Commit Graph

326 Commits

Author SHA1 Message Date
8eb2296872 UI: use consistent "Color Burn" name for blend mode
Previously it was named just "Burn" in some places.

Differential Revision: https://developer.blender.org/D5186
2019-08-23 13:14:15 +02:00
162c320a75 LibOverride: Add some basic non-nodal material properties to override realm. 2019-08-23 10:27:22 +02:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
14c4a217eb Liboverride: Add more missing ID RNA pointers as overridable. 2019-08-20 17:48:33 +02:00
13d469e6f0 Eevee: Remove Additive & Multiply Blend mode
This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.

This conversion is only done on outputs that are enabled for eevee.
2019-08-14 13:36:56 +02:00
97336dbb3d Cleanup: Fix stupid style error in previous commit 2019-08-09 11:41:50 +02:00
8aa2f3b6ce GPencil: Add "Self Overlap" parameter to materials to disable Stencil
This parameter was removed in 2.80 and we decided to back again, but now is inverted.
2019-08-09 11:37:02 +02:00
bc42092a7d Fix T67597: Texture painting: Texture slots that correspond to nodes inside node_groups don't remain active
Unlike `fill_texpaint_slots_recursive`, `rna_Material_active_paint_texture_index_update` did not search for texture nodes that are inside node groups.

Reviewers: sergey, psy-fi, zeddb, brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D5338
2019-07-31 11:39:30 -03:00
e68c8ba24e Cleanup: rename gpencil chess -> checker
Match existing texture name.
2019-07-07 13:54:25 +10:00
1f650c402d Cleanup: style, use braces in RNA 2019-06-04 00:24:38 +10:00
d00c54c855 Cleanup: reorder report argument for pointer assignment
Most code uses ReportList argument last (or at least not first)
when an optional report list can be passed in.
2019-05-20 23:11:57 +10:00
34d67601b7 Python: Raise an error even NO_MAIN data is assigned to object
The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.

Majority of the change is actually related on passing reports around.

On a positive side there are more error prints which can become more
visible to scripters.

There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.

Reviewers: brecht, campbellbarton, mont29

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4884
2019-05-17 14:27:13 +02:00
0819013eb4 Eevee: Add per material option to cull backfaces
This is in order to have more flexibility and to have an explicit option
for final renders.
2019-05-15 12:03:49 +02:00
70f3ff808a GPencil: Rename property Follow Drawing Path to Alignment
The old name was not clear and with new options the new name is more easy to understand.
2019-05-14 17:28:42 +02:00
254b1a4294 Fix T64441: GPencil textures weird rotation
New option to disable the follow drawing path. Before it had only a switch property, now there is a list of options.

Modes:

Path: Follows drawing stroke and rotate with object.
Object: Only follows object rotation.
None: Don't rotate.
2019-05-14 11:59:19 +02:00
775c8ce332 Cleanup: style, use braces for makesdna, makesrna 2019-04-22 19:48:16 +10:00
4dce18fb51 GPencil: Add option to mix color with texture
This was already supported in Fill, but not in Strokes. This adds more artistic options when use textured strokes.
2019-04-18 19:33:06 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
240940c58c GPencil: New Dots gradient
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.

Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.

Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
2019-04-15 10:32:25 +02:00
f5ea1fc4fb Render: new material preview
* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
  a sphere. So for example hair material can be displayed as hair.

Ref T57683
2019-04-14 20:09:02 +02:00
d6747f310f Eevee: Material: Decouple transparent shadows from blend mode
This makes it easier to exclude a surface from casting shadows and can be
used to manipulate the shadows even for opaque surfaces.

Versionning ensure that old behavior is transfered to new rendering logic.
2019-03-29 19:18:19 +01:00
2add370096 Eevee: Modify tooltip about transparent shadow
Mention that this option is only for shadow mapping and not contact shadow.
2019-03-27 19:41:35 +01:00
16694ed408 Cleanup: redundant use of string formatting functions 2019-03-24 16:09:46 +11:00
01dec326ed Fix T62366: Grease pencil material color keying
Do proper tagging for material changes, and avoid grease-pencil hack
in the relations builder.

The dependency graph code was forcing animation to be run for any
copy-on-write change of material. However, animation is not supposed
to be run on copy-on-write changes.
2019-03-11 16:49:52 +01:00
403ae48063 UV editor: automatically show image assigned to active face.
When manually selecting a different image, this image will become pinned and
continue to show. The material node is not automatically modified as it was in
old Blender versions, only the image displayed in the UV editor.

Fixes T61239: confusing behavior when unwrapping non-square images. By showing
the relevant image by default it's more clear why it does aspect correction.
2019-03-11 14:34:13 +01:00
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
8ca43a0c7b Cleanup: remove unused parameter. 2019-03-07 19:41:02 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
1a61c209a0 Workbench: Make Material transparency part of the rgba color picker
It is only used for solid mode for now but could be used by eevee in the
future.
2019-01-29 20:34:37 +01:00
bc99f4903c Workbench: Add transparency support for materials
This adds the posibility of having certain materials transparent in solid
mode. The option is (for now) per material only and thus only shows in
material color mode.

This uses the same rendering technique as Xray mode.

Note that objects are not considered transparent for selection with this.
2019-01-29 15:07:53 +01:00
d72d2d4133 DNA: clear / remove deprecated flags
- Clear deprecated flags for ID's:
  Scene, Sequence, World, Object & Mesh.
- Clear deprecated flags for Spaces: outliner, 3D view & image.
- Remove unused `Mesh.drawflag`
- Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`.
- Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas.
- Flip `Object.empty_image_visibility_flag`
  (avoids do-version on each new flag)
- Rename 'Backside' -> 'Back' in context of drawing - showing 'Back'
  makes sense.
2018-12-17 13:55:06 +11:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
2f44ea68d3 Cleanup: style 2018-11-10 09:27:20 +11:00
628908a710 GP: New main switches to hide stroke and fill material
New parameters to switch visibility of stroke and fill
2018-11-03 08:51:36 +01:00
3e5483ffe1 Fix T57316: material preview icons not updating.
The editors update callback was getting the COW datablock, it should be the
original where the preview icons are stored.
2018-11-02 16:54:07 +01:00
c75a25e9e1 Fix issues with hide/restrict icons after recent changes.
Set the names to match the original order again, to avoid breaking addons and
various places in the code that relied on them.
2018-11-02 15:21:54 +01:00
9c328502bb GP: Fix icons 2018-10-31 14:44:15 +01:00
891078b3bc UI: reorder and group blend modes in menus, similar to other apps.
Differential Revision: https://developer.blender.org/D3815
2018-10-19 17:21:01 +02:00
2ac65f6153 UI: new icon set by Andrzej Ambroz.
This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
2018-10-08 19:46:00 +02:00
2a14807f39 Merge branch 'master' into blender2.8 2018-09-13 07:50:45 +10:00
2ab1063616 Fix T56662: Autocomplete for texture slot Crash (in console).
That pointer can be NULL, RNA default string handling does not support
that. (that whole uv_layer prop is quite nasty actually, since it does
not own that string, always borrows it from some other data :((( ).
2018-09-12 18:31:14 +02:00
d9083212d6 GP: Replace hide icon in materials
Now the layers and materials icons are consistent.
2018-09-07 15:53:01 +02:00
20b30b6bee GP: Reduce updates of material previews
If there is a update in progress, don't update again.
2018-08-18 16:24:18 +02:00
b8fc6317c7 Eevee: Remove per material SSS toggle
This is because we can now optimize the use of SSS on shaders based on
socket input values.
2018-08-08 21:27:33 +02:00
6d0835eca7 GP: Fix NULL pointer when preview is not ready
The preview cannot be ready when create a material with python
2018-08-05 11:07:47 +02:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
0e2915b292 RNA: correct callback type
Missed when changing callbacks from int to bool type.
2018-07-05 22:25:34 +02:00