Commit Graph

623 Commits

Author SHA1 Message Date
19875439b5 Modifier: Mirror learns to bisect on plane
D3966 by @kioku w/ edits.

This adds bisect and flip options to mirror modifier.
2018-11-21 10:01:04 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
f600b4bc67 Shrinkwrap: new mode that projects along the target normal.
The Nearest Surface Point shrink method, while fast, is neither
smooth nor continuous: as the source point moves, the projected
point can both stop and jump. This causes distortions in the
deformation of the shrinkwrap modifier, and the motion of an
animated object with a shrinkwrap constraint.

This patch implements a new mode, which, instead of using the simple
nearest point search, iteratively solves an equation for each triangle
to find a point which has its interpolated normal point to or from the
original vertex. Non-manifold boundary edges are treated as infinitely
thin cylinders that cast normals in all perpendicular directions.

Since this is useful for the constraint, and having multiple
objects with constraints targeting the same guide mesh is a quite
reasonable use case, rather than calculating the mesh boundary edge
data over and over again, it is precomputed and cached in the mesh.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3836
2018-11-06 21:20:17 +03:00
c75a25e9e1 Fix issues with hide/restrict icons after recent changes.
Set the names to match the original order again, to avoid breaking addons and
various places in the code that relied on them.
2018-11-02 15:21:54 +01:00
William Reynish
b18ac77df3 UI: icon set updates Andrzej Ambroz, and various fixes.
* Text editor word wrap, line numbers & syntax toggles now use consistent icons
  that don’t change when you enable or disable them.
* Replaced icon toggle buttons in the snapping popover with normal checkboxes
  and descriptive text labels. This makes it clearer which item is the main
  radio button, is more consistent with other popovers, and allows us to use
  more descriptive text.
* Added correct icons for grease pencil add menu.
* Added bespoke icons for grease pencil modifiers.
* Added icon for particle instance modifier.
* Added icon for fake user on & off states.
* Added correct icons for enabling/disabling modifiers in the dopesheet &
  f-curve editor.
* Made it so the restrict viewport & restrict render toggles for modifier
  update correctly when enabled or disabled, by flipping the order in the
  icon sheet. This also required changing the outliner to match.
* Removed the few old remaining icons in the old style and made sure to replace
  the last places where they were used.
* Updated many icons to be clearer & more consistent.
2018-10-29 19:04:07 +01:00
a0453dadf0 Merge branch 'master' into blender2.8 2018-10-29 13:04:47 +11:00
6c892efdbc Modifier: mask threshold option
D3834 by @Allosteric
2018-10-29 13:03:28 +11:00
William Reynish
43c6aba670 Fix various icon related issues:
* Used correct icons for Tracking.
* Flip Copy/Paste icons so they are correct.
* Add correct icon for softbody modifier.
* Replace speaker icons for enabling F-Curves with checkboxes.
2018-10-22 19:28:24 +02:00
e5b18390fa Shrinkwrap: implement the use of smooth normals in constraint & modifier.
- Use smooth normals to displace in Above Surface mode.
- Add an option to align an axis to the normal in the constraint.

I've seen people request the alignment feature, and it seems useful.
For the actual aligning I use the damped track logic.

In order to conveniently keep mesh data needed for normal
computation together, a new data structure is introduced.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3762
2018-10-17 17:55:34 +03:00
ae093e6a84 Cleanup: whitespace 2018-10-17 14:08:44 +11:00
5134ed60d6 UI: icon set updates Andrzej Ambroz.
This adds and changes various icons, in particular modifier and force field
icons are now included.
2018-10-16 20:23:43 +02:00
cd48d4576b Depsgraph: Add proper API functions for CustomDataMask dependencies.
There were a few copies of the same few lines in depsgraph build code,
so it seems to be logical to introduce a function for it, and make it
accessible from C code for completeness.

As an example, register the mask needs of the Data Transfer modifier.
2018-10-14 20:48:39 +03:00
95f2604ea7 Cleanup: indentation 2018-10-11 08:20:35 +11:00
2ac65f6153 UI: new icon set by Andrzej Ambroz.
This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
2018-10-08 19:46:00 +02:00
e38a0b3748 Shrinkwrap Constraint: implement projection features from the modifier.
Allow raycasting in two directions and culling front or back faces.

Also implement a new Invert Cull option in both constraint and
modifier that can be used to aim for faces aligned with the project
axis direction when raycasting both ways.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3737
2018-10-01 15:47:03 +03:00
3378782eee Implement additional modes for Shrinkwrap to a surface.
In addition to the original map to surface and Keep Above Surface,
add modes that only affect vertices that are inside or outside
the object. This is inspired by the Limit Distance constraint,
and can be useful for crude collision detection in rigs.

The inside/outside test works based on face normals and may not be
completely reliable near 90 degree or sharper angles in the target.

Reviewers: campbellbarton, mont29

Differential Revision: https://developer.blender.org/D3717
2018-09-26 16:52:58 +03:00
02dbe3b0c7 Multires: Synchronize settings with Subsurf modifier
Currently no functional changes, just exposes all settings which we need
for OpenSubdiv, similar to what Subsurf modifier is doing already.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3602
2018-08-14 12:02:21 +02:00
5c61be777f Subsurf: Introduce quality option
For users it defines how accurate vertex positions are in terms
of limit surface (as in, how close the vertices locations to the
condition when they are calculated for an infinitely subdivided
mesh).

This affects things like:

- Irregular vertices (joint of 3 or more edges)
- Crease

Keep quality value low for performance.

NOTE: Going higher does not necessarily mean real improvement
in quality, ideal case might be reached well before maximum
quality of 10. Quality of 3 is a good starting point.

Internally quality is translated directly to adaptive subdivision
level.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3599
2018-08-13 16:04:06 +02:00
3ee6b940df Subsurf: Remove OpenSubdiv options from modifier
There are following reasons to do so:

- The plan is to replace it with some sort of object or viewport option,
  so we can apply OpenSubdiv subdivisions on top of modifier stack and
  keep modifier stack purely CPU side.

  This will solve issues when adding some relation in scene will force
  modifier to be evaluated on CPU.

- With new upcoming OpenSubdiv based CPU modifier implementation we can
  cache topology similar to what GPU side was doing, which will already
  be reasonably faster.

- OpenSubdiv GPU does not work since the OpenGL version bump, and is
  to be rewritten with all the adaptive refine options kept in mind.

Since OpenSubdiv GPU was already broken and was only causing object
to become invisible, there is no reason to keep having that option in
the modifier.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3598
2018-08-13 13:10:00 +02:00
517f58be3c Subsurf: Make uv boundaries easily extendible
This replaces old single toggle option to subdivide UVs with
an enum which can have more options. The usecase for this is
to be compatible with other software. But we also might choose
different subdivision type as default in the future.

DNA and underlying code supports all possible options, but
only the ones which are compatible with old subdivision code
are currently exposes.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3575
2018-08-13 12:37:46 +02:00
4710af81a4 Cleanup: Description should not end with a fullstop 2018-08-13 11:45:55 +02:00
4e6bcd10e5 Merge branch 'blender2.8' into soc-2018-bevel 2018-07-21 19:29:15 +05:30
5fd677c83c Subsurf: Add subdivision code which uses new module
The code is ifdef-ed for now, since there is more work needed
to be done before we can officially switch to it.

Uses new subdiv module.
2018-07-18 15:42:49 +02:00
962f89d487 Changed default strength in harden 2018-07-10 22:21:28 +05:30
de55ae56ae Ocean Modifier: refactored the delayed-refresh approach
The approach of setting 'refresh' flags on the modifier, and performing
the associated actions when the modifier is being evaluated, is a bad
one. Instead, we use the separation of the original and the evaluated
copy to 'refresh' certain things (because they simply aren't set at all
on the original). Other actions are now done directly with BKE_ocean_xxx
functions on the original data, intead of during evaluation.
2018-07-10 12:00:58 +02:00
74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
843d5d707d Merge remote-tracking branch 'origin/master' into blender2.8 2018-07-06 13:53:35 +02:00
12ce0cfb21 Ocean Modifier: removed unused refresh flags
The flags were set and cleared correctly, but nothing was actually reading
them.
2018-07-06 12:50:04 +02:00
8dff538989 Merge branch 'master' into blender2.8 2018-07-05 22:46:04 +02:00
0e2915b292 RNA: correct callback type
Missed when changing callbacks from int to bool type.
2018-07-05 22:25:34 +02:00
769c57b38a SoftBody: share point cache between CoW copies
This is the same approach as 98a0bcd425
applied to soft body simulation. In short, CoW copies share the point cache,
and treat it as read-only except when the depsgraph is active.
2018-07-04 11:33:27 +02:00
31e43d021f Merge branch 'blender2.8' into soc-2018-bevel 2018-07-02 23:31:19 +05:30
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
3504b27c50 Patch to fix shading continuity.
Added it as extension to harden. Tried out different methods to fix normals,
Though as with width and segments changes shape, orientation of new polys
a non-smooth method of fix was not possible. Current method aggregates
vertex normals into a smooth fan without affecting edge shading.
Still need to fix the crease at new vertex edges
2018-06-27 20:19:15 +05:30
29c1069244 Cleanup: code style 2018-06-25 12:06:51 +02:00
1757b38179 Added UI for harden normals and normal control in bevel modifier 2018-06-23 01:46:42 +05:30
c73a6b0d42 Merge branch 'blender2.8' into soc-2018-bevel 2018-06-20 22:29:44 +05:30
b13585e782 Cleanup: remove last DM usages from datatransfer code. 2018-06-20 15:17:35 +02:00
dd752476b9 Added face strength in bevel modifier
The selected face strength (Weak/Medium/High) can be used by the WN Modifier
to determine influence of current face in
2018-06-19 19:27:08 +05:30
4bf751be70 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/modifiers/intern/MOD_normal_edit.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-14 12:39:52 +02:00
0eb3246713 Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier.
this is actually adding option to add buggy behavior, but.. NPR often
expects buggy behaviors, and its one of the main targets for normal editing.
So think it's reasonable to add that option (disabled by default of
course).

Note that am not really happy with UI, but:
* Not sure where to put it, it's kind of own self-contained area option.
* Don't to make it too much visible, using this should be the exception!
2018-06-14 11:41:12 +02:00
1255129932 Merge branch 'blender2.8' into soc-2018-bevel 2018-06-11 21:03:07 +05:30
0c6410ec0c Added ability to harden normals.
Uses 2 different params: mode and strength. There are still some
hiccups with how 2.8 interacts with normals. Will resolve as
support gets better
2018-06-11 11:58:26 +05:30
2ca8230f67 Merge branch 'master' into blender2.8 2018-06-09 14:43:01 +02:00
fb565ddb68 Cleanup: trailing space in RNA 2018-06-09 14:40:09 +02:00
0be9d8db65 RNA/Override: Move override-related property flags to own variable.
We are already running out of available flags in main, generic int, and
everytime I work on static override I find new special cases that will
need new specific propflag, so...
2018-06-05 11:11:43 +02:00
2903146826 Added UI support for seams and sharp edges and cleanup 2018-06-04 15:13:54 +05:30
5d2d36b068 Applied soc-2017-normal-tools 2018-05-25 22:24:24 +05:30
20105fc845 Static Override: initial enabling of overrides for modifiers and constraints.
Just the 'mute' button for now.
2018-04-23 18:10:06 +02:00