Commit Graph

11497 Commits

Author SHA1 Message Date
e3ed13cbd4 Cleanup: Remove special code for Visual Studio 2008.
Goodbye VC2008, it has been a pleasure (more or less) :D SCons / CMake cleaenup will follow.
Differential Revision: https://developer.blender.org/D715
2014-08-07 13:52:15 +02:00
ea30641d90 Fix T41047: Text objects flipping 2014-08-07 09:14:54 +10:00
ea9d94cf28 Spelling 2014-08-06 05:41:14 +10:00
9855edcacf Fix T41328: Saving a copy changes lib paths 2014-08-06 02:48:37 +10:00
a3fac84c73 Cleanup: indentation 2014-08-05 13:36:35 +10:00
a90e49e40a Tweaks to macros 2014-08-04 11:43:10 +10:00
cc28e02a85 Cleanup: replace int cast with floorf when comparing time 2014-08-04 10:22:45 +10:00
7848bf00b8 Correct cu->pathlen treated as a float 2014-08-04 10:15:25 +10:00
9c3025cd26 Spelling 2014-08-02 16:53:52 +10:00
3c9e11df37 Cleanup: Move SpaceTransform helpers from BKE_shrinkwrap to BLI_math_matrix. 2014-08-01 16:31:06 +02:00
c11777b211 Cleanup: Move object_get_derived_final from BKE_shrinkwrap to BKE_DerivedMesh
Note this func needs some love, but this will be for later (should never have been in shrinkwrap code!).
2014-08-01 16:31:06 +02:00
7f32cf4605 Prevent macros hiding casts from const pointers 2014-08-01 22:03:03 +10:00
54472df750 Fix T41236: Rendered viewport doesn't update with material actions
The issue was caused by NLA evaluation without actions not setting
id's flag as updated (as that's happening when action writes data
to the ID datablock).

Added the same flag set for the NLA evaluation as what's happening
for actions.
2014-07-31 22:06:05 +06:00
da638d49e3 Style cleanup 2014-08-01 02:03:09 +10:00
eb016eb3ae Fix T41258: Crash when entering edit mode while viewport render is enabled
The issue was caused by the render engine loading edit mesh, which re-allocates
mesh array which might be referenced by other object's derived meshed.

Worst thing about this is that updating render engine happens from the end of
scene update function, after all the objects are updated and so. This is needed
so render engine gets the update objects which is correct.

The only proper way to solve the issue is to make it so viewport engine does not
leave objects in inconsistent state, meaning nobody will reference to freed data.

In order to reach this we do edit mesh loading before running objects update so
all the objects which uses that mesh will have proper references in the derived
mesh.

This also solves old creepyness which happened before when having single object
in edit mode. tweaking it will calculate derived mesh as a part of scene update,
then this derived mesh will be freed by edit mesh loading and viewport will be
creating derived mesh again.

Now render engine is expected to do nothing with meshes which are in edit mode,
but they still need to load edit data for non0meshes. It's not really easy to
do from the BKE level because needed functions are implemented in the editor.

Thanks Campbell for the review!

Differential Revision: https://developer.blender.org/D697
2014-07-31 20:25:11 +06:00
099038a6f9 BLI_path_utils: rename BLI_clean -> BLI_path_native_slash 2014-07-31 01:40:47 +10:00
4849583e24 BMesh: callback for bmbvh so caller can choose faces 2014-07-30 16:50:28 +10:00
3a4e8f8184 Bugfix T41240: Home key doesn't show everything on F-Curves
Own copy and paste typo in 73d157e meant that this was not in some cases,
the bounds calculated may be incorrect.
2014-07-30 18:16:09 +12:00
93d0a2c224 Warnings 2014-07-28 20:45:36 +10:00
ff37a1d7fc Fix T41221: 3d view rendered mode crashes on new scene 2014-07-28 16:32:36 +06:00
5bfbe64a21 Fix T40831: Shrink wrap modifier causes very high CPU usage when targeting meshes with shaped keys
Same issue as revious one -- need to start OMP threads only
when there's enough data to crunch.
2014-07-28 16:14:52 +06:00
115458b53e Fix T41193: 2.71 use 100% of CPU at sculpt
Issue wascaused by the famous OpenMP crap in MSVC2013,
so only way is to use openmp threading if number of BVH
nodes is high enough.

Made it 8 for now, which seems to work rather fine on my
laptop and adult dragon from sintel. But maybe it's to be
adjusted a bit more.
2014-07-28 15:47:32 +06:00
e15cdec2d4 New compositor node "Sun Beams"
This allows adding a "fake" sun beam effect, simulating crepuscular rays
from light being scattered in a medium like the atmosphere or deep water.
Such effects can be created also by renderers using volumetric lighting,
but the compositor feature is a lot cheaper and is independent from 3D
rendering. This makes it ideally suited for motion graphics.

The implementation uses am optimized accumulation method for gathering
color values along a line segment. The inner buffer loop uses fixed
offset increments to avoid unnecessary multiplications and avoids
variables by using compile-time specialization (see inline comments
for further details).
2014-07-26 12:59:29 +02:00
51120efbce Fix bug in validate mesh code (could use index out of range). 2014-07-25 18:44:32 +02:00
157fc43369 Implement option to parent object to undistorted position of 2D track 2014-07-24 21:01:19 +06:00
638bb78507 Fix T41160: Rendering duplifaces crashed blender (cycles) 2014-07-24 16:53:46 +06:00
af162658e1 Texture painting:
Add ability to select UV layer from the layer panel.
2014-07-23 20:06:41 +02:00
Dalai Felinto
e0d4047136 Bake-API: Test for cyclic node connection
If the active image node contributes to the final material shader
(meaning it's either directly or indirectly connected to an Output Node)
the user will receive an alert about circular dependency.

Similar to what we do for Blender internal the baking will still happen,
but the user will receive the alert which should prevent the image
saving to happen if the result was not intentional.

Core function to check for node output written by Lukas Toenne.

Reviewers: lukastoenne, campbellbarton

Differential Revision: https://developer.blender.org/D673
2014-07-23 11:46:13 -03:00
82f16f81fd Cleanup: BKE_scene_set_name mixed G.main & bmain arg 2014-07-23 20:30:55 +10:00
f88593df69 Fix for mixup in startup.blend data init when userprefs.blend was missing
Rename UI_init_userdef_factory to BLO_update_defaults_userpref_blend
This closely matches BLO_update_defaults_startup_blend so makes sense for them to be together.
2014-07-23 20:23:05 +10:00
65d135a040 Texture paint:
* paint slots from cycles only include texture image types
* tweaking with select mouse no longer confirms on release
2014-07-22 19:55:00 +02:00
6a2cefc061 Fix T40839: Object Font Text Rendering Bug
The issue was caused by the wrong objects order for
convertblender.c. Dependency graph totally missed
handling of this situation.

Fixed now, but it's not that pretty, don't try this
at home obviously. But consider this to be good enough
for the current dependency graph.

Details are in the build_dag_object().
2014-07-21 21:32:58 +06:00
256706ce7e Cleanup 2014-07-21 20:23:17 +10:00
f745564e4e GSOC 2013 paint
Yep, at last it's here!

There are a few minor issues remaining but development can go on in
master after discussion at blender institute.

For full list of features see:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting

Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
2014-07-21 12:02:05 +02:00
8489b94e07 Math Lib: rename mul_serie_m3 to mul_m3_series & reorder args
Importantly, reversed mul_serie_m3 argument order (so it matches the m4 function)
2014-07-21 18:57:35 +10:00
5f3fc624a5 Sequencer: Fix wrong blur result when one of the sizes is zero 2014-07-20 15:37:07 +06:00
5290c3a145 Early out from gaussian blur if both sizes are zero 2014-07-20 14:32:28 +06:00
73d157e6f5 Bugfix T41042: Irrelevant Bezier handles still affect Graph Editor Show All
The "Show All" and "Show Selected" operators in the Graph Editor was taking into
account all handles on keyframes, even when some of those would be invalid and/or
set to nonsense values (e.g. for any interpolation mode other than "Bezier")
2014-07-20 19:22:22 +12:00
7c7b7302d3 Math Lib: use variable length args for mul_serie_m3,m4 (instead of trailing NULL's) 2014-07-20 14:01:42 +10:00
3ca78a40e8 Fix T41122: Mask modifier followed by hair particles causes crash on render (cycles).
There were several small issues/inconsistencies if how particles' org face index was checked,
leading in some cases to invalid indices and hence mem access, in RNA UV/VCol compute for particles.
Note org code RNA one was copied from (in BI's convertblender.s) is much more complicated,
and seems to never reach those breaking conditions.

Also deduplicated most code in those UV/VCol particles funcs, they were doing mostly the same thing!

Finally, also got rid of annoying `NO CD_ORIGSPACE, error out of range` error message in console,
was another case of not checking whether we did have any faces in final mesh!
2014-07-20 00:52:36 +02:00
3b2f6dbf98 Sequencer: Add gaussian blur effect
Currently this gaussian blur implementation accumulates values in the
square kernel rather that doing X direction and then Y direction because
of the lack of using multiple-staged filters.

Once we can we'll implement a way to apply filter as multiple stages we
can optimize hell of a lot in here.

Another thing we can do is to use SSE2 instructions here.
2014-07-19 22:17:22 +06:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
e0d8e62f2b Fix T41010: MetaBall Duplivert Unwanted Movement Bug.
BKE_scene_base_iter_next() was completely messing poor dupli objects' matrices...

Note this func should be reworked, but as stated in comments, it should not exist at all,
DAG should be used here, so until we have new shinny one we can live with this.

Also, mballs do not behave correctly when used as duplis (org object remains visible/rendered,
unlike any other object type). This will be fixed in a separate patch/commit,
since it proved to be rather tricky to handle.
2014-07-19 00:41:13 +02:00
a474125893 MBall cleanup: remove unused F_ERROR references, als fix/enhance BKE_mball_basis_find()
BKE_mball_basis_find() was making a bunch of string manipulations for all MBall objects
(including duplis), and then making a (broken!) check to do nothing in case of duplis mball!

Now it makes correct check in early stage.
2014-07-19 00:40:58 +02:00
0e324b19f9 Cleanup in MBALL/displist: no need to create curvecache for non-basis mballs, will never be used anyway! 2014-07-18 18:08:56 +02:00
b8f04e010a Cleanup: curvecaches for curves, not mballs! 2014-07-18 17:51:44 +02:00
9a45c9dadf Fix T41109: Reloading image that has been modified outside Blender does not update image in Image Texture nodes 2014-07-18 19:37:32 +06:00
b984489181 Fix T41114: Particle systems cause memory corruption due to invalid
dmcache index (again).
2014-07-18 11:53:35 +02:00
a04a8039f0 Code cleanup 2014-07-18 11:55:59 +10:00
1097a3f70d Add helper to validate (and fix) material indices of meshes' polygons, curves' splines and texts' letters.
Useful especially for importer addons.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D650
2014-07-17 17:16:07 +02:00