Commit Graph

11497 Commits

Author SHA1 Message Date
957976882d build options to disable image formats WITH_CINEON, WITH_HDR.
- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
2010-08-03 11:25:34 +00:00
66f32bd7f9 set origin was setting surfaces as 2D curves, added dupli-group support using the dupli's offset value. 2010-08-03 00:56:43 +00:00
86fc34b924 Audaspace:
* Added a stopCallback function that is called when the end of a sound is reached.
* Fixed the scrubbing not working.
* Minor SoundActuator cleanup.
2010-08-02 18:22:34 +00:00
ec2c52c9c8 SCons
- remove scons option WITH_BF_FHS, its not needed anymore.
- comment WITH_BF_DOCS, was using epydocs which we dont use now.
- blenderlite target was broken, always using openmp.
- building without python wasnt working.

- fixed some warnings.
2010-08-02 16:27:41 +00:00
a5692fd67b Merged changes in the trunk up to revision 30952. 2010-08-01 23:37:52 +00:00
bce3a49e2e svn merge -r 30913:30953 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2010-08-01 23:19:30 +00:00
0be152501e Smoke:
- Bugfix for not cleared smoke sim when doing alt-a and waiting for 2 sim cycles to complete
2010-08-01 15:00:53 +00:00
f3cca3e192 2.5: more G.main changes. 2010-08-01 12:57:01 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
c34f831757 Smoke:
- Bugfix for display problems in shaded view: Reverting to wire display mode for domain.
2010-08-01 12:16:32 +00:00
d25747ee75 bugfix's
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
  [#23115] Crash when moving armature origin

- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.
2010-08-01 11:00:36 +00:00
ea6730cdd1 - font object x/yoffset was making text box's wrap text incorrectly.
- draw text boxes with the offset applied.
(abologies for making font.c even more confusing)
2010-08-01 09:56:00 +00:00
5c9cf81cf9 Audaspace:
* Fixed some compiler warnings
* Implemented device looping
* Note: Scrubbing in the sequencer is broken atm
2010-07-31 10:03:08 +00:00
1280b6f902 - add back prefix for ID lists (LF) for linked and fake user for search fields.
- remove debug print for left/right name flipping & commented test from the sequencer.
2010-07-31 01:06:08 +00:00
Nick Samarin
dbc8d4274f - moved navmesh conversion code to ED_Editors project (ED_navmesh_conversion.h and navmesh_conversion.cpp files)
- added new custom data layer CD_Recast
2010-07-30 13:02:32 +00:00
ae662b8235 bugfix [#23105] Scene strips renders out darker (no gamma corection?) 2010-07-30 11:55:41 +00:00
5251a9b3bf 2.5: remove vertex normal flip option, this is more harmful than helpful
in many cases, and also gave incorrect rim lighting.
2010-07-30 11:50:00 +00:00
9e45fa7f2f bugfix [#23106] Blender crashes (segfault) when scene strip file is missing 2010-07-30 11:40:23 +00:00
449f8ce4fe bugfix [#22859] Multi-user images cant be made into single user in texure panel.
turns out this isnt exactly a bug since support was never written for this but may as well support it.
now rna/py can do image.copy() too.
2010-07-30 06:09:23 +00:00
520d12e13e 3 duplicate functions: bone_flip_name() object_flip_name() flip_side_name()
removed object_flip_name() & bone_flip_name(), use flip_side_name()
2010-07-30 01:13:07 +00:00
9a9e04edfb patch [#23060] ColorRamp python access functions
from Dan Eicher (dna)
 elem = color_ramp.elements.new(position=0.3)
 color_ramp.elements.remove(elem)

- Modified the patch to make generic functions for adding and removing (inline code was in 3 different places)
2010-07-30 00:20:05 +00:00
eec1318996 Preview commit in sculpt brushes broke resetting curves in other areas (rgb curves etc).
Fixed by adding a 'slope' parameter to curvemap_reset() to mirror curve presets around Y axis.

Also removed curve preset with 'random' icon, wasn't doing what it looked like it should, 
this was intended only for hue correct node anyway.
2010-07-30 00:06:59 +00:00
b1f53d98e4 patch [#23088] 2.5 Text Editor: Preserve indentation with spaces
from Fabian Fricke (frigi)
2010-07-29 22:34:46 +00:00
7ef2e33ea3 bugfix [#23075] Point clouds invisible with VBOs 2010-07-29 00:06:22 +00:00
c8b6533dda Fix #23071: making vertex parent not correct with subsurf modifier, now it
also uses the final derivedmesh for the coordinates in edit mode.
2010-07-28 16:47:12 +00:00
b51350fb4f Fix #22959: uv selection mode was not initialized correctly for new scenes. 2010-07-28 13:19:02 +00:00
44f5114964 Merged changes in the trunk up to revision 30814.
This commit includes r30807, which is equivalent to r30602 in the branch
for fixiing a layout issue.
2010-07-28 01:06:47 +00:00
a99a466fee * Made the Parameter Editor mode much more functional. Edge selection
criteria, as well as the color/alpha/thickness Along Stroke modifiers
now work.

* Added more curve blend types.  The default is set to "MIX".
2010-07-28 00:43:45 +00:00
112711e6a4 Smoke:
- Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH)
2010-07-27 16:18:12 +00:00
88dcfbaee9 == Sculpt ==
Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings

* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel

TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
2010-07-27 16:09:02 +00:00
78e5a29990 Smoke:
- Fix typo in tooltip
- Add timeframe independand timesteps
2010-07-27 15:33:21 +00:00
967d25ac1c Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations. 2010-07-27 14:53:20 +00:00
31362c865f Fix #22673: crash with solidify + subsurf + array modifier in edit mode. 2010-07-27 12:01:40 +00:00
be2e221608 Merged changes in the trunk up to revision 30781. 2010-07-27 00:08:15 +00:00
2ab8a2a516 * Fix: CPU usage was going way up because some WM_main_add_notifier functions that I thought were commented out somehow became active again. 2010-07-26 20:42:50 +00:00
cc9dbc7ac2 Curve shape keys:
- Fixed incorrect working of "from mix" insert keyblock operator property
  shapekey coordinated are applying on curve's data when creating displist,
  so curve's nurbs can't be used as unchanged data -- use basis keyblock data instead

- Fixed tilt damaging when loading editcurve -- made a typo in array indexes
2010-07-26 19:07:33 +00:00
230d66796b [#23033] Unindent after continue statement in Text Space [Patch to fix attached]
from Justin Dailey (dail) 

from the tracker
--- snip ---
In the text space after the python commands return, break, pass or yeild and hitting "Enter" for a new line,
it unindents 1 tab. However it does not do this for the continue statement.
2010-07-26 18:50:38 +00:00
8eb31b6bcb Fix for [#22073] Particle Emit From Volume Button No Different Than Emit From Faces Button 2010-07-26 10:31:51 +00:00
e62c0ea835 replace macros VECCOPY and QUATCOPY with inline math functions no functional changes
also replace mul_m4_v3() with mul_v3_m4v3() in a few places.
2010-07-26 06:34:56 +00:00
5b1231849c * Factored out some duplicated code from rna_brush into paint.c, added a new function that checks whether a brush is used by that paint struct
* Fixed an improperly initialized variable in BKE_previewing_free_id
* Added an RNA access function to get the icon associated with a value
2010-07-26 02:35:43 +00:00
2ef3384504 Changed the default line color of a line style from white to black. 2010-07-25 22:49:40 +00:00
cc061d075f == Sculpt ==
More icon work

* Added icon defines for all the brushes
* Load all the brush icons after loading regular Blender icons
* Added the brush icons to their respective tool enums in RNA
* Fixed a couple unused-variable warnings
2010-07-25 22:23:40 +00:00
98e26b1b08 == Sequencer ==
Some cleanup on effects:

- converted interface to float cfra
- made effects return their own ImBufs, which has the following 
  advantages:
  * code in sequencer.c is a lot more readable.
  * multicam saves one memcpy of an image
  * prepares things for GPU-rendering
2010-07-25 17:19:55 +00:00
6ec87e6095 Fix for [#22128] particle sizes and physics
* size wasn't updated at all for particles with keyed or no physics
2010-07-25 14:40:18 +00:00
1e7f96343e Fix for [#22167] Hair lattice only works with dynamic hair
* Doing hair effectors, guides & lattices all in one loop didn't work properly
2010-07-25 13:18:15 +00:00
cc0f3146e7 Shapekeys for curves/surfeces
Fix #21498: Edit curve Shape key /252_r 27318

Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
2010-07-25 11:57:36 +00:00
885bbe6999 from Luca's recent commit noticed there are more typo's: lenght -> length 2010-07-25 01:45:53 +00:00
6a4d370a16 Bugfix: the sequencer core rewrite missed preprocessing of images with
wrong resolution on input, which can create image distortion and crashes 
on render.

Thanks to Juan Pablo Bouza for spotting this one!
2010-07-24 19:42:29 +00:00
1e816635b0 Bugfix: Small change to hash algorithm hinted by James Ruan on mailing list to
make hash distribution a little bit better.
2010-07-24 08:47:14 +00:00
0246caf513 * Fix: the radius of the brush is bigger than the texture square in the UV image editor so it is always drawing a square at stronger intensity. 2010-07-24 07:18:31 +00:00