Commit Graph

6797 Commits

Author SHA1 Message Date
7a31417f50 apply UserPrefs and Theme rna naming changes. 2010-08-17 13:14:41 +00:00
7394e1a312 * Put "Custom Properties" panel to bottom in particle buttons as well. 2010-08-17 09:05:44 +00:00
2e2592127e 2.5 Texture Panels:
* Removed "Plugin" Texture Type from the Interface as it is not implemented in 2.5 atm.
2010-08-17 08:56:47 +00:00
b9d99b9c5b apply all rna naming changes for rna_space.c 2010-08-17 07:49:53 +00:00
92478de0eb Merged changes in the trunk up to revision 31403. 2010-08-17 07:10:03 +00:00
5f7045f7af - rna_info.py now outputs array length with types eg. float[16].
- corrected rna property name Controller.states -> state (pointed out by Dalai).
- rna_cleaner_merge script now only merges comment and new name.
2010-08-17 02:42:30 +00:00
5f525bd723 speedup and cleanup of OBJ exporter 2010-08-15 15:04:51 +00:00
bd7cfbc3cc netrender fixes:
slave use output log option correctly
use os.path.join more consistently (reported by Dalai Felinto)
unify frame range (was 4 digits on master, 6 elsewhere, now 6 everywhere).
Fix occasional broken pipe between master and slave (didn't affect result, just polluted log).
2010-08-14 16:30:41 +00:00
04f619d8af - PyLineSpit() - used to print the filename and line number for internal errors now works when executing class functions in a module.
- replaced PySys_GetObject("modules") with PyImport_GetModuleDict()
- use defaults for keymap import/export rather then setting the same value every time from the UI scripts.
2010-08-14 05:33:20 +00:00
ae6a632534 fix for error in world buttons when the world was None 2010-08-13 22:35:13 +00:00
79487cca47 bugfix [#21807] Import Key Configuration problems 2010-08-13 18:48:33 +00:00
ed36b00e36 Fix #23297: python error caused empty brush panel in the image editor. 2010-08-13 17:13:07 +00:00
32792a58e3 bugfix [#22037] OBJ exporter produce wrong UV 2010-08-13 16:59:11 +00:00
8e6c654294 [#22884] slow import wavefont/.obj file
- dont run mesh update functions on zero user meshes (a bit of a cheap trick but works well), made in last commit by mistake.
- dont do a scenegraph update on linking an object, run scene.update() after linking objects.
- remove split material option since we have enough slots.
2010-08-13 15:07:57 +00:00
f662c0de05 exporters now set the filepath in the invoke() method rather then the menu drawing function. 2010-08-13 06:45:33 +00:00
e50ef6da2d bugfix [#22974] OBJ import arrives without texture 2010-08-13 03:17:10 +00:00
76e1773548 2.5 User Interface / UI Scripts
* Fixed some panel ordering after recent register changes.
* Placed "Custom Props" to the bottom again, where possible

This fixes [#23171] Material context is messed up.
2010-08-12 19:36:10 +00:00
dc3ddd518b Fix #23269: inconsistent naming of recalculate roll in menus compared to
operator popup menu.
2010-08-12 16:15:50 +00:00
1a875f915d Merged changes in the trunk up to revision 31284. 2010-08-12 13:41:59 +00:00
702ce76cd2 bugfix [#23227] .obj import with UV produces broken UV map in 2.53.0 (r30593)
eekadoodle face order fix was only being checked for quads, not tri's.
2010-08-12 11:33:07 +00:00
ffd65f49da [#23275] .3DS import script fails on some models.
- fixed reading meshes without faces.

also changed...
- read verts/faces/uvs in one struct.unpack(), should be a bit faster.
- removed mesh/material splitting, very confusing/slow code and not needed since the 16 material limit was removed.
- load image paths with bpy.path.resolve_ncase() since many 3ds's files has case mismatch with file names (applies to OBJ too).
2010-08-12 02:24:12 +00:00
556b615cf8 mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically.
mathutils.RotationMatrix -> mathutils.Matrix.Rotation
 mathutils.ScaleMatrix -> mathutils.Matrix.Scale
 mathutils.ShearMatrix -> mathutils.Matrix.Shear
 mathutils.TranslationMatrix -> mathutils.Matrix.Translation
 mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
2010-08-11 16:40:36 +00:00
ab8ccaa709 python declarative UI
- remove XML testing feature
- add 2 modules: bpyml - generic, bpyml_ui - blender spesific. nothing uses these now.

==bpyml_ui module==
defines BPyML_BaseUI and its draw() function which uses the bpyml member of the class instance self.draw_data & self.draw_header_data.

This way declarative ui is opt-in and easy to use by using BPyML_BaseUI as a mix-in class.

==bpyml module==

This module translates a python like XML representation into XML
or simple python blender/ui function calls.

    sometag(arg=10) [
        another(),
        another(key="value")
    ]

# converts into ...

    <sometag arg="10">
        <another/>
        <another key="value" />
    </sometag>
2010-08-11 15:11:30 +00:00
d739a1788d small edits to text editor from writing a python editor extension.
- rename TextLine.line -> body, ConsoleLine.line -> body
- minor speedups when setting the body text, also re-allocate console lines if they are < half the length.
- added option to highlight current line in the text editor.
2010-08-11 05:21:43 +00:00
95aa8cfa4a Update address in license block. 2010-08-10 21:22:26 +00:00
7c0216c7a0 minor adjustments to python scripts to make them easier to run outside of blender. 2010-08-10 18:21:33 +00:00
41531e4fb6 include rna parent class names in renaming list 2010-08-10 06:27:29 +00:00
0d9898ac73 rewrite poll methods using a base class implementation instead of a global function (now that this is possible because of it being a class method) 2010-08-10 02:58:32 +00:00
dd75ec4907 Merged changes in the trunk up to revision 31190. 2010-08-09 11:32:55 +00:00
acfead3d15 OBJ Export:
* Removed duplicate use_animation variable, sorry!
* Added some descriptions.
2010-08-09 10:52:20 +00:00
8600f5f29a OBJ Export:
* Script was broken, fixed.
* Started some code cleanup, mainly variable names.
* Tabs > Spaces
2010-08-09 10:35:03 +00:00
c026b8066d fix from recent poll() edits. 2010-08-09 08:18:49 +00:00
a6f13f9d7b poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases.
now rna functions that dont have a 'self' are automatically assumed '@classmethods'.

de-duplicated poll functions and made some minor tweaks too.
2010-08-09 01:37:09 +00:00
1bda960348 [#23228] Play rendered animation is not working
own recent commit missed renaming expand -> abspath
2010-08-08 22:49:46 +00:00
015c23b86d display addons sorted by category then name (remove old commented code which loaded the modules for real) 2010-08-08 13:45:16 +00:00
057aac553b Experemental XML UI, define panels/menus/headers which load at startup like python scripts.
- 2 panels implimented in properties_render_test.xml (Render Dimensions and Stamp)
- only enabled in debug mode.
- poll() functions are not supported yet.
- as stated above experemental, we'll see if this is at all useful, remove if not.
- XML could be replaced with JSON or YAML.
2010-08-07 16:21:15 +00:00
9f0232766c netrender: fix poll methods 2010-08-06 22:24:33 +00:00
89d30de7e3 Fix missing texture face panel. 2010-08-06 17:04:31 +00:00
55676442db reverted r31104 with recent commit. 2010-08-06 15:36:38 +00:00
acca04bf33 remove narrow ui feature
- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
2010-08-06 15:17:44 +00:00
17bd603cbc == Area lamp UI ==
Fixes [#23152] Area light with noshadow is affected by rayshadow sampling setup (Kino Bug Reporting Sprint)
https://projects.blender.org/tracker/index.php?func=detail&aid=23152&group_id=9&atid=498

This moves the samples field so that it is visible in area lamps when noshadow is clicked, because acording to Brecht: "area lights also use the 
samples for sampling the form factor, but they are in the shadow panel, probably for area lights that button should be moved"

Also modified the sampling buttons so that only those depending on the sampling method are below the sampling method selector, while the general 
ones come first so it's immediate to see which ones are depending on the sampling method.

Also, formatted so that options for constant jitter appear below that button, so it's faster to setup.
Same for QMC which has the threshold field just below the QMC selector, and not wide as the column.

This still uses "if wide_ui else", in IRC there has been discussion about removing it but this will be done but who is in charge of it at due 
time.
2010-08-06 14:36:39 +00:00
048d3dc587 fix for missing import 2010-08-06 13:06:13 +00:00
14fe11bd81 bugfix [#19525] Curve modifier moves mesh geometry first
more of a request then a bug but shows up a strange limitation with curve deform modifier,
The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it).

Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled.
Double checked this gives useful results with stretch on/off and negative axis.
2010-08-06 08:27:07 +00:00
267a7b76e8 adding back pep8 tag removed r31089.
I use this as a tag that the script SHOULD be pep8 compliant, warnings the pep8 checkers give can be fixed later, without this I dont get any warnings.
2010-08-06 03:11:19 +00:00
1aecb15c74 SVN maintenance. 2010-08-06 02:26:23 +00:00
30d180ff0d bugfix [#23194] export UVs miss the extension file
also made all other exporters do this.

Made some internal changes.
- moved path functions from bpy.utils to bpy.path (similar to os.path)
- added functions...
  bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set.
  bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files.
2010-08-06 01:40:54 +00:00
4f71435bbf some fixes for the poll() function from last commit.
Martin: forgot to mention, had to remove the use of super() in poll functions for netrender. commented with FIXME.
2010-08-05 21:58:57 +00:00
163f6055d2 bugfix [#23182] Using self.report() inside poll() gives crash
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.


    def poll(self, context): ...

is now...

    @staticmethod
    def poll(context): ...

Pythons way of doing static methods is a bit odd but cant be helped :|

This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-05 16:05:30 +00:00
Nick Samarin
f09cd6974e synched with trunk at revision 31065 2010-08-05 13:54:56 +00:00
25f1741517 Fix sculpt 3d view menu showing in two columns. 2010-08-04 15:59:15 +00:00