Commit Graph

11497 Commits

Author SHA1 Message Date
3580d6229a - text3d was missing menu items for toggling bold/underline/italic/smallcaps.
- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
2010-07-13 23:51:21 +00:00
03e638d128 - make duplis real wasnt redrawing
- small caps option for titles (doing manually is quite painful to watch).
2010-07-13 22:21:59 +00:00
c0ba1671c3 group refcount checking was inconsistent.
- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before)
- dupli-groups, and materials no longer add/remove a reference.
- now groups are only freed when they contain no objects or when manually unlinked.
2010-07-13 16:53:17 +00:00
8ee36e1da5 - fix for eternal loop with metaballs in set scenes.
- next_object() now loops through all set scenes, not just the first one.
- removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends.
- metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
2010-07-13 16:06:51 +00:00
e86b78c47c Merging revision 30264:30270 from my GSoC branch to trunk, logs:
Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport).

Dirty hack fix for:
* [#22366] Cutting audio and meta strips with audio does not actually cut audio
* [#22639] Audio not clipped to meta bounds

Also fixed a seemingly symptomless bug in sequencer_edit.c
2010-07-13 15:19:15 +00:00
161ee379a0 2.5: startup.blend changes, these should all be consistent with new datablocks,
mostly the startup.blend was trailing behind. Also renamed B.blend.c.

* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.
2010-07-13 10:29:41 +00:00
862427e0b2 fix for crash copying in the sequencer. 2010-07-13 09:31:28 +00:00
291c99c5d9 - saturation option for sequencer strips, runs before multiply and color balance.
- multiply of 0.0 wasnt being applied.
2010-07-13 09:28:01 +00:00
64091ff5bd fix for crash when psys_get_dupli_texture() was called on a subsurf mesh with simplify enabled. 2010-07-12 20:35:10 +00:00
a586541d74 tweak to color balance after talking with colin and testing other software, lift for values above 1.0 was too intense.
Use: 1 + ((lift-1) * (lift-1)) so 2.0 is still a full lift but 1.x isnt so strong.

Changed color picker to give more precission, we were having to edit the buttons to see what the numbers were.
2010-07-12 16:20:51 +00:00
a470640f2e sequencer float conversion was only using rgb -> float conversion inconsistantly, some places used colorspace conversion, some not.
Added IMB_float_from_rect_simple() for the sequencer to use.
2010-07-12 14:57:24 +00:00
fa39db2441 2.5: remove armature "B-Bone Rest" option, this was only added to keep
broken behavior for backwards compatibility, it's been there long enough
now to be removed.
2010-07-12 11:04:51 +00:00
c013974a7c set metaball limit for not drawing small scale motherballs to a 1/10th of what it was. durian blood splats were reaching this threshold.
also fix for memory leaks when the motherball is too small.
2010-07-12 08:43:49 +00:00
f91f4d3176 Fix type mismatch. 2010-07-10 23:21:25 +00:00
Dalai Felinto
96a7e478b6 Logic Editor Python API: link/unlink logics through python
After initial talk with Matt (awhile ago) we realzed that rna_api would fit well for this instead of an operator.

The next step would be to move the current UI code to use the rna funcs instead.
Note: it takes the s/c/a as argument, not its name. (e.g. cont.link(actuator=act) )

Sample code to link all the logic bricks between each other:
ob = bpy.context.object
for cont in ob.game.controllers:
    for sens in ob.game.sensors:
        cont.link(sensor=sens)
    for act in ob.game.actuators:
        cont.link(actuator=act)

For a script to create bricks, link bricks, unlink bricks and remove them:
http://www.pasteall.org/14266
2010-07-10 21:15:10 +00:00
22371e8816 [#22791] Can't change keyed strip attributes if two sequencer windows open
own recent commit for overlay sequencer view brokey keyframing in the sequencer.

for now prefetch and overlay views wont have correct fcurves applied.
2010-07-10 19:17:52 +00:00
e37cbe9461 Bugfix [#22811] Dupli-Instancing for particles broken.
commit r29079 removed 2 lines that are needed for instancing particles.
2010-07-10 18:11:01 +00:00
cf2ff0b03e Merged changes in the trunk up to revision 30167. 2010-07-10 00:37:42 +00:00
Nick Samarin
36e27b0765 Added operator for generating navigation mesh for selected blender objects 2010-07-09 22:16:52 +00:00
0d9a81a111 Fix #22794: problem with rendering panorama in 2.4 created files. 2010-07-09 19:20:57 +00:00
Dalai Felinto
1f019c23fd Logic Editor UI: move s/c/a operators and interface buttons
Tchatcharantcharan ...

Three new operators:
bpy.ops.logic.sensor_move
bpy.ops.logic.controller_move
bpy.ops.logic.actuator_move
direction is a parameter (UP,DOWN)

Moved some interface code to sca.c instead of logic_window.c. (and changed accordingly).
One note: as in 2.49, the move up/down button is only available in non-expanded mode. However instead of one button with two options we have 2 buttons (as we had originally in 2.50).

That also means the s/c/a header is getting more clunky. Design, thoughts, ideas are appreciated. For the time been functionality back is still the priority (mine at least ;)
2010-07-09 00:14:46 +00:00
24f63b2081 New option for Scale node.
This is because problem reported by venomgfx on the irc.
If you have a render of 2k with a render size of 25% (and this
problem is for any resolution/size) and you try to use a image
of 1k in the compo, the first thing you do is put a scale node.

Here come the problem, if you set the option "Scene Size" in the
node scale, the buffer output is not the same size that the render.

This is because the "Scene size" work with the image size and
not the render size, so in this case is the 25% of 1k.. not
the 25% 2k.

So this new option "Render Size" scale the output buffer to the
render resolution, taking into account the render size (percentage) too.
2010-07-08 20:58:34 +00:00
6fcacf077d - duplicating a scene now duplicates all strips (not just selected ones)
- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
2010-07-08 14:30:43 +00:00
b511fbea6d Sequencer display overlay option, this can show a border area from another time to help compare for color grading.
- Okey sets the border in the display.
- Okey resets the frame offset in the sequencer timeline.
- ghost icon in the header can enable/disable.
- frame offset can be relative or absolute (lock icon)

Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively()
without this the offset frames dont have fcurves applied.
Though we will need something like this for prefetch frames to work too.
2010-07-08 10:03:29 +00:00
c689e46ff3 Fix #22340: sintel appears in seemingly random poses on load.
Pose proxy synchronization happened after drivers were already evaluated,
now moved to start of object_handle_update.
2010-07-07 18:47:49 +00:00
1ff98fb454 Fix #21540: depsgraph problem on load, meshes on non-visible layers
were not created when objects on visible layers depended on them, now
it uses the flushed layer to determine if the object data should be
recalculated.
2010-07-07 17:08:20 +00:00
6debe0fcf6 fix for duplicating metastrips, unique names and animation data. 2010-07-07 16:37:41 +00:00
e8be069870 duplicating a sequence strip now duplicates its fcurves 2010-07-07 16:17:18 +00:00
be1846bcf6 fix for numeric problems for color balance in the sequencer (same check as in compositor).
for optimized builds this gave crazy colors.
2010-07-07 15:06:57 +00:00
358738c1aa Fix #22354, #22727, #22501: image window not display correct
renders with compositing and slots.
2010-07-07 14:28:22 +00:00
ed1de5d276 dont swap strip names when swapping strips, means they keep their fcurves 2010-07-07 13:14:51 +00:00
70b1baefc5 Merged changes in the trunk up to revision 30060. 2010-07-06 23:39:10 +00:00
2a95a246ed color balance can now be animated in the sequencer. 2010-07-06 16:44:05 +00:00
137e53064c Revert revision 29735:
Fix #22051: crash when scaling parent metaball. Keep the constant resolution
for any motherball's scale.

This avoids running out of memory when scaling the metaball down, but there's
a reason it depends on this scaling, for example for instancing it's more
useful to have this. It also doesn't really solve the problem but only moves it,
it's still possible to run out of memory with different setups/scales.
2010-07-06 11:44:45 +00:00
ca252e39f5 Correction to recent color balance compositor and sequencer changes.
- In my changes lift was acting like a second gamma.
- In blender 2.4x it was being added which gave ugly clipping.
- in Magic Bullet Looks it scales the color about 1.0: (col - 1 * (2-lift)) + 1

Did more testing and made sure the order of applying lift/gamma/gain works the same as MagicBulletLooks (tested on Collin's mac laptop).
2010-07-06 10:21:28 +00:00
b8de9bc5fb Merged changes in the trunk up to revision 29994. 2010-07-05 18:37:29 +00:00
aea7ea5b30 recent commit broke invert option for sequencer lift. 2010-07-05 14:53:11 +00:00
b1cdc52b30 Color Balance Node
changes from sequencer applied to compositor mostly noticable is how the lift works.

Before & After,
http://www.graphicall.org/ftp/ideasman42/color_balance_before_after.png

even with lower values these kinds of errors can be seen.
2010-07-05 14:29:16 +00:00
efeb8148c8 Fix #22213: applying deform modifier in front of multires modifier crashes,
should not do multires reshape in this case, but just regular apply.
2010-07-05 12:20:49 +00:00
5bacd2df29 Fix #22666: linked data lights lag during transform in GLSL mode.
Actually a depsgraph issue, transforming objects was incorrectly
tagging their data for recalculation.
2010-07-05 11:52:54 +00:00
c9f667a92e texture saturation option.
we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
2010-07-05 10:18:59 +00:00
58778d41e2 Color Balance
- color_balance_float_float wasnt using the new calculation method
- moved calculation into an inline function color_balance_fl() & made the lift adjustments less confusing.
2010-07-05 09:56:06 +00:00
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
8c042f779f Bugfix #19221: Layer animation not working
Now object layers and scene-base layers are now always synced. In 2.4x, they were only synced if there was animation for layers, but it's probably not worth checking for this these days...

Finally we can close this bug report :)
2010-07-05 01:11:25 +00:00
fe6dfa52e9 Compile fix for r29954. He probably missed a file in the commit. 2010-07-05 00:48:57 +00:00
9c4e3a7b6b bugfix [#22724] "Scene" switch on the console doesn't work 2010-07-05 00:00:40 +00:00
a824220d3e better errors for failier to read blends 2010-07-04 23:26:55 +00:00
83a2a4e5b8 Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.

This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
2010-07-04 20:59:10 +00:00
ca81aa704e Patch [#22339] File/installation paths changes
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127

This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal

Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert

NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.

Commit discussed on IRC with Ton and Campbell.
2010-07-04 15:35:23 +00:00
ace570cb10 Fix for 15-day-old bug causing crashes when loading old 2.49 files, especially those with animation.
Reverting 29563 ("* Moved do_versions_ipos_to_animato from blender.c to readfile.c, where it should be.") part to the original version that (so far) is guaranteed to work fine. 

While this means that "nice software design" isn't obeyed once again, this works and the other approach doesn't. So far there really isn't anything really obviously different between the approaches, even after trying a few different placements of the version patches within the file-reading internals.
2010-07-04 12:16:01 +00:00