Commit Graph

11497 Commits

Author SHA1 Message Date
Campbell Barton 6f2f80887b GHash: use bool for comparison (simplify compare) 2014-09-25 06:16:37 +10:00
Campbell Barton 6dae643450 Correct for change in recent commit 2014-09-24 20:46:27 +10:00
Campbell Barton d0bd474375 Custom Data API: redundant pointer-to-pointer arg 2014-09-24 18:50:29 +10:00
Campbell Barton 059e0dafb4 Cleanup: const correctness for BLI_sortlist 2014-09-24 14:55:02 +10:00
Campbell Barton 31833d2dc8 Cleanup: use const for read-only arrays 2014-09-24 14:55:02 +10:00
Campbell Barton 3a40aed3d5 Cleanup: use float versions of functions when in/output are floats 2014-09-24 14:55:02 +10:00
Campbell Barton e7f495d8a0 Cleanup: bool 2014-09-24 14:55:01 +10:00
Campbell Barton 7ae60703a2 Version Bump: Entering 2.72 rc state 2014-09-24 02:18:15 +10:00
Campbell Barton c9a7789bcf Corrent recent commit: off by one error 2014-09-22 13:23:42 +10:00
Campbell Barton 1004a7db97 Correct MAX_LIBARRAY define, assert when its wrong 2014-09-22 12:04:14 +10:00
Antonis Ryakiotakis 070ce416b9 One last tweak to palette deletion code. It would correct active color
only when deleting the last color.
2014-09-18 13:03:02 +02:00
Antonis Ryakiotakis b247e19ff1 Palettes
* Remove some duplication in deletion code
* Fix crash when restoring file from last saved state.
2014-09-18 12:07:17 +02:00
Antonis Ryakiotakis e6271d2367 Palettes:
Avoid having an invalid active index if user deletes a color.

Also attempt to set active color on clicking (Not working yet but fix
coming soon)
2014-09-18 11:16:31 +02:00
Campbell Barton 3c28eecb6e Fix T41862: Autosmooth & multi-material glitch 2014-09-18 14:55:33 +10:00
Campbell Barton 96ac3c2f7d Text Editor: reload missed adding new-line
Logic for load/reload was duplicated, Fix T28087 missed reload.

De-duplicate, also replace stat -> BLI_stat
2014-09-17 19:32:52 +10:00
Campbell Barton ece902ed9b Correct invalid sizeof in memset use 2014-09-14 18:50:59 +10:00
Campbell Barton 58305c9403 Sculpt: check mask is present before reading 2014-09-14 17:46:48 +10:00
Antonis Ryakiotakis 72d6f254a9 Fix related to T41780, sequencer weirdness with alpha under effect
Fix alpha under equation according to porter-duff and user docs that
state that effect should invert he order of channels and reduce to alpha
over when factor is 1.0.

BTW, we don't really expose any factor here...lost feature from 2.49?
2014-09-11 20:16:12 +02:00
Sergey Sharybin d919218482 Tracking: Fix wrong behavior of refining with previous frame matching 2014-09-11 20:43:41 +06:00
Sergey Sharybin ed6942f9ad Fix wrong area of interest for movie undistortion 2014-09-11 19:33:01 +06:00
Campbell Barton 7aedfd654b Fix T41778: Crash on animate boids xith a goal
No need to copy/restore entire object struct (just to read location)
2014-09-11 12:49:46 +10:00
Campbell Barton 7d9760d962 Text3d: assert for <0 len text
also add operator to test blacklist
2014-09-10 23:12:11 +10:00
Campbell Barton 3ad9027648 Text3D: fixes to selection
- clamp selection on entering editmode (Python may have changed).
- BKE_vfont_select_get no longer succeeds with an empty selection
  this caused many operators to go ahead and operate on zero size array.
2014-09-10 23:00:24 +10:00
Campbell Barton 95db507eff Curve: Remove assert in BKE_curve_bevelList_make
Failed on any cyclic poly line.
2014-09-10 10:48:01 +10:00
Campbell Barton 03c889683a Cleanup: const correctness, no change to generated code. 2014-09-09 17:17:57 +10:00
Campbell Barton ae99764385 CMake: Add missing WITH_OPENIMAGEIO define 2014-09-09 01:44:41 +10:00
Bastien Montagne 9c19ad1f79 Fix T41703: Blender crashes trying to load character file.
Core of the issue is that pointcache handling in depsgraph were (re-) tagging
for update some objects on hidden layers, when all their dependencies remained
untag.

Since we do not want to update objects on hidden layers, take this data into account
when flushing pointcache.

Investigations and org patch by self, reviews, advices and final patch by sergey, many thanks! :)
2014-09-08 11:49:55 +02:00
Antonis Ryakiotakis a1578f08dc Metastrips: disallow making a metastrip with only one strip present. 2014-09-04 16:59:30 +02:00
Bastien Montagne 9c95fd0a98 Fix T41713: Lattice - Influence vertexgroup in curve modifier gets ignored
This was never implemented, actually... Was also the occasion to rework a bit
`curve_deform_verts()`, code there was sometimes needlessly complicated and slowish
(like getting weight from dm vertex per vertex, instead of whole array at once...).
2014-09-04 16:43:52 +02:00
Campbell Barton 5e3b63a22b Fix T41463: Mirror Modifier breaks Automatic-Weights in weight-paint mode
The problem was it used copied verts on the opposite side.
2014-09-04 17:53:10 +10:00
Campbell Barton 94f35ecf1b Fix setting Curve-handle type moving the wrong one
Issue noted in T35952, now if you convert a free handle to an aligned handle,
it will move the selected handle.
2014-09-04 16:14:02 +10:00
Campbell Barton 4987eb4dc9 Fix T35952: Switching a single handle to free would lock the others alignment 2014-09-04 15:43:21 +10:00
Antonis Ryakiotakis 728687c571 Texture painting:
Free draw objects instead of tagging object update and doing
recalculation of derived meshes. The reason is that if user deletes all
slots and tries to paint, the system will invalidate the cached in
projection painting derivedmesh. This will promptly crash. Invalidating
the draw objects only is also much cheaper.
2014-09-03 12:14:09 +02:00
Antonis Ryakiotakis 3733eb6340 Fix T41682.
Bring back shading in texture painting.

This works now but it uses 3 texture units instead of two. Most GPUs of
DirectX 8 (OpenGL 1.4 should cover that) functionality even should have
those, but some old GPUs might not work with that. In any case, I hope
we will be moving to OpenGL 2.1 requirement soon anyway where 4-8
texture units are usually the norm.
2014-09-02 15:57:38 +02:00
Campbell Barton a1c628e503 Fixes localview and view-local layers
- Drawing grease pencil fail without scene-lock.
- Converting to curve failed without scene-lock.
- Outliner drag into viewport failed with local-view.
2014-09-02 21:20:31 +10:00
Antonis Ryakiotakis 4f7caabe9d Fix T41665, stroke jittering used when setting the clone cursor 2014-09-01 21:11:48 +02:00
Campbell Barton e8f3fa99de Support more object types scene-scale (on creation)
- lamp
- camera
- font
- empty & effector

Also fix inconsistency with apply transform
(modified shape-keys for meshes but not curve/lattice)
2014-09-01 21:01:11 +10:00
Antonis Ryakiotakis ab6f4491ea T41650
Typo in material localization code.
2014-08-31 16:49:26 +02:00
Campbell Barton 1d9e69f146 Fix T41617: Color ramp crashes user preferences
Color ramps with no handles caused issues.
2014-08-29 16:56:19 +10:00
Campbell Barton 1dddad93c4 Fix Text editor home/end keys when theres a selection 2014-08-29 14:53:12 +10:00
Antonis Ryakiotakis f823ea1ac4 Solve another case of invalid indices. 2014-08-28 23:26:52 +02:00
Antonis Ryakiotakis d1c9101642 Fix some crash cases after last commit 2014-08-28 23:16:07 +02:00
Sergey Sharybin b583894592 Fix another part of the issue T41604
Missed that part of the report somehow, thought it's all about world..
2014-08-29 02:53:25 +06:00
Antonis Ryakiotakis cf3ce7322a Texture painting:
Include explicit control for texturing:

This commit introduces a painting mode option, available in
the slots panel. The default value "Material"  will create slots from the
blender material, same as just merged from the paint branch.

The new option "Image", will use an explicit image field that artists can use
to select the image to paint on. This will should allow painting regardless
of the renderer used or for use in modifiers.
2014-08-28 20:41:05 +02:00
Antonis Ryakiotakis 512b738352 Texture paint system:
* Add ability to choose blend type and enable/disable toggle for each
slot for blender internal.
2014-08-28 15:50:42 +02:00
Sergey Sharybin 3a200d66ae Fix T41604: Double updates of world and material texture settings
The issue was caused by the world localization setting the ID_WORLD
type update tag. Now using a function which doesn't pollute the library
and which doesn't set update flags.
2014-08-28 15:45:05 +06:00
Antonis Ryakiotakis 63b981bf9b Changing render engine now refreshes the texture paint display better.
Also avoid looping over all objects for texture paint checks when a
material changes, only check active object.
2014-08-27 19:15:41 +02:00
Antonis Ryakiotakis be585a2594 More fixes for renderer material detection 2014-08-27 18:52:17 +02:00
Antonis Ryakiotakis 57ccd29cae Only calculate texture paint slots from mtex if renderer is blender
internal.

This should eliminate some confusion when people use external render
engines.
2014-08-27 15:52:24 +02:00
Campbell Barton e71f2fc3ba Cleanup 2014-08-27 09:52:24 +10:00