This changes the layout when the properties window gets too narrow to render the contents properly.
Currently implemented for render, scene, world, object and materials, but the rest can be done easily.
Here's a video for demonstration:
http://www.reynish.com/files/blender25/properties_resize.mov
It automatically detects the window width and then skips the indicators that tells the layout to go to the next column. It requires very minimal changes to the UI scripts so we don't have to maintain two versions of the layouts.
* Renamed "Keep Max Length" to "Y Scaling" which has the opposite meaning
* Improved the way that Y-Scaling off behaves. Most of the time, bones that do not fit on the curve are now "blended off" their default rotations instead of being scaled to zero.
* Added option to offset an entire chain by moving the root bone of the chain. This is named "Chain Offset"
this way the UI scripts are less likely to fail silently and wont let typos work ok.
also allow subclassing of the context, added a copy function,
bpy.context.copy(), returns the context as a python dict to be modified and used in python.
This also showed up an invalid brush member in the screen context.
* new operator: set rendersize (SEQUENCE_OT_rendersize) sets the render output size in the current scene to the size of the active sequence strip
* works for movies and images right now
* TODO: currently only works if image or movie strip has been loaded (as in showing the preview for example) - reason is that otherwise the size is not initialized in the strip
- python defined classes will be used when available (otherwise automaically generated metaclasses are made as before)
- use properties rather then functions for python defined rna class's
- call the classes getattr AFTER doing an RNA lookup, avoids setting and clearing exceptions for most attribute lookups, tested UI scripts are ~25% faster.
- extending rna py classes this way is a nicer alternative to modifying the generated metaclasses in place.
Example class
--- snip
class Object(bpy.types.ID):
def _get_children(self):
return [child for child in bpy.data.objects if child.parent == self]
children = property(_get_children)
--- snip
The C initialization function looks in bpy_types.py for classes matching RNA structure names, using them when available.
This means all objects in python will be instances of these classes.
Python properties/funcs defined in ID py class will also be available for subclasses for eg. (Group Mesh etc)
- separated python console from the interactive console
- added shell console type (simple example)
- console types are autodetected and can be selected in the menu
* Draw/Inflate/Layer now keep working on the original mesh coordinates and
normals from when the stroke started. This helps avoid the mesh blowing
up, but can still be better. The old behavior is still available as
"Accumulate" in the UI.
* This requires some more memory usage for the BVH, would like to find a
way to avoid that.
* Smooth falloff is now the default.
* Spacing is now enabled by default, with a value of 7.5.
* Anchored now stores normals per node to save some memory.
- made the console banner printing function into a python operator (includes sys.version)
- added 'C' into the consoles default namespace for convenience
* #19819: 'Select' operator for Hooks was crashing when Hooks didn't have any vertices assigned yet
* Default twist resolution mode for curves is now 'Minimise'. This seems to work better for Curve Deforms and other purposes. Can be changed if other ways are better after some more testing.
* Spline IK now has more options for controlling how the x and z axis scaling is determined. There is now a choice between using the radius of the curve, the x+z scaling from the bones, or no scaling (default). This does break old files a bit, but this is to have a more stable base for later.
Depgraph update was commented out in undo system because of globals, restored this with new context/id-based depgraph
* Fix in UV editor UV menu
* Slightly nicer default names for adding forcefields with Add menu
- more detailed exceptions (always give file:line incase the python exception doesnt)
- fix some errors in the edit docs
editing docs still fails, need to figure out why.
- made all exporters default to the blend filename with the extension replaced
- MDD's poll function now checks for an active mesh
- multiline docstrings are written as multiline docs when generating epydocs