Commit Graph

11497 Commits

Author SHA1 Message Date
f9933b2fee commenting group timeoffset since it causes groups objects to recalculate modifiers etc. constantly even when animation isnt playing. 2010-07-04 11:56:31 +00:00
8aa0f9b033 last fix still could give corrupt sound, rather then updating the sound info just add and remove the sound handle. 2010-07-04 10:51:10 +00:00
5553f66eb7 sequencer
- effects strips now add directly above the strips they operate on (almost always what you want)
- blend mode for new image/movie/scene/color strips is now cross: without this adjusting alpha will fade to black rather then the strip below.
- SEQ_HAS_PATH macro didnt include sound-ram or sound-hd
- meta drawing code has misleading variable names (from own commit).
2010-07-04 08:49:54 +00:00
6e5a436f56 == Sequencer ==
This fixes:
[#22722] Removing a sequence strip doesnt remove assosiated fcurves

by using the same hack that is used for moving curve-data along with the 
strips on grab.

Should be cleaned up (both functions!) by making sequencer-strips 
finally true IDs.

Until that happens, there is only an more or less ugly way of doing 
that.
2010-07-03 21:13:08 +00:00
80f6102629 better reporting for file i/o failier, use system error message in more places: Permission Denied, No space left, File not found etc.
- blend load/save uses os message.
- image load gives os message. (remove check for slash at end of line, just let the os report an error)
- python api load image/font/text raise errors with message (was just retuning None for image and font)
- minor edits to py api errors.
2010-07-03 17:47:06 +00:00
7a495a12e1 Fix for layer restoring with duplis, could be wrong sometimes
when there with multiple instances and recursion.
2010-07-03 17:19:44 +00:00
15be7b215f - changes to the sequencer so new strips use the data name.
- removed the name option for the sequence operators.
2010-07-02 20:09:42 +00:00
6ff10f00d4 Bugfix: effector weights were not copied when copying particle settings. 2010-06-30 14:43:28 +00:00
35dd09a9ef add alpha option for new images (operator and function) 2010-06-29 22:07:27 +00:00
fab7671d20 Fixed bug #22686, Screw modifier VBO-related crash
* Problem was calling setDrawOptions even if there was no original face index to use
2010-06-29 15:56:05 +00:00
a726793507 default to global space for point density cache space. 2010-06-28 16:37:50 +00:00
8517a7a3cd Fix #20965: metaballs partticles and volume material crash rendering
Fix #21187: 2.5svn26947 - particles + meta sphere = crash in rendering

Use separated displists for mballs in view3d and render stuff.
Do not recalculate displist for view3d while rendering - mball.c
uses several global variables which shouldn't be accepted from
parallel threads.
2010-06-28 11:07:02 +00:00
aae952be1f Fix [#22669] Packing a .wav used in a LB crashes Blender 2010-06-28 00:11:28 +00:00
650de24271 Recalculate motherball when metaball is deleting 2010-06-27 12:45:09 +00:00
3262dfdadd Fix #22051: crash when scaling parent metaball
Keep the constant resolution for any motherball's scale
2010-06-27 08:35:27 +00:00
e86c5cf9ea Fix [#22564] Object name by object type
Restored auto-naming newly created objects by type, for Mesh, Lamp, Meta
2010-06-27 07:45:57 +00:00
03fa4bb999 Partial cleanup of timing system, with some guidance from Joshua:
* Fractional frames support has been changed to use a new var, scene->r.subframe. 
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float 
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to 
generate a scene->r.subframe before render database processing.
2010-06-27 05:39:55 +00:00
0f5c19c32c More on the new GUI for the Parameter Editor mode. This is a WIP commit.
* Moved render layer-specific Freestyle options to a separate "Freestyle"
tab (in addition to the "Freestyle: Line Style" tab that has been introduced
in the previous commit).

* Added UI controls for specifying feature edge selection criteria in the
Parameter Editor mode.  Feature edge selection starts with a set of all
feature edges in the view map.  Each line set specifies edge selection
criteria (e.g., to select only visible crease edges) by enabling appropriate
UI controls (e.g., by turning on the "Crease" and "Visibility" toggle
buttons).  Selected criteria are combined by logical conjunction.  Logical
disjunction (e.g., "crease edges or contours") is represented by two or
more line sets.

* Slightly rearranged several UI controls in the Python Scripting mode.
2010-06-27 00:03:34 +00:00
cb805085ef Merged changes in the trunk up to revision 29702. 2010-06-26 13:39:43 +00:00
ee61785384 A step toward a new user-friendly GUI for manipulating line style parameters.
This commit is just meant to give the new GUI framework a concrete shape.
There is no usefulness in newly introduced elements at the moment.

Freestyle options in render layers now include a pull-down menu named Control
Mode that allows you to choose either the Python Scripting or Parameter Editor
mode.  The Python Scripting mode is the conventional way of controlling
Freestyle by directly using style modules written in Python.  The Parameter
Editor is a new control mode that is intended to be used by everyone without
relying on Python programming.

In the Parameter Editor mode, you can specify multiple line sets for each
render layer.  A line set defines feature edge selection criteria, as
well as a line style for drawing the selected feature edges using specific
line stylization parameters.  Line style is a new datablock type, meaning
that a line style can be shared by multiple line sets (possibly those in
different render layers in different scenes).

Much more additions are anticipated in subsequent commits to implement UI
controls for specifying feature edge selection criteria and line stylization
parameters.
2010-06-25 22:45:42 +00:00
f3ffb22598 error in fix for ID property copy 2010-06-25 12:17:35 +00:00
7b36b2ebbb - duplicating a scene now duplicates its sequence strips too.
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender)
- relative path option for adding sequence strips and replaceing images.
2010-06-25 12:04:04 +00:00
29b402f376 Fix #22618: Deleting an object doesnt remove its self from pinned buttons
Clear pin flag and pin ID in unlink_object if pinid points to unlinking object
2010-06-25 11:41:39 +00:00
4c81019823 Move some sequencer functions about, no functional changes.
- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead.
- Rename recurs_dupli_seq -> seqbase_dupli_recursive
- Rename deep_dupli_seq -> seq_dupli_recursive
2010-06-24 10:04:18 +00:00
4e39133970 Fix #21370: VBO does not display material colors in textured solid. 2010-06-23 16:35:42 +00:00
4596588fe8 - avoid divide by zero with node progress
- write_crash_blend() was writing to the original path.
2010-06-23 15:07:20 +00:00
989cca1434 Fix #21369: normals on extruded text and curve objects were flipped
for the backside, giving problems with e.g. boolean operations.
2010-06-23 13:18:50 +00:00
46d28a5e8d Sculpt+shape keys:
- Sculpting on the basis key should change original mesh
- For relative keys sculpting on basis key should update others
2010-06-23 12:27:13 +00:00
2567129e7f Converting a mesh into a mesh (alt-c), was broken with shape keys and modifiers that changed the vertex count.
removal of the shape key was undone in DM_to_mesh().
2010-06-23 10:18:51 +00:00
d200243a5c Fix #22654: Converted curve from mesh disappearing
Curve object should have ob->bb=NULL if there is no derivedMesh
2010-06-23 09:58:02 +00:00
df76cebb8a == Sequencer ==
Removed "frame_locked"-flag from sequencer completely, since it doesn't 
work any more in Blender 2.5. (All IPOs are frame-locked now anyways.)
2010-06-22 21:09:50 +00:00
c28aec9ae1 Fix #22589: pressing subdivide or updating displacements after sculpting
on multire would unnecessarily subdivide vertex groups and other layers,
making the operation slower than necessary.
2010-06-22 16:46:13 +00:00
e0368d31a5 Enabled openmp multithreading for multires/subsurf again, but only
if there are >= 1 million faces estimated in the resulting mesh.

(merge from render25 branch)
2010-06-22 15:09:41 +00:00
8bc1e44e33 slight cleaning of texture type changing functionality, done while working on other stuff today 2010-06-22 09:13:30 +00:00
4bade8e137 sequence.swap(other) rna function. 2010-06-21 22:05:34 +00:00
425da6206f [#22262] Sculpting shape keys using the Smooth brush switches the shape to the Basis
PBVH used the same verts array as mesh data and shape key/reference key coords
were applying on the mesh data, so on some refreshing undeformed mesh was
displayed.
Added utility functions to get vert coords from key block, apply new vert coords
on keyblock and function to apply coords on bpvh, so now pbvh uses it's ovn
vertex array and no changes are making to the mesh data.

Additional change:
Store key block name in SculptUndoNode, so now shape wouldn't be copied to
wrong keyblock on undo
2010-06-21 20:10:59 +00:00
72d21c35ad sequencer swap data operator.
needed for durian so we can swap out preview AVI's for EXR sequences.
2010-06-21 17:37:50 +00:00
229b7639e7 Merged revision 29562 from /branches/soc-2010-nexyon. 2010-06-19 10:50:23 +00:00
Nick Samarin
c92d0dfdf6 Added:
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
2010-06-18 23:48:52 +00:00
4d141cf808 Merged changes in the trunk up to revision 29550. 2010-06-18 22:53:49 +00:00
000d23e05c Fix #22625
My fix for #22317 make that every time you delete an object,
blender go to perspective view, fixed now.
2010-06-18 15:23:39 +00:00
fe3d388af2 Changes to scene updating with set scenes.
The most useful effect of this is that set scenes can take the simplify settings from the current scene (render team doesnt have to worry about animators simplify settings).

details...
- updating on frame change now passes the parent scene to object update function. (this was alredy happening for updating tagged objects)
- set scenes objects update first so scenes can depend on set objects however this only happened at once level, now set scenes are updated recursively, so deepest level is updated first.
- collision objects used to only look through the current scene, now set objects are included.
2010-06-18 14:14:13 +00:00
61b0a5bdb5 Fix for [#22410] Texture force field doesn't depend on empty location (patch by Matt Ebb) 2010-06-18 11:36:51 +00:00
e4c9381f14 Fix for [#22479] Hair is left our when moving emitter unless Hair Dynamics is set on 2010-06-18 11:34:45 +00:00
0aef0d2538 Raise the default report popup severity to errors only (not warnings).
All reports still get displayed in header.
2010-06-18 05:18:46 +00:00
a7386bf986 fix for crash with opengl sequencer strips that dont have a camera 2010-06-17 14:22:13 +00:00
3173232bfa Fix [#22610] Alpha problem with textureswhen Brightness > 1 or Contrast < 1
* Enabled premultiplication for packed images
* Added pack/unpack operator to image template
* Moved brightness/contrast corrections to after de-premultiplication in image texture sampling
2010-06-17 07:20:12 +00:00
7b0bda22e1 soft body
disable edge collision for bezier handles
because of massive pointlessness
2010-06-15 09:47:37 +00:00
148cca898b sofbody beziers may work nicer 2010-06-14 23:56:12 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00