- cmake/windows was installing locale & font when internationalization was disabled, twice when enabled.
- file selector was using the string size-1, where this isn't needed since string buttons expected this value to be the sizeof(), accounting for '\0'.
- use const char for extension checking funcs.
- minor pep8 edits
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster.
* Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps.
* Added clamp/map value to wave image sequence output settings.
* RNA description tweaking.
* General code tweaking.
- Display running job template in all sequencer modes
It was displayed only for sequencer mode without preview.
- Fixed proxy rebuild progress indicator
It was alsways zero because of incorrect rounding.
- Fixed timecode saving on windows (and probably some other platforms)
It was caused by incorrect opening file for writting -- it should
be opened in binary format "wb". This error caused incorrect
movie duration detection on windows.
- Fixed movie resolution detection for some movies.
In file attached to report, Blender detected resolution 1920x1088
instead of 1920x1080. Not sure if this fix is correct or it's
issue in FFmpeg, but it's something what mplayer using: store
width/height before running avcodec_open().
- Fixed frame number calculation when building timecodes.
It was rounding error caused some frames be positioned incorrect
in several cases (that each 6th frame rendered as next frame
from report).
The instability considered here is due to a persistent failure of the
getFEdge() method in the Interface0D class and its subclasses in the
presence of smooth FEdges. When the Face Smoothness option is
enabled, the view map is populated with not only sharp FEdges (i.e.,
edges in the original meshes) but also smooth FEdges (i.e., newly
built edges lying on triangular surfaces). The failure of getFEdge()
caused many related issues because the method is widely used in other
predicates and functions that rely on it. The most prominent example
of related user-visible problems is a constant failure of the built-in
MaterialF0D.
The main issue and related problems were addressed as follows:
* A bug in the construction of smooth FEdges was fixed. Individual
smooth FEdges, even when they were detected as a series of smooth
FEdges that constitute one smooth ViewEdge, may have some irregular
geometry in the form of non-uniform OWXFaceLayer::order values. The
OWXFaceLayer::order values were used in an inappropriate way, so that
resulting smooth ViewEdges may have an FEdge between two subsequent
SVertices that were indeed the same SVertex object. This was an
unexpected situation that getFEdge() could not handle.
* Another issue in the construction of smooth FEdges was resolved.
When sharp FEdges are constructed, two SVertices at both ends of an
FEdge are generated only when no SVertex exists in a given 3D position
(this way, the original mesh topology is reconstructed from a bunch of
independent triangles that the BlenderFileLoader class passes to the
view map creation process). This sharing of SVertices was used also
for the generation of SVertices at the two ends of each smooth FEdge,
causing the getFEdge() failure in the presence of smooth FEdges. The
workaround implemented here is to simply suppress the sharing of
generated SVertices when smooth FEdges are created.
* In the Parameter Editor mode, the built-in MaterialF0D was replaced
with a better implementation that works well with Curves and Strokes.
MaterialF0D does not work with these 1D data types.
- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
- add quick effects to object menu, these are too useful to hide in search menu.
- set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item.
- move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big.
New "face marks" and "edge marks" have been introduced in mesh data
blocks. In the edit mode of a mesh object, face marks can be put
to selected faces by choosing Mesh >> Faces >> Mark Freestyle Face
from the menu of a 3D View window or Ctrl-F >> Mark Freestyle Face
from the context menu. Similarly, edge marks can be put to selected
edges by Mesh >> Edges >> Mark Freestyle Edge or Ctrl-E >> Mark
Freestyle Edge. These marks should work fine with the Subdivision
surface modifier.
Moreover, two new conditions for feature edge selection have been
added to the Parameter Editor mode as described below:
1. The Selection by Edge Types option has now the new Edge Mark type,
which can be used to (de)select feature edges having edge marks.
This option can be used to add to (or remove from) the view map
arbitrary edges of mesh objects.
2. Selection by Face Marks option has been newly introduced, in which
face marks are used for feature edge selection in two ways. One
option is called "One Face" which is to (de)select feature edges if
one of faces on the left and right of each feature edge has a face
mark. The other option is "Both Faces" to (de)select feature edges
if both faces on the left and right have a face mark.
update signal for this was missing. Problem is that the operator properties
RNA update callback doesn't know the associated keymap item, worked around it
with UI template now.
from Bastien Montagne (mont29)
Only applied Sequencer Select Grouped functionality - similar to the one in object mode, select strips based on type, time, data etc.