Commit Graph

6797 Commits

Author SHA1 Message Date
66b1dfae89 Cycles: tweaks to properties and nodes
* Passes renamed to samples
* Camera lens radius renamed to aperature size/blades/rotation
* Glass and fresnel nodes input is now index of refraction
* Glossy and velvet fresnel socket removed
* Mix/add closure node renamed to mix/add shader node
* Blend weight node added for shader mixing weights

There is some version patching code for reading existing files, but it's not
perfect, so shaders may work a bit different.
2011-09-16 13:14:02 +00:00
e2818f1b92 - include enum names and descriptions in sphinx generated documentation
- add descriptions for operator bl_options
2011-09-15 16:15:24 +00:00
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
30293dc2ca svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-15 13:02:37 +00:00
df433c7a1d - move vgroup lock buttons on the panel into the vgroup specials menu.
- merge object.vertex_group_lock_all / object.vertex_group_invert_locks / "object.vertex_group_unlock_all into one operator.
- change lock button from a checkbox to a lock icon.
2011-09-14 08:21:21 +00:00
98961c9f19 initial cleanup for weight paint branch
- move get_selected_defgroups & count_selected_defgroups into blenkernel
- split calc_weightpaint_vert_color() logic so its more obvious whats default and multipaint behavior
2011-09-14 02:04:26 +00:00
ac796827cb Merged changes in the trunk up to revision 40189. 2011-09-13 22:24:59 +00:00
7d02e66256 svn merge -r40000:40179 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 10:05:30 +00:00
92089e3c4d svn merge -r39900:40000 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 09:07:20 +00:00
9c4165fde0 svn merge -r39800:39900 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 07:19:36 +00:00
b310a76a1b svn merge -r39558:39800 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 06:39:17 +00:00
ca662d0fd6 svn merge -r40124:40140 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-12 00:38:57 +00:00
6be21a9125 Implemented a calligraphic thickness modifier in the Parameter Editor mode.
Also fixed a typo in the docstring of the CalligraphicShader.
2011-09-11 19:57:38 +00:00
8167d8c2f1 pep8 edits 2011-09-11 15:36:11 +00:00
75b3936128 svn merge -r40075:40104 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-10 23:49:39 +00:00
353713afe8 Merged changes in the trunk up to revision 40096.
Conflicts resolved:
source/blender/makesrna/intern/rna_scene.c
source/blender/python/intern/CMakeLists.txt

Note for branch builders: Enabling Blender Player may cause linker errors.
2011-09-10 13:36:27 +00:00
8ed1c07a7b Navigation Mesh Modifier:
* Fix scons define for operator append
* Don't use abbreviations in the UI.
2011-09-10 09:21:46 +00:00
9de082dbf4 Dynamic Paint:
* Enabled modifier "Apply" button since it can now be used to apply displacement or output layers to the mesh.
* Default surface output names are now unique in case canvas has multiple surfaces of same type.
* Merged "face aligned" and "non-closed" brush options to a single "Project" toggle, available for "Proximity" brushes.
* Added more icons to user interface selections.
* Increased default proximity distance.
* Set proximity falloff ramp to only affect alpha by default.
* Removed some no longer required render ext. functions.
* Fix: geometry node vertex alpha didn't work unless "Vertex Color Paint/Light" was enabled from material.
2011-09-10 08:55:44 +00:00
129452ebab Recast & Detour UI:
* Panels showed up even if in non game engine mode, polls were missing!
2011-09-10 08:43:11 +00:00
e9c645c727 Small comment change, when built without Fluids. 2011-09-10 08:29:50 +00:00
015813642b Fixing bugs after Recast & Detour branch merge!!
* The new NAVMESH Modifier did not show any buttons, console printed errors instead! 
* Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self instead of cls was used as argument.
* Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did not worked due to wrong ENUM identifier ('None' instead if 'NONE')
* Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the properties_game.py where it belongs and renamed it. Also, don't use abreviations in Panel Headers (Navmesh > Navigaion Mesh)
* Code cleanup, removed unnescecary code. 
* bpy.types.Panel > Panel
2011-09-09 22:47:26 +00:00
5d4a5b47a0 BGE: merge Recast & Detour branch (sock-2010-nicks).
Add navigation mesh capability to the BGE, both by logic bricks and python.
Add tools to creation navigation mesh in the creator:
- manualy
- automatically from existing mesh with "object.create_navmesh" operator
- automatically from existing mesh with "Navigation mesh" modifier
Editing navigation mesh is possible via special modifier edit mode.
Creation and modification of Navigation mesh is also possible at runtime in the BGE.

Documentation at http://wiki.blender.org/index.php/User:Nicks/Gsoc2010/Docs

Warning: No upgrade is provided for blend files created under the branch.
         If you load a blend with navigation data created with a branch
         build, it will likely crash blender or behave incorrectly.
2011-09-09 21:28:56 +00:00
673552502b svn merge -r 40061:40078 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-09 19:30:33 +00:00
ceb9b237f2 svn merge -r40051:40075 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-09 15:25:15 +00:00
8c1b4f8e05 Fix #28590: Sculpt Overlay Texture in Viewport Glitched and Wrong icon for Overlay Option?
Use clamp to border for fixed textures.
2011-09-09 13:42:22 +00:00
c1c4743696 svn merge -r 39975:40061 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-09 12:21:41 +00:00
38b2618319 svn merge -r40034:40051 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-09 02:29:44 +00:00
d6363ee825 Modifier UV Project UI:
* Code cleanup.
2011-09-08 11:12:25 +00:00
10ad5e8770 Vertex Weight UI:
* Remove check for ob.type mesh, this is done on RNA Level and not needed here
* Removed unnecessary row declaration
2011-09-08 11:08:22 +00:00
9e9fbd371e correct fix for #28558 2011-09-08 09:48:41 +00:00
61b6fcd804 svn merge -r39991:40034 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-08 08:29:49 +00:00
1f0bb0e035 Vertex Weight Proximity: minor updates and fixes.
*Updated UI code (replaced “row columns” by splits ;) ).
*Clamped global influence to [0.0, 1.0] range!
*Added/edited some tooltips for Proximity.
*Proximity distance mapping can now be reversed by entering Lowest Dist > Highest Dist.
*Moved mapping before masking in Proximity, much more sensible this way!
2011-09-08 07:36:59 +00:00
3debc930e8 svn merge -r39990:39991 https://svn.blender.org/svnroot/bf-blender/trunk/blender/release --accept theirs-full 2011-09-08 07:23:01 +00:00
7500f4cd48 fix for misc py errors + some pep8 edits. 2011-09-08 05:42:44 +00:00
f5f7ed433c fix [#28558] more edge_keys than edges 2011-09-07 23:36:32 +00:00
dbd6658d73 svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 15:34:04 +00:00
Nathan Letwory
f9ed529bc9 Apply patch [#28415] 3d mouse orbit mode individual axes enhancement
Submitted by Rainer Wahler

This patch enables individual axis inversion in trackball mode.
2011-09-07 10:33:46 +00:00
520778163d interface + naming improvements to vertex wright modifier
- WeightVG -> Vertex Weight
- mapping_mode -> falloff_type
- nicer layout for VertexWeightModifiers add/remove options
2011-09-07 07:46:26 +00:00
bac64b39e9 Merging r39948 through r39988 from trunk into vgroup_modifiers. 2011-09-07 05:40:12 +00:00
a167ee1262 svn merge -r39951:39986 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 00:46:11 +00:00
32287bebe8 New grease pencil mode: poly line drawing
- It's like sketch mode for lines, but you're specifying line knots
  by clicking on position you want to add next knot.
- View can be navigated between knots creation.
- Holding LMB down and sliding mouse will lead to new segment preview
  so it can be created more accurate.

Additional change: fixed GP->Bezier conversion. Last point used to
                   be ignored in this operator.
2011-09-06 08:30:17 +00:00
42faf7ae41 Merge with trunk r39928 2011-09-05 17:06:09 +00:00
4393df9320 VGroup Modifiers: added mapping options to proximity and edit.
*Added Smooth/Sharp/Root/etc. mappings to WeightVGEdit modifier, in addition to custom curve one.
*Added Smooth/Sharp/Root/etc. mappings to WeightVGProximity modifier, without the custom curve one!
*Factorized the common mapping code into MOD_weightvg_util.
2011-09-05 16:16:00 +00:00
79ef35889f Dynamic Paint:
* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors.
* Added clamping option for "wave" brushes.
* Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain.
* Some adjustments to the bounding box generation code.
* OpenMP is now completely disabled if no compile flag is set.
* Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness.
* Textured brushes now use same function calls as internal renderer, instead of modified duplicates.
* Moved operator code to editors/physics/.
* Re-enabled some particle brush optimizations.
* Fixed sometimes incorrect volume brush influence.
* Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render.
* Fixed texture mapping issues for "Object Center" brush.
* Fixed possible crash/corruption when duplicating brush object that uses color ramps.
* Other tweaking and code cleanup.
2011-09-05 16:04:15 +00:00
2c740a9b5e rename vertex group mix "vgroup, vgroup2" to "vgroup_a, vgroup_b"
also clamp more values between 0.0 and 1.0
2011-09-05 04:53:23 +00:00
5fd8ffd242 - mask_tex_map_obj --> mask_tex_map_object
- dont allow negative min distances
2011-09-05 03:26:49 +00:00
fce8733975 Merged changes in the trunk up to revision 39896. 2011-09-03 21:30:40 +00:00
7db432d29d Merged changes in the trunk up to revision 39826.
Made a major amount of conflict resolution for code adaptation to
the animation system updates introduced in the Pepper branch recently
merged to the trunk.

Resolved conflicts:
source/blender/blenkernel/intern/anim_sys.c
source/blender/blenkernel/intern/library.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/editors/animation/anim_channels_edit.c
source/blender/editors/animation/anim_filter.c
source/blender/editors/animation/keyframes_draw.c
source/blender/editors/animation/keyframes_edit.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/space_nla/nla_buttons.c
source/blender/editors/space_nla/nla_channels.c
source/blender/makesdna/DNA_action_types.h
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_main_api.c
2011-09-03 20:48:43 +00:00
5c22d9f916 svn merge -r39877:39878 https://svn.blender.org/svnroot/bf-blender/trunk/blender, merged manually 2011-09-03 12:39:17 +00:00
8e232af37c svn merge -r39831:39877 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-03 02:49:21 +00:00