Commit Graph

7971 Commits

Author SHA1 Message Date
f9fa705cd3 * Added support for python scripts to register themselves
in the UV/Image editor 'UVs' menu

Script authors can use:
Group: 'UV'
 in the headers of their scripts to let them appear in
 this menu.

* Updated the UV Face Layout script to reside in the UVs
 menu, rather than the (incorrect) File->Export menu.
2004-05-25 06:08:49 +00:00
f92ff8f25f UV_Export script update. Typo fix and add tga extension automaticly. 2004-05-20 01:18:13 +00:00
3d3b101541 Added the basic installation notes for each OS.
People might want to check it. :)
2004-05-13 15:02:01 +00:00
714e8e755d Version 2.33a 2004-05-11 21:49:46 +00:00
Hans Lambermont
b2d1b7cf89 - add 'tar file changed while reading' remark and a commented workaround 2004-05-03 08:12:40 +00:00
ab4bf7f864 And another error in creating 'release' for MacOS 2004-04-29 19:41:40 +00:00
dd539a8e63 Changed copying README to copying blender.html instead
Only affects "make release"
2004-04-29 18:25:27 +00:00
7134022e53 2.33 now, for release building 2004-04-29 17:10:35 +00:00
7437b23ada Added python license to txt directory for binary releases. 2004-04-29 16:39:39 +00:00
3102c0dad9 Added (very nice!) new blender.html written by Willian. This will replace
the short README file. The blender.html doc is meant to give new users
quick hints how to survive with Blender.
2004-04-29 10:49:00 +00:00
e5e4c0fc4f - more binary file patching 2004-04-24 18:38:04 +00:00
255cd235a3 - Returned multi-user support on Win2k/XP.
Now uses 'Application Data/Blender Foundation/Blender' instead of old
  "Not A Number" dir.

- Updated windows installer to make this change transparent for the
  users. It copies /.blender to the new location and displays a short
  message to advise them of the change
  (http://homepages.nildram.co.uk/~aphex/installer_msg.jpg).

- Installer also includes fix for opening blend files from explorer (patch provided by Valentin Ungureanu (vung) - thanks!)

Note to CVS users on Win2k/XP:  Although blender will continue to work
without changes, you should ideally copy the /.blender dir to
<app data>/Blender Foundation/Blender for the sake of correctness :)
2004-04-20 19:12:48 +00:00
bce1190874 New icons for the sticky / face select state in the UV editor / Image Window.
The png file containing the icons, 'blenderbuttons', was updated to contain
these new icons. It now also contains the icons from the 2.30 ui makeover.
The file had not been updated since then.
2004-04-05 12:42:23 +00:00
ea82f6e461 - added new translation files pt_br & zh_cn, and the new python scripts
to win installer script.

(Note to self: see if there is a way to automate this with some sed or
awk magic...)
2004-02-01 15:42:14 +00:00
f5e85cc538 - version upped to 2.32
(warn: still waiting for splash!)
2004-01-31 13:00:31 +00:00
675f25000c License update for uv_export 2004-01-30 11:56:32 +00:00
8fbed941bc - Last minute script addition (blame / thank Theeth :) -- Theeth's UV Face export script.
- tiny harmless change in module Blender.Material's *doc*.

Aphex: tested your fix for windows (thank you -- and Bill Baxter for reporting):
  It doesn't break anything here (linux).  So probably no need for #ifdef's.
2004-01-30 04:27:28 +00:00
d8babc260d Added #include <stdio.h>
to get rid of a warning about undefined printf
I know stupid but hey might as well make it do the right thing.

Kent
2004-01-28 19:25:32 +00:00
bdc624452b BPython:
-- fixing a last minute bug: scripts w/o guis that called the file selector were
   not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)

Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
   Only tested on linux.
2004-01-28 19:16:50 +00:00
aad9662e29 Fixed a couple of explicit references to .blender made them $(CONFDIR)
instead.  Also moved the creation of $(CONFDIR) up so that it
gets created before dumping files into it.  There is still one
extra reference to .blender for osX but I wasn't sure what was going on
so I left it.  It really should be "fixed" though.

Kent
2004-01-28 11:51:13 +00:00
9f170d9f75 - updated "make release" for windows to include new python files.
- updated win32 installer script.
2004-01-27 22:13:41 +00:00
33dd2f5e0d BPython:
- as proposed by Ton, default dir for menu enabled scripts is:
userhome/.blender/scripts if available or (using bprogname -- argv[0]),
blenderInstallationDir/.blender/scripts/ otherwise.
- moved a piece of code from BPY_interface.c to BPY_menus.c to get rid
of a linkage warning reported by J. Walton
-- added the first scripts to release/scripts:

We need time to get more scripts there, but the situation should improve
consistently from now on.  Adding three export scripts: cal3d, directX, ac3d.
And one import: ac3d.
2004-01-27 03:34:16 +00:00
Chris Want
57be09f6e2 Modified 'make release' as recommended by J. Walton (removed some @'s) 2004-01-25 23:59:22 +00:00
Chris Want
350310f65a Fix for irix 'make release' 2004-01-25 20:59:06 +00:00
Chris Want
82f8155c3c Fixed a typo in the 'make release' stuff 2004-01-25 18:37:56 +00:00
Chris Want
83cfab301b A few 'make release' related modifications:
* the compiled plugins get moved to .blender/plugins in the
  release tarball (the include and C files remain where they
  were). Please test.

* if they exist, the directories release/scripts and release/bpydata
  get copied to .blender/scripts and .blender/bpydata respectively.
2004-01-25 18:31:05 +00:00
7a916e3c22 - upped version to 2.31a 2003-12-02 14:30:58 +00:00
97d507064e - upped VERSION file :) 2003-11-26 22:29:33 +00:00
9bcf2dcd1c Douglas Bischoff's Fix for Plugins on OSX.
Kent
2003-11-25 20:10:06 +00:00
f838b38a37 - release code upped to 2.30 as well 2003-10-29 21:03:55 +00:00
d7d412e814 - version number 2.29 for this testing period! 2003-10-04 21:47:25 +00:00
b0d097cc72 - version upped to 'c' 2003-09-23 21:58:20 +00:00
6ef8d0a0ee release number is 2.28a 2003-08-12 17:43:50 +00:00
bde4d40f8b - added sdl.dll to the release makefiles for windows 2003-07-23 18:06:10 +00:00
00ef5ad616 Updated win self-installer script. Still uses the 16-color icon images (sorry broken!) :) 2003-07-23 17:59:27 +00:00
b83fb8c87c - updated release release number. :) 2003-07-22 20:50:14 +00:00
ed928b5cca OSX app name now is Blender with a capital Bee! 2003-05-28 15:02:09 +00:00
a97264fffd - Copy the font and .Blanguages into the end result 2003-05-14 20:25:40 +00:00
6d00de3798 updated release makefiles and self installer script for windows 2003-05-14 18:36:48 +00:00
Chris Want
05245ef6f1 Irix doesn't like 'cp -a' for recursive copying 2003-05-14 13:47:36 +00:00
ee8693d6bf don't copy the .blender dir to $DISTDIR on OS X, as it's contents is
already in the application bundle
2003-05-13 11:29:25 +00:00
b210d7de47 Copy the .blender directory into DESTDIR for bundling up with release. 2003-05-13 10:08:43 +00:00
8bd26c12d5 - release now is called 2.27 2003-05-10 10:37:43 +00:00
2258e14eb5 - new Blender Installer Icon (thanks Matt)
It's a pity nsis only uses the 32x32x16 bit version of this icon ;-(
2003-05-08 19:29:09 +00:00
Chris Want
cb2d8c7225 A fix to the release Makefile so that strip happens *after* copy.
Please test!
2003-05-07 14:47:49 +00:00
3b14d730d9 Updated the scatter program to fix some warnings.
Modified the Makefile's call to strip so it leaves symbols for
plugins...

Kent
2003-05-02 20:52:58 +00:00
19320c020c The stuff in release/plugins/include was duplcated in
source/blender/blenpluginapi  So I removed the stuff in the release dir
after merging changes and updated the Makefile.

Kent
2003-05-01 16:34:14 +00:00
7afc3de93f Matt Ebb's new installer icon (hopefully wincvs does it right this time) 2003-05-01 13:02:04 +00:00
abd2a37f8a Moved the compiling plugins to after the binary is copied over.
(macosX needs the binary to link against for the plugins)

Also updated the plugins/Makefile to use
$(MAKE) -C dir
	instead of
cd dir; make

Kent
2003-04-30 17:18:34 +00:00
763da870b6 The first two files enables building of plugins under macosx.
The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...

I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.

Kent
2003-02-21 15:37:55 +00:00