Commit Graph

1556 Commits

Author SHA1 Message Date
f6da680946 Cycles: refactor of BVH building to prepare for Optix
Ref D5363
2019-08-26 17:39:57 +02:00
2b55f621fe Cleanup: fix compiler warnings 2019-08-26 16:08:17 +02:00
OmarSquircleArt
08ab3cbcce Shading: Add object color to Object Info node.
The object color property is added as an additional output in
the Object Info node.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5554
2019-08-22 14:26:09 +02:00
OmarSquircleArt
e83f092201 Shading: Add Volume Info node.
The Volume Info node provides the Color, Desnity, Flame, and Temperature
of smoke domains.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5551
2019-08-21 20:22:24 +02:00
OmarSquircleArt
133dfdd704 Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5550
2019-08-21 20:04:09 +02:00
OmarSquircleArt
7f4a2fc437 Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.

The patch doesn't include tests for the new operators. Tests will be added
in a later patch.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
1876e18b1b Fix use of uninitialized variable in Cycles math node 2019-08-20 18:19:22 +02:00
OmarSquircleArt
e5618725fd Shading: Refactor Math node and use dynamic inputs.
- Implement dynamic inputs. The second input is now unavailable in single
operand math operators.
- Reimplemenet the clamp option using graph expansion for Cycles.
- Clean up code and unify naming between Blender and Cycles.
- Remove unused code.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5481
2019-08-18 11:16:04 +02:00
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
7ae3aa7b63 Cleanup: don't unnecessarily use ustring in IES file parsing 2019-08-14 14:16:11 +02:00
b4051db4fc Fix cycles crash when voxel attributes changed
This could happen e.g. when changing smoke type from flow to domain or
connecting a volume shader with to a domain without an actual flow type
around.

Fixes T58569, T68359

Reviewers: brecht

Maniphest Tasks: T58569, T68359

Differential Revision: https://developer.blender.org/D5478
2019-08-14 10:54:28 +02:00
OmarSquircleArt
7a7eadaf7f Shading: Add a clamp option to the Map Range node.
If the option is enabled, the output is clamped to the target range.
The target range is [To Min, To Max]. The option is enabled by default.

The clamp option is implemented in EEVEE by linking to the `clamp_value`
GLSL function. And it is implemented in Cycles using a graph expand
function.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5477
2019-08-14 10:53:19 +02:00
OmarSquircleArt
313b789289 Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5476
2019-08-13 22:22:15 +02:00
OmarSquircleArt
71641ab56d Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5471
2019-08-13 16:38:56 +02:00
0d719fcacb Cleanup: spelling 2019-08-12 01:10:43 +10:00
418fdee5dc Cleanup: Mark large arrays of of constant data as const.
For background information see D5345

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D5345
2019-08-04 14:24:29 -06:00
15e224dca3 Build: disable RTTI for the entire Cycles module, not only the kernel
The partial disabling was causing issues with Clang and ASAN, and it seems we
don't need to restrict it to the kernel anymore now that we are no longer using
boost directly.
2019-08-02 19:03:57 +02:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
feed46c4ae Merge per-shader SVM nodes in the main update thread to avoid locking and resizing overhead
In a test file containing 1300 copies of the same shader, this reduces shader update time from 3.1 sec to 0.05 sec.

Thanks to @swerner for noticing this issue.

Reviewers: brecht, sergey, swerner

Subscribers: swerner

Differential Revision: https://developer.blender.org/D5376
2019-07-31 12:03:45 -07:00
0d3493d6d9 Fix: Cycles reporting incorrect number of samples in viewport render
During viewport rendering where the viewport samples are set to 0 the UI
showed 16777216 as number of samples. We should not show the number of
samples when the number of viewport samples are set to 0.

Differential Revision: https://developer.blender.org/D5301
2019-07-31 14:32:41 +02:00
cd6b49f995 Cleanup: spelling 2019-07-07 15:38:41 +10:00
acf26dee5f Fix T66412: crash with displacement and AO node in viewport renders 2019-07-04 13:11:55 +02:00
c9238e638f Cycles: add back control to render first N bounces with path termination
It's found in the Sampling > Advanced panel and 0 by default. This helps to
reduce noise in some scenes, while making others slower.
2019-06-28 17:47:53 +02:00
4e8c5f4bc8 Fix Cycles OSL assert when running tests 2019-06-28 17:42:35 +02:00
9bbd9d9b3b Fix small memory leak in Cycles principled BSDF 2019-06-21 18:15:04 +02:00
19488ee125 Fix (harmless) Cycles ASAN warnings 2019-06-21 18:00:48 +02:00
83a4f5600d Fix T65957: Cycles crash with OSL and UV maps 2019-06-21 14:46:50 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
cc600de669 Cycles Denoising: Get rid of halos around bright edges
Previously, bright edges (e.g. caused by rim lighting) would sometimes get
halos around them after denoising.

This change introduces a log(1+x) highlight compression step that is performed
before denoising and reversed afterwards. That way, the denoising algorithm
itself operates in the compressed space and therefore bright edges cause less
numerical issues.
2019-06-01 00:45:03 +02:00
909b0ac16c Fix Cycles packed images not handling channel packed alpha correctly 2019-05-26 12:21:57 +02:00
7d3de604c0 cycles_render: Fix unused variable build warning with MSVC 2019-05-25 13:05:59 -06:00
7aaa7aa9dd Images: change alpha settings to support channel packing
This also replaces the Use Alpha setting. We now have these alpha modes:

* Straight: store RGB and alpha channels separately with alpha acting as a
  mask, also known as unassociated alpha.
* Premultiplied: transparent RGB pixels are multiplied by the alpha channel.
  The natural format for renders.
* Channel Packed: different images are packed in the RGB and alpha channels,
  and they should not influence each other. Channel packing is commonly used
  by game engines to save memory.
* None: ignore alpha channel from the file and make image fully opaque.

Cycles OSL does not correctly support Channel Packed and None yet, we are
missing fine control over the OpenImageIO texture cache to do that.

Fixes T53672
2019-05-19 14:36:42 +02:00
3b23b5c638 Images: don't (un)premultipy non-color data
The previous behavior here was wrong for some specific combinations of
settings, non-color RGB channels should never be affected by the alpha
channel.
2019-05-19 14:36:42 +02:00
7c78c20b6b Cleanup: refactor image texture node code for coming changes 2019-05-19 14:32:22 +02:00
Tim Stullich
5ba1a6bee0 Lights: change sun light size to be specified as angle
This is the angular diameter as seen from earth, which is between 0.526° and
0.545° in reality. Sharing the size with other light types did not make much
sense and meant the unit was unclear.

Differential Revision: https://developer.blender.org/D4819
2019-05-15 16:07:50 +02:00
4e46ed37fc Fix T64618: Cycles crash with point density texture on Windows
A better solution would be to not use the callback mechanism anymore for
cases like this where the dependency graph will free volume data, but
that would be a bigger refactor.
2019-05-15 00:59:31 +02:00
b63ffa8919 Fix Cycles build error after recent changes
We need to do aligned alloc of the services instead of globals now since the
concurrent map moved there.
2019-05-14 15:06:23 +02:00
b50cf33d91 Fix T64515, T60434: crash in OSL and preview render after recent changes
The refactoring of texture handles did not take into account that render
services are shared between multiple render session. Now the texture
to handle map is also shared between render sessions.
2019-05-14 12:24:15 +02:00
be967c0b3c Fix T64578: Cycles clamps HDR colors for 16bit integer image with colorspace 2019-05-14 11:22:07 +02:00
2ff7494e6d Fix T64561: wrong colorspace for Cycles displacement nodes 2019-05-13 23:40:45 +02:00
8f71a84496 Cycles/Eevee: add Emission and Alpha inputs to Principled BSDF
This makes it easier to set up materials with emission and transparency.
Importers/exporters and add-ons are recommended to now use these rather than
creating separate transparent BSDF and emission nodes.
2019-05-13 15:56:11 +02:00
21854575a4 Cycles/Eevee: unify light strength and color
Cycles lights now use strength and color properties of the light outside
of the shading nodes, just like Eevee. The shading nodes then act as a
multiplier on this, and become optional unless textures, fallof or other
effects are desired.

Backwards compatibility is not exact, as we can't be sure which renderer
the .blend was designed for or even if it was designed for a single one.

If the render engine in the active scene is set to Cycles, lights are
converted to ensure overall light strength remains the same, and removing
unnecessary shader node setups that only included a single emission node.

If the engine is set to Eevee, we increase strength to remove the automatic
100x multiplier that was there to match Cycles.

Differential Revision: https://developer.blender.org/D4588
2019-05-13 15:56:10 +02:00
7ad802cf3a Cycles/Eevee: unified and improved texture image color space handling
Cycles now uses the color space on the image datablock, and uses OpenColorIO
to convert to scene linear as needed. Byte images do not take extra memory,
they are compressed in scene linear + sRGB transfer function which in common
cases is a no-op.

Eevee and workbench were changed to work similar. Float images are stored as
scene linear. Byte images are compressed as scene linear + sRGB and stored in
a GL_SRGB8_ALPHA8 texture. From the GLSL shader side this means they are read
as scene linear, simplifying the code and taking advantage of hardware support.

Further, OpenGL image textures are now all stored with premultiplied alpha.
Eevee texture sampling looks a little different now because interpolation
happens premultiplied and in scene linear space.

Overlays and grease pencil work in sRGB space so those now have an extra
conversion to sRGB after reading from image textures. This is not particularly
elegant but as long as engines use different conventions, one or the other
needs to do conversion.

This change breaks compatibility for cases where multiple image texture nodes
were using the same image with different color space node settings. However it
gives more predictable behavior for baking and texture painting if save, load
and image editing operations have a single color space to handle.

Differential Revision: https://developer.blender.org/D4807
2019-05-13 15:56:10 +02:00
109ef278cc Fix deadlock in recent Cycles colorspace changes
This code is not used yet so didn't affect anyone.
2019-05-07 17:26:27 +02:00
2c0da4a3db Color management: add functions to detect scene linear and sRGB color spaces
Same as the ones in Cycles, but intended for GPU textures.
2019-05-06 12:05:44 +02:00
7595c9ecda Cycles: Fix NULL instead of false
Not really noticeable for users, since the compiled code is the same,
but semantically this is incorrect.
2019-05-04 18:49:37 +02:00
3c07967ef2 Fix Cycles crash when trying to load image that does not exist
It was crashing due to array out of bounds access. This is not a great fix,
but brings back behavior the same as before now. Perhaps images that failed
to load should be stored separately somewhere.
2019-05-03 19:08:27 +02:00
e6697d0127 Fix compiler warning/error after recent changes 2019-05-03 15:50:01 +02:00
68b15fc3ad Cycles: support loading images from arbitrary OpenColorIO color space
These are the internal changes to Cycles, for Blender integration there are no
functional changes in this commit.

Images are converted to scene linear color space on file load, and on reading
from the OpenImageIO texture cache. 8-bit images are compressed with the sRGB
transfer function to avoid precision loss while keeping memory usages low. This
also means that for common cases of 8-bit sRGB images no conversion happens at
all on image loading.

Initial patch by Lukas, completed by Brecht.

Differential Revision: https://developer.blender.org/D3491
2019-05-03 15:42:49 +02:00
dba4684f82 Cycles: add colorspace manager class and utilities based on OpenColorIO
This is the groundwork for supporting loading image textures with arbitrary
color spaces through OpenColorIO.

Initial patch by Lukas, completed by Brecht.

Differential Revision: https://developer.blender.org/D3491
2019-05-03 15:42:49 +02:00