Fix for [#22410] Texture force field doesn't depend on empty location (patch by Matt Ebb)
This commit is contained in:
@@ -777,7 +777,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
|
||||
}
|
||||
|
||||
if(eff->pd->flag & PFIELD_TEX_OBJECT) {
|
||||
mul_mat3_m4_v3(eff->ob->obmat, tex_co);
|
||||
mul_m4_v3(eff->ob->obmat, tex_co);
|
||||
}
|
||||
|
||||
hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL,NULL, 0, result);
|
||||
|
||||
Reference in New Issue
Block a user