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593163e6e5
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fix for minor error in previous commit (wasnt connecting right faces for cyclic mask), also avoid doing more area calculations then needed when checking if the mouse is moving away from uiBlock.
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2012-07-14 23:26:54 +00:00 |
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1cee8ea8ed
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unfilled-cyclic curves now works as expected, also fix for own crash on 32bit systems.
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2012-07-14 23:23:24 +00:00 |
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41fe8b9ea9
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use a different setting for fill/cyclic - you may want to have unfilled cyclic curves.
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2012-07-14 20:53:52 +00:00 |
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5e7f8b83ed
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mask rasterizer, render unclosed splines as lines.
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2012-07-14 20:29:17 +00:00 |
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6986f671ee
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code cleanup
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2012-07-14 19:21:13 +00:00 |
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52c0f44659
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zealous bounds checking broke the invert option.
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2012-07-14 18:57:16 +00:00 |
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a52153a618
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mask rasterization: use a simpler method to check if a bucket intersects with a triangle.
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2012-07-14 18:42:59 +00:00 |
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83d1fac2e4
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mask rasterizer - test if buckets overlap the face before adding the face into the bucket.
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2012-07-14 17:58:42 +00:00 |
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f67ee4ff00
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add dynamic bucket xy resolution based on pixel size, also remove some redundant copying.
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2012-07-14 16:54:10 +00:00 |
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1cbc6a6b4b
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minor refactor, some comments and var names were misleading.
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2012-07-14 16:03:03 +00:00 |
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e144e7a82c
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minor refactor for mask rasterizer
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2012-07-14 15:46:32 +00:00 |
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aeaa95a525
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more minor speedups for new mask rasterizer
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2012-07-14 04:07:59 +00:00 |
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f5a35c3634
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new mask rasterizer - replace kdopbvh with with own bucket lookups.
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2012-07-14 01:43:33 +00:00 |
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bccd5380f5
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speedup - because we know triangles will always have the same z value.
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2012-07-13 12:03:53 +00:00 |
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a3cf6da7ae
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temp disable quad interpolation
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2012-07-13 11:48:30 +00:00 |
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3fe14a962a
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masking - add feather faces as quads and interpolate as quads to avoid ugly diagonal lines.
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2012-07-13 09:22:58 +00:00 |
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8ce53a2a98
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new mask rasterizer written to take advantage of the compositors threading, mostly functional but disabled by default (still a little wip).
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2012-07-12 20:10:41 +00:00 |
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