Commit Graph

6797 Commits

Author SHA1 Message Date
b8fc3030b5 svn merge -r37793:37865 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Merge info was  /trunk/blender:36835-37793,37865-38157
so this should merge in missing files.
2011-07-18 14:15:02 +00:00
ce00a32f05 fix [#27996] Smart UV Unwrap Still Results in Overlaps
real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted.
2011-07-18 06:44:41 +00:00
8dd72c476e fix [#28005] Python Add-Ons are constantly reloaded if twice in the path
Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw.

Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
2011-07-18 05:41:46 +00:00
13e82ff8e1 fix [#27971] Blender OBJ export with Z-Up setting produces an error and fails
changes to extensions coming up...
2011-07-18 05:07:54 +00:00
7e4ccf9349 template for patch exporting objects in a scene. 2011-07-17 13:29:50 +00:00
Xiao Xiangquan
77926a7f9d select uiStyle according to UserDef and update lang-packs 2011-07-16 18:28:24 +00:00
19aaadcbab Small bugfix for prior commit - Removing constraints no longer causes an error 2011-07-16 13:48:43 +00:00
351a603874 Keyframing Motion capture properties now works for the Point constraint. Also, Floor constraint has been implemented, using Object's raycasting function in Python 2011-07-16 13:36:47 +00:00
04e028a0c5 Bugfix: Retargeting now works when user rig bones are not connected to their parents. 2011-07-15 10:07:02 +00:00
Xiao Xiangquan
fa46278e34 merge from trunk 38379 2011-07-14 17:29:53 +00:00
b3714ec8ed Bugfix: Baking mocap constraints now works for user created IK bones 2011-07-14 13:26:23 +00:00
f94c9d5d61 Fix python error in image sampling panel drawing when
there is no texture slot available.
2011-07-13 18:07:30 +00:00
74536efa91 Fix #26704: activating a texture node inside material nodes did not show that
texture in the texture properties.
2011-07-13 17:52:23 +00:00
Xiao Xiangquan
470a5017fb complete space outliner, space node, space nla, etc. 2011-07-13 14:41:12 +00:00
fa78d3271f Bugfix: DopeSheet + Graph Editors were referring to wrong operator for
their "Duplicate Keys" menu entry
2011-07-13 12:02:39 +00:00
b0ffa7fc58 patch [#27950] Patch to add the ability to generate random points on mesh faces
from Andrew Hale (trumanblending)
2011-07-13 07:50:21 +00:00
9a808e7b8c Lots of incomplete changes:
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either.

Select all was added too, but to the Q key until I look into overriding A's select all bones.

The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon.

There will definitely be an update tomorrow to fix the problems with all or most of the issues.
2011-07-12 19:06:06 +00:00
b724c7f27e Add delete with reconnect feature.
this will reconnect nodes as if the deleted node is muted.
Operation is added to the space_node node menu and to the keymap as CTRL-X

to test this just add some nodes to the space_node
select one or multiple nodes and press CTRL-X

It should reconnect the nodes as they were muted

limitations:
1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole
2. mute only supports Value, Vector and Color data types, so does this feature
3. not usable for nodes where input and output does not match (like colorToBW)

Where reconnect could not be preformed the links will be removed from the model.

Undo works with this delete with reconnect.
2011-07-12 18:59:54 +00:00
d9cf985730 Merging trunk up to r38329. 2011-07-12 13:09:22 +00:00
dbc9e36f72 make python3.3 compatible, __class__ is no longer in the class methods namespace. 2011-07-11 05:50:49 +00:00
301e5b4ea0 fix for various python bugs and remove unused var. 2011-07-10 17:26:15 +00:00
4b80e1aba2 Merge with trunk r38281 2011-07-10 16:18:48 +00:00
b62a956cc8 cleanup for python scripts - unused vars and imports 2011-07-10 12:51:37 +00:00
c749a42a8e Some optimizations and coding style improvements across the retargeting and constraint scripts 2011-07-09 21:52:25 +00:00
2420439773 Merge with trunk r38225 2011-07-08 11:16:13 +00:00
f8f1cbd17f Dynamic Paint:
* Canvas and brush can be now enabled simultaneously. This way it's possible for two canvases to interact.
* Added basic anti-aliasing support for vertex surfaces.
* 3D-view color preview now works even when there's subsurf modifier after Dynamic Paint in modifier stack.
* Added a new brush option to use proximity from object center.
* Default surface frame range now use scene's start and end values.
* Improved ray checks for volume brushes.
* Added new "non-closed" option for volume brushes. This way it's possible to use planar meshes as "volume" brushes with predefined ray direction.
* New carrot branch splash image by CGEffex.
* Improved brush affection code.
* Lots of smaller improvements.
* Fixed: Weight paint didn't work with particles.
* Fixed: Point cache didn't work for non-wave surfaces anymore since last commit.
2011-07-08 11:03:37 +00:00
Xiao Xiangquan
b4c02ee722 finish user preference dlg's input handles 2011-07-08 04:32:45 +00:00
357afe06bc fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python Exception. But use a different fix. 2011-07-08 03:07:51 +00:00
46f938e70b Added baking/unbaking functionality to constraint system. Retargeting now adds/manages 2 new NLA Tracks as planned. Modified bl_operatores/nla.py slightly to use it instead of creating my own bake function (now supports baking to a specific action, vs always creating a new one), but this does not break using the function in the old way. 2011-07-07 20:46:35 +00:00
4f8b9a4033 Removed code I no longer needed for multi-paint's newer system.
Added comments to the more complex functions.
2011-07-07 17:59:15 +00:00
5817f1347c Remove unnecessary line from previous commit which slipped through 2011-07-07 04:47:47 +00:00
cff7c61ddb Patch [#23682] Add sort+move to bone group list in panel
Thanks  Torsten Rupp (rupp)   for the patch!

This patch adds the abilities to sort the bone group list in the
properties panel and to move bone groups up/down in the list (similar
like for vertex groups)
2011-07-07 04:31:53 +00:00
eb6ac55e93 pep8 compliance for python scripts 2011-07-06 14:20:38 +00:00
2367220108 Changed creation of original location targets to be created only if needed for IK (i.e. user's decision) 2011-07-06 14:19:54 +00:00
7858d9348e Merged 37865-38124 2011-07-06 13:49:47 +00:00
120e5a3417 Cosmetic changes to UI. Also, added option to mark which bones should be planted when calculation new root translation (i.e. which bones are feet) 2011-07-06 13:31:13 +00:00
ebbcae36b3 Coding style and cosmetic changes to mocap constraints module 2011-07-06 13:29:31 +00:00
89d7b9a0a6 Added a small useful operator: Fix Armature Rotate. It fixes the common issue with mocap files that sometimes are rotated around the wrong axis 2011-07-06 13:27:40 +00:00
3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
887fd19894 Added access to denoising and new constraints functionality to UI script 2011-07-05 10:57:29 +00:00
04c03db6af Added One-Sided distance constraint. Also fixed some bugs and syntax in constraint and retarget scripts 2011-07-05 10:56:34 +00:00
90e8b83b45 Added denoising function. Uses a type of median filter to smooth out spikes, typical of sensor noise in motion capture data 2011-07-05 10:55:35 +00:00
c4491f558b Current situation
A mesh can consist out of multiple material. Take a character with clothing's. the skin can be a different material as the different clothing's. During compositing it is a common use-case to only do a part of the composit on only a specific material. Currently this can not be done.

In blender movies this feature is known to be implemented, but until now it never got integrated into trunk.
Proposal

With material index the Blender internal renderer will be capable of creating a buffer containing the material indexes of the first pixel-hit. This will be implemented in the same manner as the object index.

In the compositor the ID Mask node can be used to extract the information out of the Render pass.
Impact
User interface

On the properties-space the next changes will be done

    Scene⇒Render layer⇒Passes⇒Material index will be added
    Material⇒Options⇒Pass index will be added

DNA

    Material struct will get an new field called “index”. this will be a short-type.
    Material struct the field pad will be removed.
    A new Render-layer pass will be added (bit 1«18)

RNA

    Material RNA is updated (based on “pass index” from object)
    Render layer RNA is updated (based on IndexOB)

Blender internal renderer

The Blender internal renderer will process the render pass as a copy of the Object index.
Blender compositor

The render layer input will get a new output socket called “IndexMA”
Usage

An example on how to use material index can be found at:

https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/compositing/composite_materialindex.blend

This is also example of a commit message longer than the commit itself :)
2011-07-04 18:14:41 +00:00
a552d8e610 Finished Freeze constraint, and target space option for Freeze and Point constraints. 2011-07-04 11:35:29 +00:00
e358064704 Added smoothing variables to constraint creation, and now Active checkbox is functional.Also initial work was done on the freeze constraint. 2011-07-03 21:25:54 +00:00
775ab37ad5 Fixed some issues with stride bone and original empty creation and parenting. Now there is no longer a constraint cycle issue when using IK constraints 2011-07-03 21:23:41 +00:00
901f24716b Dynamic Paint:
* Some ui and rna tweaking.
* Effects ui panel is no longer visible for non-paint surfaces.
2011-07-03 14:01:57 +00:00
4c3140004a Fixed a bug introduced in the last commit to address the issue
of cap shaders.
2011-07-03 07:48:19 +00:00
abb21a4da0 fix for python error when pinning a non mesh object in mesh editmode. 2011-07-03 07:21:33 +00:00
22bb09d018 fix for error when moving module, broke fracture tools and select internal face operator. 2011-07-03 04:28:41 +00:00