Commit Graph

6797 Commits

Author SHA1 Message Date
d88c776614 edits to the bone copy metarig type from Cessen, pointcache warning fix 2009-12-14 14:42:46 +00:00
3bf27683be automatic layer placement, users can set the layers if they want.
predefined layer types 'main', 'extra', 'ik', 'fk'
2009-12-14 14:21:06 +00:00
7b70ec6b9d Fix #20356: ctrl+1/2/.. could set multires levels outside limits. 2009-12-14 14:08:04 +00:00
b1a39375e5 Keyframing Bugfixes and Feature Requests:
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.

* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.

* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1

* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
2009-12-14 12:09:20 +00:00
b2de6b93a6 * Custom Player:
-Added Windows Path for Blender 2.4 Player. (Tested on Windows Vista).
2009-12-14 04:58:29 +00:00
602f372f66 Fix for playing back movie files 2009-12-14 04:03:18 +00:00
07e5337615 Small fix for 'custom' anim player preset 2009-12-14 03:48:23 +00:00
921d4b8eb0 Applies Patch 20200
Shuffle IK Restriction and iTaSC parameter panels into more fitting context.
2009-12-14 03:01:42 +00:00
a674f1a2cc use Ellipsis rather then a class defined for an unset value. (since None is valid) 2009-12-14 01:58:08 +00:00
3f612b6ea5 Description and more presets for animation players (rv / framecycler).
Also put a bit more logic for guessing player paths based on my system. 
If anyone can make this a bit more clever/bulletproof, please feel free to 
get involved in it, it's all python!
2009-12-13 23:30:18 +00:00
9f965ba62b pep8 warnings, remove unused imports 2009-12-13 22:48:11 +00:00
0efa09a676 netrender balancing fix (accessing the list as it is being sorted is not ok)
Caused balancing to error when there was only one job (and more generally, to have a slightly wrong result)
2009-12-13 22:24:30 +00:00
3449d3f9b3 use python3 syntax for defining a set. 2009-12-13 16:20:18 +00:00
61da7bb866 more sequence -> sequencer rename, also made sequencer swap strip update effects strips 2009-12-13 15:48:57 +00:00
7fc4ab2aab add pep8 headers so these scripts spit out errors when running pep8.
made some changes but mostly these scripts will give pep8 warnings.
2009-12-13 14:38:30 +00:00
58808a7bef remove inline cleanName function, use bpy.utils.clean_name 2009-12-13 14:04:36 +00:00
095994796d tabs 2 spaces 2009-12-13 14:00:39 +00:00
a1656300ba script for automating pep8 checks.
On ubuntu/debian install these tools...

   sudo apt-get install pylint pyflakes python-setuptools python-pip
   sudo pip install pep8

then run from blenders source dir...
   python release/test/pep8.py

This searches for the comments "# <pep8 compliant>" and "# <pep8-80 compliant>", running the checking tools on these scripts only.

* some minor pep8 corrections too.
2009-12-13 13:59:16 +00:00
c1bfd014bd * rna: memory leak fix for RNA_property_enum_value()
* rigify: generate root-most bones before children, this makes parenting to dynamically created bones work.
2009-12-13 12:26:19 +00:00
86028a6631 Sequencer: Transform Strip updates (Durian wish)
Removed the Start/End Settings and the effect_fader from the sequencer transform strip. 
The transform strip can now only be animated directly by keying the Scale X, Scale Y, Translate X, Translate Y and Rotation values.

Caveat:
The uniform scale re-uses the Scale X value, so when changing the animation on Scale X in the non-uniform scaling case, the uniform scaling will be affected too. This was done to not break files for Durian. 

Note:
As much as I would have liked to clean up the TransformVars, it caused crashes of earlier versions of blender when opening the file.
The rna identifiers were also kept as to not break any existing animation on those keys.
2009-12-11 22:51:53 +00:00
026364dcca rigify
* optional default blend argument, use for better leg & arm defaults
* way to define arbitrary options for bones that can then be passed to the generator function, only used to set elbow target parent at the moment.
2009-12-11 16:30:27 +00:00
ab18fe02c4 expand path for external player 2009-12-11 16:01:47 +00:00
71a43e2069 2.5 Sculpt Branch Merge
http://www.blender.org/development/release-logs/blender-250/sculpt-and-multiresolution/

Release logs are work in progress, also check missing items on that
page, there's still a few things that need work.

Quick summary of the changes:

* Use BVH for optimizing sculpt mode, doing only editing and updates
  on nearby nodes.
* Memory reduction by use of CCG grids for subsurf, own undo stack,
  no vertex-face map, no origindex, .. .
* Multithreading for sculpting, multires, and subsurf.
* Optional external file storage for multires displacements.
* Various tweaks to brush behavior.
2009-12-11 15:30:38 +00:00
3a9dcf1fea Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25245:25315
2009-12-11 14:38:02 +00:00
912877f290 UV Editor: added proportional edit buttons to the header. 2009-12-11 14:34:21 +00:00
fb28896cf7 * added an armature submenu where python defined armatures can go.
* bpy.utils.display_name(), which makes filenames and module names look nicer in menus eg... /home/me/foo_bar.py  --> "Foo Bar"
* missing rna_path --> data_path renaming
2009-12-11 14:16:59 +00:00
fba99b627b Timeline Drawing Tweaks:
* Made the TimeLine current frame indicator get drawn using the standard frame-indicator code. Also, it is now possible to show the frame indicator box beside the line as in the other animation editors, although this is disabled in the timeline due to the closeness of the frame number field.

* Removed some old (unnecessary) code
-> "Continue Physics" option in TimeLine, which is now obsolete with the current physics options. Feel free to restore if this is not the case.
-> Already commented out hacks to create "speed ipo" for curves. There are easy alternatives that are better integrated.
-> Unused init/exit callbacks for scrubbing time, since those were only used to set an obsolete flag for timeline drawing that is now used for the indicator.

* Switched long-keyframe optimisation code to use constants instead of some magic numbers + fancy trickery...
2009-12-11 11:18:55 +00:00
7e7e1018ac Added back rendered animation playback (in a sense), with a
customisable player.

You can choose a player in User Preferences -> File Paths. You can 
choose a plan custom command line, otherwise there are presets available
for the Blender 2.4 player or DJV (where it will give it the correct filename, 
fps, etc on the command line). So for example if you have a Blender 2.4 
version installed, you can enter the path to the blender 2.4 executable, 
and the playback will work just like before.

Any info on other frame players (FrameCycler? pdplayer?) and their 
command line settings could be useful for adding some more presets too, 
if anyone knows of them.

It's available in Render->Play Rendered Animation (Ctrl F11)
2009-12-11 08:05:05 +00:00
5244b7c21b Various UV editor / notifier related fixes:
[#20336] Missing notifier - properties view does not update on UV unwrap
[#20337] Shift select is not working in UV-editor island mode
[#20338] Update automatically menu item has strange icon behavior
[#20339] Select all will quit working in UV editor
2009-12-11 01:12:22 +00:00
cff8de339d [#20288] FBX exporter fails
* disallow registering operators that have properties starting with an underscore which caused this problem.
2009-12-11 00:51:14 +00:00
8b32402f38 * root bone override fixed
* delta was disabled
* simple copy metarig type
* proper exception when a type isnt found
2009-12-10 23:24:31 +00:00
97abf6ad96 * rename 'rna_path' --> 'data_path', rna and dna are for internal use and are not descriptive.
* armature.pose_position: POSE_POSITION, REST_POSITION --> POSE, REST
* rigify now forces rest pose mode
* updated neck_flex to keep original bones unchanged
2009-12-10 22:23:09 +00:00
8f2db59253 Netrender: categories and balancing by categories based on usage. Enables grouping of jobs in a single priority group. Jobs in the same category are still ordered by cluster usage. 2009-12-10 18:56:21 +00:00
2576268fb8 missed a header last commit, added custom exceptions to rigify so they can be caught and converted into reports and have normal errors display the stack trace as useual. 2009-12-10 18:28:22 +00:00
0779f2c425 Double Click event value.
Timeout between both clicks is user configurable, should be taken from the OS when possible.
2009-12-10 17:41:03 +00:00
5c5ec6f0a7 fix for some errors and local root bone override 2009-12-10 14:32:37 +00:00
acadb8c39f Sculpt Branch:
Revised external multires file saving. Now it is more manual in that you
have to specify where to save it, like an image file, but still saved at
the same time as the .blend. It would ideally be automatic, but this is
difficult to implement, so for now this should at least be more reliable.
2009-12-10 14:26:06 +00:00
aaa181818e missed editing the sample rigs, Cessen likes palm_curl.py better 2009-12-10 13:45:16 +00:00
e93c0e4ecf renaming metarig types since we may well have multiple arm/finger/leg types 2009-12-10 13:34:21 +00:00
6e6e675191 move generic functions out of rigify's __init__.py into rigify_utils.py since rigify its self does not use them, only some of the metarig types. 2009-12-10 12:58:03 +00:00
f26e188a7c - rigify context changes & example for delta
- sequencer transform had 0.0 for rotation minimum
- missed icon rename in last commit
2009-12-10 11:56:31 +00:00
6b7544bfda Durian Request: Default F-Curve Auto-Colour Modes
Added option to KeyingSets+Keyframing Functions which makes newly added F-Curves for Transforms + Colours to use the colour mode which uses the array index to determine the colour of the F-Curve. 

The main implication of this is that when this option is enabled for a KeyingSet, all sets of XYZ F-Curves (i.e. location, rotation, scale) for transforms will be shown in Red/Green/Blue instead of some automatically determined "rainbow" colour. Useful for animators far too used to Maya's Graph Editor :P

This setting is named, "XYZ to RGB", though that doesn't make its purpose entirely clear.
2009-12-10 10:40:28 +00:00
9358af05d0 rename operators TFM_OT_* --> TRANSFORM_OT_* 2009-12-10 10:36:32 +00:00
b5740b0e77 remove ICON prefix from the enum, for python this is redundant eg.
layout.prop("setting", icon='ICON_BLAH_BLAH')

Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
2009-12-10 10:23:53 +00:00
3535be3f6f patch from Cessen, tweaks and fixes to metarig elements 2009-12-09 22:44:26 +00:00
c16acaff8b Sequencer fix: Transform Strip wouldn't work with default_fader
* added default_fader to transform strip, since it used the old fac too.
* removed ANIMATEABLE attribute from the settings in the transform strip, since they are animated via the effect_fader and not directly for now. (too confusing)
* UI: only show default_fader for the effect strips that support it

Sequencer Durian feature: uniform scale for Sequence transform strip.
* for now re-using variable for x-axis scaling.

Note: This brings back functionality as close to 2.49 as possible. The Start and End values in the current design are not meant to be animated directly, but via the effect_fader.
2009-12-09 20:03:08 +00:00
b4d8d51a26 Fix for bug #20307: snapping in uv editor is related to objects origin.
Also updated image window header to use snap element property.
2009-12-09 17:32:54 +00:00
6639ba6b86 Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09 15:24:55 +00:00
daf043b3fe if bone type root is defined, all new parentless bones become children of it 2009-12-09 15:13:03 +00:00
5dd68e8cb6 some more rig options, fix typo 2009-12-09 14:29:55 +00:00