4ec69d5a2b
Added an optional argument 'seed' to the Freestyle.Noise class constructor.
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The value is used as a seed for random number generation if it is equal to
or greater than zero; otherwise, time is used as a seed.
2011-08-18 23:07:17 +00:00
feb8318143
fix for undo issues with generic, multi-purpose WM_OT_context* operators, operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.
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- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
2011-08-18 16:01:11 +00:00
Xiao Xiangquan
ed158eeeb9
update property strings cover. 461 new items
2011-08-18 15:53:30 +00:00
aa4d5ccbed
more minor changes to wm.py, get data_path's once at the start of each func and some minor style changes.
2011-08-18 15:25:18 +00:00
2bd016fe3f
formatting edits, no functional changes.
2011-08-18 12:20:10 +00:00
5baf298d62
move obj export to export menu
2011-08-17 13:14:44 +00:00
58af2c36ac
vgroup_modifiers: Removed (commented out, for now) addtionnal mapping/clamping options in WeightVGEdit mod, leaving the only curve mapping stuff.
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Also, updated all three modifiers with new foreachTexLink walking func.
2011-08-17 13:07:51 +00:00
236a94268e
Merging r39199 through r39485 from trunk into vgroup_modifiers.
2011-08-17 11:11:43 +00:00
78b147fbc2
Commenting and pep8 compliance
2011-08-17 10:13:24 +00:00
0b7911cf0a
Small change that improves usability to advanced retargeting
2011-08-16 19:12:36 +00:00
c7fce6be2e
Cycles: svn merge -r39132:39457 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-16 18:59:45 +00:00
2cece7b221
Bugfix for [ #28258 ] [UV editor] missing snapping option.
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*Added back "snap_target" as we had in 2.4x.
I removed the "snap_element" though, as only Vertex Snapping is supported in the UV Image Editor.
2011-08-16 17:43:39 +00:00
Xiao Xiangquan
18d95a8462
fix a small bug , and update language-packs
2011-08-16 16:58:35 +00:00
87efb89901
Py fix for trunk to pepper merge.
2011-08-16 14:43:04 +00:00
23807d1fb4
Merging trunk up to r39447.
2011-08-16 14:11:58 +00:00
f0259542e1
Front/Back togles should not disable when curve is 2D and bevel object is used
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http://www.pasteall.org/pic/show.php?id=16449
2011-08-16 12:37:23 +00:00
74ca6070b4
svn merge -r39384:39433 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-16 06:53:03 +00:00
55a560c0c4
svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-16 06:30:14 +00:00
d46f427f0a
Make k call knifetool in Maya mode
2011-08-16 01:16:51 +00:00
59e95fa0ff
=bmesh: bridge edge loop tool=
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rough version of a new bridge tool.
ctrl-e -> bridge (two) edge loops
2011-08-15 23:38:51 +00:00
65ca89180a
fix [ #28227 ] join_uv and bake work wrong
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added back ability to unwrap all selected mesh objects.
2011-08-15 16:25:05 +00:00
cbbbf31315
Restoring "Clear User Transforms" operator
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This can now be found as Pose -> Clear Transforms -> Reset Unkeyed, or
via the operator search (known by its old name there)
2011-08-15 13:24:53 +00:00
c8ae881b61
Added option to each retargeted bone to fix twist issues caused by variable bone rolls and unknown axis differences. Also made retarget operator a single undo
2011-08-15 10:18:02 +00:00
3237f39243
Small fix to autoloop due to changes in utility function by animation stitching
2011-08-15 10:17:04 +00:00
551e8bc72c
py api - optional sep argument for bpy_extra.io_utils.unique_name() since for some formats '.' is an invalid char.
2011-08-15 04:58:19 +00:00
8490d646b7
Fixing bug with editing keymaps when filter is enabled.
2011-08-14 09:12:43 +00:00
0b23d378fb
fix [ #28225 ] Solidify Modifier creates wrong results when vertex group is attached
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infact this is not really a bug, irrespective zero vertex group weights gave overlapping geometry which isn't useful, add an option to set the thickness factor for zero weighted verts.
2011-08-14 06:43:58 +00:00
fc128c970b
- recently restored sequencer change data operator didnt reset the offsets after a hard cut, causing the new data to be trimmed.
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- add change data operator to strip panel next to image file properties since editing every image manually isnt really usable.
- added new sequencer operator "Clear Offsets" (Alt+O), useful to reset the start/end frames around the strip data.
2011-08-14 03:59:22 +00:00
4e0b1d9177
Merged changes in the trunk up to revision 39368.
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Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
2011-08-13 23:29:16 +00:00
2fef8f13f0
Added argument to retargeting - step size. Allows retargeting every other 'step' frame, useful for previewing or faster retargeting.
2011-08-13 18:46:34 +00:00
65d9d2e3e0
2.6 UI Files:
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* Code cleanup in the space_*.py files.
* Removed layout.column() statement in _MT_ panels, they are useless.
* Only define variables at the beginning of a function!
2011-08-13 17:52:13 +00:00
aaeb498c26
Added a small operator to ease mapping. When used, the hierarchy mapping field is filled with the currently selected (pose) bone.
2011-08-13 11:09:42 +00:00
66950123f1
Added a proper getName() method to MaterialBoundaryUP0D.
2011-08-13 00:26:18 +00:00
8e4e36874c
Removed unnecessary debug print statements.
2011-08-13 00:19:58 +00:00
5057810bda
New line style option for splitting chains of feature edges at material boundaries.
2011-08-13 00:05:25 +00:00
c5ef9b62c1
BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk.
2011-08-12 20:53:29 +00:00
24b18fd154
More work on Advanced Retargeting and some stride bone bugs
2011-08-12 18:10:31 +00:00
c57d64468b
Merged 39257-39338
2011-08-12 15:48:08 +00:00
Xiao Xiangquan
3a8c7be9e4
code clear, insert blf_gettext.c to blf.c
2011-08-12 13:43:21 +00:00
b374ab919a
import common classes from bpy.types, saves ~1000 python getattrs on startup.
2011-08-12 06:57:00 +00:00
8fd246cb70
add bpy.types as a module for convenient imports, eg:
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from bpy.types import Menu
2011-08-12 06:31:39 +00:00
ada88c8d8e
sequencer todo: change sequence added back (C key)
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split up into operators
- change effect input
- change effect type
- change file data
Change plugin is not ported back yet.
2011-08-12 06:08:22 +00:00
f1a8c26aa3
Additional work on animation stitching, now with auto-guess capability. Only a few bugs left, regarding animations translation
2011-08-11 16:46:27 +00:00
05b7ccb736
Optimizations following intensive profiling of retarget and other lengthy functions. Retargeting now takes ~30% less time
2011-08-11 14:50:19 +00:00
87e9c0ffaa
Advanced Retargeting option: If the end user armature is complex, on the level of Sintel/Mancandy rigs, the user is requested to mark Advanced Retargeting, and constraints will be semi automatically configured to retarget the animation and then Retargeting will bake and remove these constraints
2011-08-11 13:47:49 +00:00
fee7337249
3D Audio GSoC:
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Adding a mono flag to mixdown non-mono sounds for 3D audio.
* Added mono sound loading.
* Bugfix: AUD_COMPARE_SPECS usage was wrong.
* Bugfix: JOS resampler = instead of ==.
* Bugfix: Change of a sound should apply settings in AUD_SequencerHandle.
* Bugfix: Memory leak when canceling open sound operator.
2011-08-11 11:41:24 +00:00
ef18ec335f
svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-11 05:04:01 +00:00
226e424cb2
svn merge -r39057:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-11 04:53:57 +00:00
fba1f50d0a
Mostly finished implementation of animation stitching, with lock bone functionality, allowing the user to choose a bone that maintains its position during the blend
2011-08-10 20:37:57 +00:00
1eaeaf8cd8
Fix for previous commit, now a fake user flag is added when switching between retargeted animations, so they don't get lost on save
2011-08-10 20:36:52 +00:00