Commit Graph

157 Commits

Author SHA1 Message Date
b1959a96a2 Cleanup: spelling 2019-08-18 04:26:34 +10:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
687f1df5db Fix T66811 Eevee: Flickering in weight paint mode
This was caused by TAA offset being computed as the 2nd sample even if the
sampling was reset afterwards.

The fix is to update the matrices after any potential reset.
2019-07-18 12:55:26 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
596492e639 DRW: Refactor to use object pointer for drawcall by default
This cleans up a bit of duplicated code and some confusion about
what was culled and what wasn't.

Now everything is culled based on the given object pointer.

If the object pointer is NULL there is no culling performed.
2019-05-30 13:43:33 +02:00
2783945b1b Eevee: Fix assert when displaying transparent film checker 2019-05-28 20:20:09 +02:00
e0c1116ce3 Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarity 2019-05-28 14:22:22 +02:00
5986160dd0 EEVEE: Volumetrics
When viewport samples are set to 1 simple scenes with volumetrics crash.
EEVEE volumetrics needs to init the post processing buffers. With recent
changes the need for post processing buffers are known after the cache
init. But they are constructed before the cache init. This lead to null
pointers.

Reviewed By: fclem

Maniphest Tasks: T64922

Differential Revision: https://developer.blender.org/D4942
2019-05-24 16:33:59 +02:00
925b5823cc Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_* 2019-05-22 13:29:05 +02:00
ec3940ab0a Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible 2019-05-17 18:17:23 +02:00
52669dda80 Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics.

Now it automatically detect if there is any Volumetric material in the
view and allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
b526221315 Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS.

Now it automatically detect if there is any SSS material in the view and
allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
be5192bbb9 Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_add 2019-05-14 10:57:03 +02:00
b27492d078 DRW: Make Instance count not a pointer
Goal is still to simplify the draw manager.
2019-05-14 10:57:03 +02:00
3f37787c80 UI: rename Look Dev 'Ball' to 'Sphere'
D4813 by @Gvgeo
2019-05-09 21:37:20 +10:00
e66629c128 Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA
Make Lookdev works with bloom and TAA by rendering it before TAA and fixing
the motion vectors of the lookdev balls.

Rework Lookdev to remove much of its complexity. Use simpler matrices with
more understandable setup code.
2019-05-01 12:09:18 +02:00
b581f19292 Eevee: Add support for alpha background in viewport
Viewport now displays alpha checkerboard pattern like Cycles does when
film alpha is set to "Transparent".

Some small workarounds were necessary for Depth of Field and correct TAA
support.
2019-05-01 12:09:18 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
6470056a0d Cleanup: empty expression statement warning 2019-04-02 17:54:04 +11:00
4fa904e91c Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
2019-03-20 18:25:27 +11:00
e7fd6c8f30 Cleanup: comment blocks 2019-03-19 15:17:46 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
19b5f5493c Cleanup: draw manager headers 2019-01-26 20:08:52 +11:00
2e4f1b592f Cleanup: use eGPU prefix for GPU enum types 2019-01-23 14:16:03 +11:00
dc3b5024be Cleanup: add BEGIN/END to GPL headers 2019-01-23 11:32:43 +11:00
2a6bc4a82c Fix T58266 : Bottom half of meshes are transparent with eevee render 2018-12-11 16:21:17 +01:00
1f458895f8 Fix crash when rendering a scene first and then goes to eevee preview modes and cleanup
The crash only occurs with Intel 3rd generation GPUs.
It occurs because the program needs to be used at least once in the opengl context in which it is created.
2018-11-16 13:46:13 -02:00
bb3219d2b1 Eevee: Fix pingpong buffer not using 32bit float buffer when rendering 2018-10-31 22:35:42 +01:00
117bc96ce8 Eevee: Fix dot corruption on intel HD5xx/6xx series
It is caused by some sync issue apparently. Adding glFlush in these
two places fixes it.

Caveat: it might have a small perf impact (did not measure it).

The fix is limited to the affected driver/operating systems.
2018-10-31 12:32:18 +01:00
ee8e866a0e Eevee: Fix crash when baking
Was caused by the normal pass being enbaled in the renderlayer settings.

Fix T57344
2018-10-23 18:04:45 +02:00
Dalai Felinto
cffae36381 Fix build for MSVC: Remove trailing double semicolon
Not sure why but MSVC is complaining for some of those.

In particular for the struct in BKE_subdiv_ccg.h. Those were the ones
crashing here..
2018-09-20 14:59:55 +00:00
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
68f139db0d Fix T56800: Reflection Plane in Eevee crashes Blender 2018-09-17 12:20:51 +02:00
5a7c3d5a08 Eevee: Prepare for fullres tracing 2018-09-11 16:15:43 +02:00
6b551c0b8c Eevee: Depth of Feild: Fix ringing issue of background objects
There was an issue caused by Antialiasing being done after DoF. Move TAA
after DOF and Motion Blur.

Also certain pixel with lower CoC would be spread all over the background
because the neighbooring pixel have higher CoC. So we need to apply some
bilateral filtering when downsampling. Currently we limit the influence of
neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC].
2018-09-09 23:26:14 +02:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
1f693aefca Cleanup: style/whitespace
Also use 'uint'.
2018-05-30 19:49:33 +02:00
765fd29d68 EEvEE: LookDev 2018-05-28 17:07:39 +02:00
6ebcf98943 Cleanup: whitespace, long lines, duplicate include 2018-05-26 11:05:23 +02:00
c332e6e0d6 Eevee: Change normal buffer texture format for more precision.
This means more accurate SSR with less faceted artifacts.
2018-05-16 16:58:32 +02:00
33f3298e28 Cleanup: use 'uint' in draw manager 2018-05-11 07:48:52 +02:00
8e78282a94 Eevee: Use GPU_RG16 for velocity pass instead of GPU_RG32F. 2018-04-30 16:39:26 +02:00
eb7188802d DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.
Because:
- Less redundancy.
- Better suffixes.

Also a few modification to GPU_texture_create_* to simplify the API:
- make the format explicit to the texture creation process.
- remove the component count as it's specified in the GPUTextureFormat.
2018-04-30 16:39:26 +02:00
73d2e6f202 Eevee: TAA Reprojection: Initial implementation
This "improve" the viewport experience by reducing the noise from random
sampling effects (SSAO, Contact Shadows, SSR) when moving the viewport or
during playback.

This does not do Anti Aliasing because this would conflict with the outline
pass. We could enable AA jittering in "only render" mode though.

There are many things to improve but this is a solid basis to build upon.
2018-04-20 18:29:33 +02:00
e2613e4051 Eevee: Add Velocity pass.
This pass create a velocity buffer which is basically a 2D motion vector
texture. This is not yet used for rendering but will be usefull for motion
blur and temporal reprojection.
2018-04-20 18:29:33 +02:00
1eea3e4d6b Eevee: Fix AA in render mode.
Was due to wrong framebuffer being read because of wrong comparisson caused
by b9ec7a9272
2018-04-17 15:33:06 +02:00
8301b26452 EEVEE: Fix bad framebuffer configuration
Was causing black / corrupted scene because of broken downsample

Add a debug check to not run into this problem again.
2018-03-29 13:43:30 +02:00