Commit Graph

6797 Commits

Author SHA1 Message Date
Campbell Barton 5c604e5524 remove recently added rna function uilayout.prop_search_self() and instead allow collections to be coerced into rna structs when they define a type.
eg:
 row.prop_search_self(scene, "active", "keying_sets", text="")
...becomes
 row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="")

This is more flexible since it works for other UI functions too.
2010-08-24 03:02:27 +00:00
Campbell Barton 48e34b9956 - pythons 'del somevalue.attr' could crash when used with the rna api (reported by Luca)
eg:
    bpy.context.StringProperty(attr='myprop'); del bpy.context.myprop

- made rna StringProperty/PointerProperty & similar into class methods.

- file selector hide option was inverted
2010-08-24 02:12:09 +00:00
Campbell Barton f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
Tamito Kajiyama ec9b6354da Fix for the RNA renaming in revision 31496. The problem was that
the Freestyle toggle button had disappeared from the Post Processing
tab in the Render buttons.
2010-08-23 13:50:09 +00:00
Campbell Barton b844792bd5 rename UI function
layout.prop_object() --> prop_search().

The internal name is uiItemPointerR, in python this can translate into into an Object, however this is misleading.
It can be confused with a blender Object and uiItemPointerR can also be used for strings.
2010-08-23 05:47:45 +00:00
Campbell Barton 11228cb403 rna: move metaball.active_element to metaball.elements.active
added rna funcs...
  elem = metaball.elements.new()
  metaball.elements.remove(elem)
2010-08-23 00:57:19 +00:00
Campbell Barton a60f79daf7 - rna py-api bug fix, a NULL item in a collection was raising an error
eg: mesh.materials[0] 
 ... when this was an empty slot.

- game world mist panel wasnt updated for rna renaming.
2010-08-22 17:23:08 +00:00
Campbell Barton 0267f6a0a3 patch [#23449] RNA renaming bugs
from Jacob F (raccoon)
2010-08-22 16:33:26 +00:00
Campbell Barton 96429a4792 fix for error rna naming 2010-08-22 12:59:13 +00:00
Brecht Van Lommel de35361b11 Fix python errors in particles render panel and rigid body joint constraint. 2010-08-22 09:18:26 +00:00
Campbell Barton 4ca9a7e9c1 - bugfix [#23407] vertex painting on a mesh with no face segfaults
- removed animsys update values that dont need animating.
2010-08-22 06:31:26 +00:00
Campbell Barton c2036fda5d fix for changes in recent renaming 2010-08-22 05:45:04 +00:00
Martin Poirier 7f1a08d432 netrender:
terminate can fail if process finished after the call to poll, just pass on error then.
2010-08-21 17:07:19 +00:00
Tamito Kajiyama bdd23c1a58 Merged changes in the trunk up to revision 31499. 2010-08-21 17:05:07 +00:00
Tamito Kajiyama 32302db13c More RNA renaming. 2010-08-21 16:26:28 +00:00
Campbell Barton e242f66ae6 bugfix for recent renaming [#23400] Unable to import *.3ds/*.obj files with textures 2010-08-21 08:38:29 +00:00
Campbell Barton 87eaf57593 fix for errors in constraints and modifiers made when rna renaming. 2010-08-21 07:15:11 +00:00
Campbell Barton 5c3d2b13b8 rna name which wasnt set to change but should have been: eff_group -> effector_group 2010-08-21 06:40:46 +00:00
Campbell Barton 93ffe7d7f1 rna renaming (manual edits) 2010-08-21 04:51:00 +00:00
Campbell Barton c8c2393310 rna naming error in recent commits 2010-08-20 22:00:23 +00:00
Brecht Van Lommel 0db0b14a52 Fix #23384: python errors in input tab in user preferences. 2010-08-20 10:02:21 +00:00
Campbell Barton 6da7684ca6 fixed [#23400] Unable to import *.3ds/*.obj files with textures
changed some rna names to be more consistant
- use_texture -> use_image, since it sets if 'image' is used.
- use_map_color_diff -> use_map_color_diffuse since diffuse is used elsewhere in the same type.
2010-08-20 08:11:26 +00:00
Campbell Barton 4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
Campbell Barton 097a6ca926 rna remaining that negates values 2010-08-20 02:08:43 +00:00
Campbell Barton bea1c4fb13 misc rna renaming. 2010-08-19 17:46:00 +00:00
Campbell Barton fedde2f8e3 rna rename Spline/Curve/Text3D 2010-08-19 17:31:10 +00:00
Campbell Barton 7c98860a0d rna renaming FModifier & GameObjectSettings 2010-08-19 17:10:43 +00:00
Campbell Barton eee445590a rna naming mainly forBoids 2010-08-19 15:49:30 +00:00
Campbell Barton 8e388a8f49 fixes for recent renaming 2010-08-19 14:43:52 +00:00
Campbell Barton 486b3cd2f5 more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
Campbell Barton 46e25e7c77 bugfix [#23384] Items disappear after expanding key config items
using dir() on operator properties isnt good practice, better use properties.keys() or properties.items()
2010-08-19 11:32:48 +00:00
Campbell Barton 736edd547b fix for error in recent renaming 2010-08-19 11:04:46 +00:00
Campbell Barton b00c0526c7 missed this with recent renaming 2010-08-19 10:54:41 +00:00
Campbell Barton 4e3390437e - Properties from base classes are now registered too, this allows class mix-in's to define properties.
An example of how this is useful - an importer mixin could define the filepath properties and a generic invoke function which can run the subclasses exec for each selected file.

- Panels and Menus now skip the property check when registering.

- renamed _idproperties_ to _idprops_ in function names, function names were getting very long.
2010-08-19 10:16:30 +00:00
Campbell Barton 5e53012558 utility function for updating animation system values when RNA changes.
- any numnber of attributes are supported for renaming, eg: modifiers["Foo.Bar"].prop.bar
- the path is resolved in blender so each attribute is type checked against the naming list.
- inherited properties are supported by recursively checking parent classes names aganst the name list.
- fcurves and drivers are currently supported.
2010-08-18 18:00:52 +00:00
Tamito Kajiyama eeb08593ce Merged changes in the trunk up to revision 31442. 2010-08-18 14:10:28 +00:00
Tamito Kajiyama 54d4f34e76 RNA renaming according to the changes in trunk revision 31435. 2010-08-18 14:03:11 +00:00
Tamito Kajiyama 4fae911383 Merged changes in the trunk up to revision 31440. 2010-08-18 13:16:34 +00:00
Campbell Barton cdd62d6150 missed renaming this 2010-08-18 13:02:59 +00:00
Campbell Barton 399dda68d8 fix errors with recent commits. 2010-08-18 10:42:00 +00:00
Campbell Barton c04199b3a1 rna naming mainly for Scene/IK/KeyingSet's 2010-08-18 08:58:37 +00:00
Campbell Barton 55ed0f0507 more rna renaming. 2010-08-18 08:26:18 +00:00
Campbell Barton 513a907730 rna rename Bone and Text changes 2010-08-18 07:45:32 +00:00
Campbell Barton 7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
Campbell Barton 54e6ea70c0 rna renaming for Render* structs 2010-08-18 04:10:23 +00:00
Campbell Barton 64347d81c4 rna renaming for 'Brush' struct 2010-08-18 03:56:14 +00:00
Campbell Barton 9784a1169d rna naming: verts -> vertices 2010-08-18 03:42:26 +00:00
Campbell Barton f32a35fd9d apply rna naming for ToolSettings 2010-08-18 03:24:52 +00:00
Campbell Barton 3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
Campbell Barton b278279c95 document rna functions that have the no_self flag set as classmethods 2010-08-17 14:32:14 +00:00