Commit Graph

1936 Commits

Author SHA1 Message Date
9d19ff9076 GPUShader: Add selection id shader
This is to separate id drawing from standard color drawing.
2019-01-11 16:00:23 +01:00
4b0c2152db Fix use of uninitialized GPU context memory in release builds.
Reported by valgrind, not sure it caused any real bugs.
2019-01-10 20:03:05 +01:00
e305560f13 Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
7bd31bdcce Cleanup: Spelling 2019-01-04 12:51:10 +01:00
7a10960947 Provide more information on unknown GPU 2019-01-04 12:50:05 +01:00
785fc137ce Merge branch 'blender2.7' 2019-01-04 12:42:13 +01:00
e6acb4fba0 Recognize llvmpipe renderer as software OpenGL 2019-01-04 12:41:35 +01:00
052150bbcc Revert "GPU: add negated normal conversion functions"
This reverts commit d28b29d428.
2019-01-03 17:19:05 +11:00
d28b29d428 GPU: add negated normal conversion functions
Saves having to negate to a temporary variable.
2019-01-03 16:56:16 +11:00
945007b32e Fix T59773: Raise exception if the gpu module is used in backgound mode.
Instead of crashing, an error message is displayed if a function of the gpu module is called without a GPU context.

Reviewers: brecht, campbellbarton, JacquesLucke, mont29

Subscribers: abdelmatinboulbayam, amir.shehata

Differential Revision: https://developer.blender.org/D4143
2019-01-02 10:01:46 -02:00
543ddbe6bf Cleanup: warnings (clang) 2018-12-30 15:15:05 +11:00
60b930af3e GPU: Add another driver to the list of unused_fb_slot_workaround
I start to think that an automatic detection would be a better solution.
2018-12-25 14:36:51 -02:00
1ac311cedc Fix/cleanup another bunch of UI messages issues.
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-24 12:32:43 +01:00
c92cffb56d DRW: Instance: Makes it possible to have instances of a non-init batch 2018-12-18 13:08:17 +01:00
99457dd981 GPU: Add Intel HD Graphics 530 to the list of buggy intel gpus 2018-12-17 08:56:38 +01:00
ba1f178c1c Fix T56185, T59351: bypass GL_PROXY_TEXTURE.. test on AMD GPU + windows
This replaces the test of consistency and capacity made with `GL_PROXY_TEXTURE_..` on AMD GPUs with one that checks only if the texture fits the limits of size and layer.

Differential Revision: https://developer.blender.org/D4081
2018-12-14 21:33:31 -02:00
c09913e9dd GPUBatch: Add GPU_batch_clear to clear batches without freeing 2018-12-14 16:17:29 +01:00
49287b34a2 GPUBuffers: Fix uninitialized memory use causing undefined conditional jump 2018-12-14 16:17:29 +01:00
e67f7e922c Attempt to sanitize node tree deletion
Make it explicit when freeing node tree which is owned by other
ID or when freeing node tree which is outside of a bmain.
2018-12-14 15:29:16 +01:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
16fc62e15f Docs: correct doxy comments 2018-12-12 12:18:52 +11:00
b7933cc601 GPUTexture: Add debug print for cubemap textures 2018-12-11 22:30:41 +01:00
70d38a996e GPUTexture: Fix memory statistics not working for Multisamples textures
and also output the vram footprint of the texture at the creation.

Also output the full texture memory usage if alloc fails.
2018-12-11 22:10:16 +01:00
bf2e0c7598 GPUState: Remove glLineWidth warnings about size 0x0 2018-12-11 21:15:50 +01:00
0ba02c6e9e GPUTexture: Add debug output to check what texture was created 2018-12-11 21:15:50 +01:00
33cc3344a2 GPU: Make changes to GPUIndexBuf and GPUVertBuf to allow multithreading
This is a small change. We delay all gl calls at the first use of the
GPUIndexBuf / GPUVertBuf in order to be able to create multiple buffers
from different threads without having many gl contexts.
2018-12-10 19:02:17 +01:00
a99eb0ca68 GPU: Cleanup: Rename vbo to ibo for index buffers 2018-12-10 19:02:17 +01:00
c2b0d8b6d6 Fix T57633: Particle texture update problem
Textures are now hooked up to the RESET operation of particle
settings, which ensures particles being re-distributed when
texture is changed.

This is limited to a direct user modifications, which matches
old behavior in 2.79.
2018-12-10 15:11:57 +01:00
9f5a27c5be GPU: Remove EXT and add assert
Some drivers accept shaders with only vertex stage, but some just silently
fails.
2018-12-07 05:33:46 +01:00
fe20aa1edf GPU: Add GPU_vertformat_triple_load to load next vertices attrib
Right now does not add padding at the end of the buffer.

This seems not necessary but may cause problem on some platform. If needed
we will add this padding (only 2 more vertices).
2018-12-07 05:33:17 +01:00
39efb58446 GPU Framebuffer: simplify gpu_framebuffer_update_attachments_and_fill_empty_slots func 2018-12-06 11:47:37 -02:00
da7f00b9c9 GPU Extensions: unused_fb_slot_workaround: Compare only the driver.
Dozens of renderes are included.
2018-12-06 10:05:42 -02:00
ffdd5b3699 Fix T56362: sub surface scattering does not work on eevee on radeon hd 7600 series 2018-12-05 21:22:12 -02:00
c0a71b8369 Fix problem with unused color slot in framebuffer on some bugged AMD GPUs
Differential Revision: https://developer.blender.org/D4035
2018-12-05 21:00:08 -02:00
16749070ae GPU: Fix gpu workaround detection 2018-12-05 16:57:44 +01:00
a7712e8594 GPU: Improve detection of intels UHD graphics 2018-12-05 04:22:32 +01:00
4d4f0dbd8d GPU: Print opengl infos if using --debug-gpu-force-workarounds 2018-12-05 04:03:40 +01:00
1fa527bfa3 BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds
This is nice to test workarounds on other configs that may benefits from
the existing workarounds.
2018-12-05 03:05:39 +01:00
5368540431 Workbench: Fix workbench broken on some config due to usuned fb slot
This seems to be a driver bug. Only windows + Radeon HD 7500M seems
to be affected. Fix can be extended to more config if necessary.
2018-12-05 02:51:48 +01:00
24fd03d0c2 Workbench: Reduce VRAM usage depending on mode
We exploit the fact that we are using the metallic workflow for material
and pass the metallic parameter instead of the specular color.

Pack the front facing bit in the color buffer only for matcap display.

Change buffer formats to use less bytes as possible.

Also don't request buffers that we won't use.

Saved 40MB on 2K screen on StudioLight + Shadows + Specular Lighting.

Includes several cleanups.
2018-12-03 17:19:11 +01:00
40d0374411 Fix T57455: Laggy, freezing UI with Linux and Intel UHD 620
Seems like a driver bug but doing glFlush() before these calls fixes it.
2018-12-02 01:57:30 +01:00
d55c269dd1 UI: Simplify the area border drawing
Instead of doing a lot of alpha blended drawing with jittering, use the
fragment shader to do the masking using a circle mask.

This is much simpler and requires much less resources.

Hopefully this may solve the issue we have with the Intels UHD Graphics 620
on linux.
2018-12-01 20:38:52 +01:00
e1023014f4 GPUTexture: Add support for GL_R16 texture format 2018-11-30 02:02:36 +01:00
52458ab49d GPU: Add AMD Radeon RX series to macos blitting workaround list
Fixes T55987
2018-11-28 15:59:56 +01:00
c2863326af Cleanup: correct assert, remove redundant NULL checks 2018-11-28 17:20:23 +11:00
2c347ebbba Fix T57874: Crash due to IMM_BUFFER_SIZE when drawing cached frames...
... in the timeline.
2018-11-16 19:26:23 +01:00
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
14e4fb2773 GPU: Fix crash at startup 2018-11-13 11:22:28 +01:00
d941f40c21 Fix T57571: Blender crashes on UV transformation
That was caused by a thread safety issue on gpu_batch_presets_unregister()
which was not designed to be used for this kind of situation (managing 3D
meshes batches).
2018-11-12 18:07:01 +01:00