb571c67cb mat/lamp/world.textures -> texture_slots
object.materials -> material_slots

since neither contain textures or materials directly.
2010-02-07 12:51:47 +00:00
20fb4e3367 DopeSheet and Graph Editors: Select More/Less Operators
This commit introduces the Select More/Less Operators (Ctrl +/-) for keyframes. This works like the ones for curves, by only selecting/deselecting keyframes lying in the same F-Curve. Inter F-Curve selection is not done by this operator. That is the job for another one. 

This is especially useful for F-Curves set in the 0-1-0 pattern (i.e. 3 keyframes forming localised peaks), where the peaks can be selected by clicking on them individually, and immediately surrounding '0' values are selected too using "Select More".
2010-02-07 11:50:03 +00:00
de90619a46 Fix #20452: motion blur buttons were missing. Motion blur samples
are now also decoupled from antialiasing samples. Implemented by
Matt, I'm just committing the patch.
2010-02-06 20:25:17 +00:00
2973ffbb49 add menus for vertex group and shape key panels, functionality wasnt communicated well with icons and getting cluttered.
also made 'transfer shape' script copy into the active object to match 'join as shape', which was quite confusing before.
2010-02-05 14:29:05 +00:00
95bfbd470e vertex group sort operator, access from the vgroup panel, sintels mesh has 144 vertex groups which got quite tedious to look through. 2010-02-02 21:43:26 +00:00
c8b69b07c4 Fix #20926: 2d image paint was missing clone image, clone alpha, and wrap
option in the UI, also fixes missing refresh when changing these and wrong
order in keymap for clone grabbing operator.
2010-02-02 17:41:32 +00:00
f80617ab37 render simplify option to disable triangulation.
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
2010-02-02 15:51:44 +00:00
039d087171 subtype support for properties in bpy.props. 2010-02-01 22:04:33 +00:00
46b0e90cf6 Mesh Extrude menu
Todo for Campbell: 
- Make menu context sensitive
- Make menu automatically run the operator if there is only one option


Note: Saved configurations and keymaps with references to "Extrude and Move" operator needs to be updated to either call the menu or one of the new extrude macros.
2010-02-01 18:30:00 +00:00
059be67aab remove workaround thats not needed anymore and could cause a python error when linking a mesh with keys to an object. 2010-02-01 14:25:38 +00:00
c3e96bf0fc Finished some todos for the Export KeyingSet operator:
- Keyframing and other KeyingSet-level settings are now included in the exported script too
- A table of lookups for ID-block shorthands is built and included to make running the exported script more efficient and less confusing
2010-02-01 04:07:43 +00:00
2a5d7f929d Keying Sets: Export to File
This commit adds an operator which saves the active Keying Set in a form which can be used to regenerate the Keying Set again in another file using the Keying Sets API.

This could be made smarter by caching the ID-blocks used, and writing aliases for those, but that can be done later.
2010-02-01 01:08:45 +00:00
87bbb2d827 WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:

* opensource ATI drives on linux
* windows software renderer

Also added a utility function to check GPU device/os/driver.
2010-01-31 23:45:51 +00:00
ba28cfcf2a Added 'Evaluation Time' setting access to Path Animation panel.
This was previously only available from the datablocks viewer, but this is the direct replacement to the badly named 'speed' ipo-curve in the past ('speed' implies a rate that must be integrated/added to the results of past frame, rather than a factor).

Also, tweaked the RNA definition so that this shows as a slider (i.e. a factor), since the valid values for this are clamped to the [0, 1].
2010-01-31 23:41:38 +00:00
95069f2909 pep8 changes 2010-01-31 14:46:28 +00:00
ebbd1e0b20 bugfix [#20579] Context pinning error (pose mode) 2010-01-30 23:48:49 +00:00
25eb46810f bugfix [#20878] Filtering for keymaps became useless [26389] 2010-01-30 21:48:07 +00:00
c005d19c42 Small UI Tweak:
Let "Add Constraint" Button use the whole space, like the "Add Modifier" Button.
2010-01-30 08:45:31 +00:00
e1fdf7fc58 View2D/TimeCode Drawing:
This commit introduces a few cleanups and tweaks to the way that timecodes (i.e. the timing indications used instead of frame numbers) get displayed.

1. Custom Spacing of TimeCodes/Gridlines
Made the minimum number of pixels between gridlines/timecode indications a user-preference, instead of being a hardcoded constant. This allows to set the spacing tighter/looser than the defaults, and is also used for the other changes.

2. Default timecode display style, (now named 'minimal') uses '+' as the delimeter for the sub-second frames. This hopefully makes it a bit clearer what those values represent, as opposed to the '!', which can sometimes look too much like a colon.

3. Added various timecode display styles as user-preference. - These include always displaying full SMPTE, to showing milliseconds instead of frams for sub-second times, and also an option to just show the times as seconds only.
- When changing the timecode style, the spacing setting is automatically modified so that the timecodes are spaced far apart enough so that they won't clash (under most circumstances). This automatic modification is only done if the spacing is too tight for the style being set.

4. Unified the code for generating timecode strings between the View2D scrollbar drawing and the current frame indicator drawing.
2010-01-30 04:43:36 +00:00
3d9988cde7 Fix #19473: Toggle Quad View options missing from UI. 2010-01-30 03:22:22 +00:00
ada9ca9687 [#20487] Small bug in 3d window's header in edit mode.
[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed

revert own changes from 26035
- python buttons were toggles so clicking on 1 didnt disable the others.
- for some reason the layout engine wasnt working right here and made the buttons skilly in localview.
2010-01-30 01:25:02 +00:00
588d3661c8 Make expanding kmi possible even when they are not user defined (makes it possible to see full keymap information even for unmodified configurations) 2010-01-29 19:38:56 +00:00
812e5140b0 Fix #20549: selecting a texture node in a material node tree would
keep that texture locked as the current visible texture in the
texture buttons.
2010-01-29 16:32:06 +00:00
70109d0dc1 Speed up keymap editor a bit (less context changes) 2010-01-29 02:01:02 +00:00
21b7556bf7 Add cfg folder for keyconfigs (and possibly others later) to be imported after everything else.
Also remove .pyc file when removing keyconfigs.
2010-01-28 21:52:07 +00:00
b81cb0200b Keyconfig import and remove
- Keyconfig are now marked as user_defined when it is the case
- Import keyconfig operator: select an exported keyconfig .py file, copies it to the scripts folder (keep the original copy if wanted, default True), imports and select as active config. The active keyconfig is stored in the user default file, so that still has to be saved after import.
- Remove keyconfig operator and button next to the keyconfig name (poll False if not user_defined). Removes the keyconfig from the list and deletes the file from the folder.

Remaining bug: The file is copied in the user defined script folder (if present) or the /scripts/ui folder. The problem is that it might be imported before operators defined in python are imported themselves. One solution would be to use a separate folder for keyconfigs that is imported after all others.
2010-01-28 19:54:06 +00:00
6f4a26c9e0 material copy/paste
not enough room for the buttons so adding a menu, icon is ugly probably needs a new icon?.
2010-01-28 17:31:11 +00:00
18ea9b6443 move bpy.load_scripts --> bpy.utils.load_scripts
added sequencer strip length display in seconds
2010-01-28 11:48:06 +00:00
5445dda295 Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.

Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.

Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.

Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
  up, though if they are different this would affect performance.
2010-01-27 21:40:08 +00:00
86a65890c4 Add missing properties to keymap export operator. 2010-01-27 21:12:33 +00:00
c896f1aa43 [#20808] r26221 - Cannot remove shortcuts in user preferences @ modified configuration
keymap in context was wrong after modal keymap was shown.
2010-01-27 16:13:05 +00:00
904665f15b [#20728] "Export UV Layout" overwrites existing files (without feedback)
The 'save over' popup was only appearing based on a string comparison of the operator name ("Save"). Changed this to use a hidden operator property: "check_existing". Python operators must 
have this property for the file selector confirmation too.

This property can also be set to false, to prevent checking for existing files, useful in the File->Save menu item to prevent the dangerously missable confirmation popup.
2010-01-27 02:20:24 +00:00
50e324c5d0 Rename Beauty Fill to Beautify Fill like in 2.4x, more accurate
description of what it does since it doesn't actually fill, only
change an existing one.
2010-01-26 11:14:44 +00:00
26d8b59864 Assign automatic/envelope weights in weight paint mode is back,
accessible from W key and in new Weights menu in the header.
2010-01-26 11:11:53 +00:00
aba738aa34 Small fix: Always show the 'brush' button in texture panel, so it's possible to turn it off in object mode. 2010-01-26 00:59:53 +00:00
673b7030ee Smoke:
* UI updates for my last commit by nudelZ
2010-01-25 15:24:48 +00:00
83dfade37a Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)
* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
2010-01-25 15:10:14 +00:00
4b71eaa4d1 Show Cone option for spot lamps, to visualize which objects are being affected. 2010-01-25 14:47:32 +00:00