Commit Graph

2659 Commits

Author SHA1 Message Date
111b0bf698 2.5 Text Editor:
* Added back Red Alert for "Resolve External conflicts" warning.
2011-06-06 12:52:26 +00:00
fc6dcdf17f bug [#27582] Screen Editing > Split and Join area don't work.
added 'INTERNAL' operator flag so operators which are only meant to be called by other operators or internal use are not displayed to the user.

Currently only use this flag for the operator search toolbox, is ignored in debug mode.
2011-06-06 11:56:54 +00:00
Dalai Felinto
7da45bcbcb replacing -> arrows by proper ASCII arrows on Transformation Constraint
Note: Text Editor doesn't support this chr(187) properly. I hardcoded and commented the ui file. I hope it's fine.
2011-06-05 23:38:11 +00:00
a1c22262fe Bake from multires mesh
=======================

Added option to baked named "Bake From Multires" which is avaliable for
normals baking and displacement baking.

If this option is enabled, then no additional hi-res meshes and render
structures would be created . This saves plenty of memory and meshes
with millions of faces could be successfully baked in few minutes.

Baking happens from highest level against viewport subdivision level,
so workflow is following:
  - Set viewport level to level at which texture would be applied
    during final rendering.
  - Choose Displacement/Normals baking.
  - Enable "Bake From Multires" option.
  - You're ready to bake.

Displacement baker had aditional option named "Low Resolution Mesh".
This option is used to set if you want texture for realtime (games)
usage.

Internally it does the following:
  - If it's disabled, displacement is calculated from subdivided
    viewport level, so texture looks "smooth" (it's how default
    baked works).
  - If it's enabled, dispalcement is calculated against unsubdivided
    viewport levels. This leads to "scales". This isn;t useful for
    offline renders much, but very useful for creating game textures.

Special thanks to Morten Mikkelsen (aka sparky) for all mathematics
and other work he've done fr this patch!
2011-06-05 20:54:04 +00:00
Nick Samarin
5ceb8b3d35 synched with trunk at revision 37212 2011-06-05 18:51:00 +00:00
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
86f2f425bf UI for texture space in mesh/curve/mball data properties
http://pasteall.org/pic/show.php?id=13244
2011-06-04 08:09:34 +00:00
56e20eafe9 User Pref to not overwrite Recent Files list everytime you open a new
file

This is just a more formalised version of a local hack I've been
running locally for the past year now. It's especially useful when you
want to maintain your own set of recently opened test files (or
perhaps current project files), but then be able to quickly open some
.blend files downloaded from the web (i.e. checking out some bug
report, or how someone else sets up some node setup) without
loosing/polluting your existing recent files list as a result of doing
so, and having to either resort to some nasty methods to get it back.

Of course, this is still really hacky, as for instance, it means that
the currently opened file will not show up in the recent files list
for quick reload. However, that's why this is a userpref :)
2011-06-04 01:54:34 +00:00
cd04cff180 Merge with trunk revision 37149. 2011-06-03 23:24:01 +00:00
23737357ff Added a hard coded check box to the vertex group list items in interface/interface_templates.c list_item_row()
Made my 3 new buttons only appear in weight paint mode when there are vertex groups present
in properties_data_mesh.py

I took the now redundant check box out of properties_data_mesh.py

I took out unnecessary code (resulting from copy/paste) from my lock all, unlock all, and invert all functions of object/object_vgroup.c

(and I got rid of a new line in paint_vertex.c :) )
2011-06-03 16:08:03 +00:00
8684d99e61 Made misc vgroups unable to change bone groups' weights when auto normalize is active
Added buttons for locking all vgroups, unlocking all vgroups, and inverting the locks of all vgroups
2011-06-02 17:28:04 +00:00
dd0522242a addons now show expanded list again (since Brecht's commit now makes it fast)
also add utility function for getting cleaned, unique names from python: bpy_extras.io_utils.unique_name(...)
2011-06-02 15:21:47 +00:00
e3a46d05a7 Added operator to remove all useless unused actions from the current
.blend file.
* From operator search, find "Clear Useless Actions"
* "Action library" actions are preserved by this operator. It targets
actions without any F-Curves
* By default, only actions which are single-user (where that user is a
Fake user) will be targeted. This can be changed to have it target any
"dangling" action that doesn't have any F-Curves
* A save/reload cycle is still required to fully remove such Actions
from the current file. Though at least now it's a simpler process to
have these semi-automatically removed ;)
2011-06-02 13:03:46 +00:00
Xiao Xiangquan
a40e1302ae Almost complete the i18n system, including:
Copy unifont..ttf.gz from source tree to target datafile path( now ONLY works with cmake );
Set the locale the same with system's setting;
If need unicode font, unzip and load unifont when init ui styles;
Apply gettext() to labels in space_info.py, who are the main menu items.

Each of these should have been commit one by one. As they work well according to my tests, so I just lazily send a long list.
2011-06-02 11:22:22 +00:00
56795262ad svn merge -r37035:37078 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-01 23:38:46 +00:00
36cbd78bc3 Fix #27490: export key configuration gave error when trying to export
properties from an unknown (e.g. removed) operator.
2011-06-01 14:35:14 +00:00
08d6932c86 svn merge -r36900:37028 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 05:11:04 +00:00
a72f101ac8 [#25886] Skeleton Sketching - Unclear UI for converting sketches into bones
Thanks Ronan Ducluzeau for the fix and Jason van Gumster for the report.
2011-05-29 16:04:09 +00:00
9cfd093a93 Merge with trunk r36987. 2011-05-29 00:48:03 +00:00
3cde378fea 2011-05-27 19:13:54 +00:00
d369a6aaaf Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places

The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.

On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.

If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.

The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
2011-05-27 09:57:53 +00:00
c6705e464f use a dynamic enum for addons, annoyingly the enum was being generated from python for each of the addon buttons (~14 times per draw) which was noticeably slow, so disabling 'expand' for now.
Eventually it would be good to have the expanded buttons all using the same result from itemf().
2011-05-26 18:11:59 +00:00
26252bb315 correct spelling error and some pep8 changes. 2011-05-26 09:33:51 +00:00
6466673a62 move less common mesh operations out of bpy_types into bpy_extras.mesh_utils 2011-05-26 07:16:56 +00:00
1788bc298c = Limit Distance Constraint - 'For Transform' Option =
The Limit Distance Constraint now has a "For Transform" option just
like all the other Limit constraints. This option controls whether the
constraint gets applied to interactive transforms in the 3D View too,
preventing controllers from getting large values without the animator
knowing.


Additional code changes:
* Split code to get constraint targets and grab their matrices for
solving out to a separate helper function:
get_constraint_targets_for_solving()
* Fixed a bug where "found constraint ...." prints would appear in the
console. Looks like some warning print that was forgotten

TODO:
* While coding this, I noticed potential division by zero bugs with
the Limit Distance constraint. Looking into these after this commit.
2011-05-24 12:12:12 +00:00
a5b07c0934 == Animated Transforms to Deltas ==
Added operator to convert animation for standard object transforms
(i.e. loc/rot/scale) to delta transforms.
This can be accessed from the Object -> Transform -> Animated
Transforms To Deltas menu entry in the 3D View.

Since the situation which causes this is quite common (especially for
motion-graphics type applications), where users animate some object
first and then decide to duplicate this and place it around the place
in different locations, it's probably important that we have some
support for this kind of thing. Newbies with the "help, all my anmated
duplicates disappear" problem are recommended to use this operator
from hereon in.

For reference of rationale, see:
http://blenderartists.org/forum/showthread.php?219126-Move-Existing-f
-Curve-to-delta-equivalent
2011-05-24 11:15:21 +00:00
3b41ab432b Applied Dynamic Paint 1.18f patch as a codebase for GSoC. 2011-05-24 07:08:58 +00:00
671cb93f1b svn merge -r36801:36840 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-24 04:35:21 +00:00
b222863336 fix [#27459] Flymode moves parent
for durian we had camera rigs which needed to have the parent transformed rather then the camera, for this reason I made fly mode fly the parent rather then the camera its self.

Make this a preference and use this for view camera/view locking too.
2011-05-23 02:53:30 +00:00
2aa9c000ed Fix for [#27333] Translation constraint is broken.
Committing here a patch by Bastien Montagne (mont29), a more understandable Translation Constraint UI. 
Before: http://www.pasteall.org/pic/12578
Now http://www.pasteall.org/pic/12258

From the description: 
"When you set “X” under the Destination’s “Z”, it does not mean that the Z transform of the source should affect the X transform of the destination, but rather that the X transform of the source should affect the Z transform of the destination…"

The new UI should make it a bit more clear.
2011-05-20 18:26:44 +00:00
8d8e42a451 2.5 Particle UI:
*In Particle Mode, there was no way to see what p-sys is being edited in the 3D View Tool bar, when having multiple ones. 
Changed List type to normal (with limit to 3 rows). Request by venomgfx. :)

* Removed redundant text info about disconnected hair from Particle UI.
2011-05-20 17:08:09 +00:00
88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00
fbdd33f62d py/ui edit: change InputKeyMapPanel to be a mix-in class only (not a subclass of Panel), it messes up re-registering panels. 2011-05-19 09:52:11 +00:00
dfcd015535 Merged changes in the trunk up to revision 36757. 2011-05-19 01:40:37 +00:00
3929753794 added other addon category. 2011-05-17 09:13:14 +00:00
4514be8f4f svn merge -r36672:36725 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-17 07:03:12 +00:00
Nick Samarin
a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
70b832589a [PATCH] == Sequencer ==
This patch adds adjustment layer tracks to the sequencer and does some cleaning
up of the code.

What's an adjustment layer?

Think of it as an effect track, which takes no explicit input, but alters
the output of everything down the layer stack.

So: you can add several stages of color correction with it.

And: you can even use it with metastrips to group several adjustments together.
2011-05-16 17:14:47 +00:00
68dbfe6ac9 move generic bpy helper modules into bpy_extras. 2011-05-16 07:51:02 +00:00
617d69a627 rename wave texture_coordinate_object -> texture_coords_object to match Displace and Warp modifiers. 2011-05-16 05:50:04 +00:00
80c2582f0e enable game panel even if the BGE is disabled since its settings effect the viewport.
also remove unused function in creator.c and minor edit to search menu poll function.
2011-05-16 04:55:31 +00:00
7459133648 Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself. 

From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.

Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-05-15 17:59:48 +00:00
7e5ff01f4a Button for adding shape keys now creates shapes from base mesh instead of
from the current shape mix.  The old behavior is still accessable from the
menu as "New Shape From Mix".

Checked with Sergey and Bassam that this is a good change.  New users
expect the add shape button to simply add a new blank shape, and get
confused when that is not the case.  It is also really easy to
accidentally have other shape information in a new shape when the
"from mix" behavior is default.
2011-05-14 20:23:05 +00:00
e7db080565 option to have the view controls apply to the camera view (and camera object).
- follow rotate/pan/zoom/dolly operators.
- auto-depth preference works.
- smooth view navigation supported.
- view selected, all & numpad operator work too.

TODO
- deal with camera transform locked axis
- find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem).
2011-05-14 17:50:33 +00:00
6cc8f734c0 svn merge -r36603:36651 https://svn.blender.org/svnroot/bf-blender/trunk/blender \nwith some manual edits 2011-05-13 04:04:53 +00:00
0f329ebdf1 svn merge -r36583:36603 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-11 00:19:13 +00:00
2889f5ae2c camera composition guides: center, thirds, golden rule 2011-05-10 03:03:53 +00:00
21a9dc8d8b svn merge -r36564:36583 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-10 00:45:06 +00:00
885141c9de patch [#21740] Image support for Empty Objects
from Andy Braham (andybraham)

This adds support for empties to reference images and draw in the 3D view.

Modifications from the original patch.
- use an empty draw 'image' type
- use image aspect ratio for non-square-pixels
- when the image is not found, still draw the frame.
2011-05-09 16:31:54 +00:00
5776d7ff9c svn merge -r36529:36564 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-09 09:38:48 +00:00