Commit Graph

11497 Commits

Author SHA1 Message Date
4ad9abcb68 fix [#36693] segfaults when split vertice of Bezier curve
own error in recent curve split patch.
2013-09-10 01:06:45 +00:00
00641bb237 Attempt fix for #36688.
Curves may not be not initialized when called from python. C code
explicilty says that curvemapping_initialize should be called prior to
evaluating the curve, however the curve clip rectangle is not available
when calling evaluation on the curvemap. This is not possible unless we
force the evaluation on CurveMapping level, not on CurveMap level.

For now just pass a rectangle with the x boundary values of the curvemap
for evaluation to avoid the crash.
2013-09-09 18:39:51 +00:00
59be901a37 Some more fixes to missing look initialization 2013-09-09 15:34:13 +00:00
6217a080db Avoid using "bundle" in condole message print
According to bf-vfx the word "bundle" was confusing
for artists.
2013-09-09 11:40:41 +00:00
ea94411db6 Enable vertex snapping to bundle positions
This means it's possible now to snap stuff to
reconstructed tracks positions.
2013-09-09 11:37:37 +00:00
cf8cddf07a Film response curves implemented as a looks
This commit implement's OCIO's Looks idea which
is about applying some color correction on the
buffer before it get's affected by a display
transform.

This is mainly used to modify images in an
artistics way.

Currently we've got looks generated from film
response curves for all sorts of cameras.

Patch by both of me and Brecht.
2013-09-09 09:48:26 +00:00
35e3111475 Fix own mistake in one of previous commits
Was overriding list's link next/prev after it was
added to the list.

Also, no need to set next/prev to NULL when adding
a link to the list.
2013-09-09 08:50:12 +00:00
00bd7da674 correct error in recent changes for building with openmp.
rename DM_OMP_LIMIT to BKE_MESH_OMP_LIMIT and set to 0 when in debug mode, same for BM_OMP_LIMIT.
2013-09-09 05:42:26 +00:00
66efedd096 enable strict flags for mesh_evaluate.c 2013-09-09 03:12:23 +00:00
40b6532ec8 remove use of BLI_array in BKE_mesh_mpoly_to_mface(). was over-allocating anyway so just allocate the array once. 2013-09-09 02:16:22 +00:00
2646bbdccb move mesh evaluation functions (normal, mapping, smooth group... etc, calculations) into mesh_evaluate.c.
mesh.c was over 4k lines and complex functions mixed in with general library management.
2013-09-09 02:11:44 +00:00
74a4ac85f4 Changes to Freestyle default parameters:
- The "Same Object" chaining option enabled (see follow-up discussions in Bug #36629).
- Sphere radius set to 0.1 (was 1.0 resulting in a longer computation time).
2013-09-08 17:56:04 +00:00
e492fad130 shrink-wrap constraint, improve and remove some limitations.
- ability to change the space the axis is projected in (so you can choose worldspace or -space, was always local-space before).
- support projecting on a negative axis, without this some very simple clamping is not possible if the direction happened not to be positive.
- add distance limit (same as modifier), without this single meshes surrounding an object would make the constraint impossible to use in some cases (it would snap to the wrong side).

note: this removes the ability to project on multiple axes at once but this option only added up directions and didnt project on multiple axes as you might expect.
2013-09-07 12:59:16 +00:00
7d416b8d79 Woops, minr style changes are needed. 2013-09-06 10:23:21 +00:00
1718c002d6 Avoid tracks reallocation and planes traversal in tracks_map_merge
Would save us a bit of time when doing 2D tracking.
2013-09-06 10:21:56 +00:00
6fdb2ed861 bmesh utility functions BM_face_as_array_loop_tri, BM_face_as_array_loop_quad
also set attributes for the header and remove debug print in mask.c
2013-09-06 06:27:22 +00:00
677b6972b5 align BevelSort strict to save some bytes. use camel case. 2013-09-05 21:45:05 +00:00
89a02fc4ef fix [#36656] text editor undo error when undoing paste command
When tabs to spaces is enabled and a paste command is undone, the improper number of characters could get removed. Also fixed issue with shift + left/right only selecting a max of 1 character.
2013-09-05 21:36:19 +00:00
3b72f1824c rename positive_mod to mod_i, make it work with nagative numbers (matching pythons modulo), and use in a few more places.
allow mesh-checker-deselect to have a negative offset.
2013-09-05 20:54:32 +00:00
f6b37f34ec code cleanup:
- add missing headers from cmake (own omission)
- quiet rna_test.c unused define warnings.
- minor style edits
- spelling corrections and ignore all uppercase words with spell checking script.
2013-09-05 19:56:49 +00:00
d4b8a6cb85 Code cleanup: use boolean instead of int for colormanagement 2013-09-05 17:13:43 +00:00
03bd670f82 Fix #36649 and #36650: animation of freestyle line thickness and linestyle did
not render correct in animations, due to missing updates.
2013-09-05 15:47:52 +00:00
5805a8d36d Expose theme color of shadow UVs (These include UVs that are drawn in
texture paint modes and as modified mesh uvs overlay) and UVs of other
objects.
2013-09-05 15:09:10 +00:00
4b1436b525 Ctr-Alt-F radial control operator for texture painting, controls the
rotation of the brush mask texture.

Unfortunately secondary path does not work here because we do not have a
permanent switch to choose between primary-secondary brush texture. Use
operator property instead.
2013-09-05 14:02:59 +00:00
47457a693f Code cleanup: get rid of crappy height cast to double 2013-09-05 13:37:46 +00:00
e23ff65643 Code cleanup: use boolean instead of int for tracking API 2013-09-05 13:37:36 +00:00
6fce374637 simplify idprop reallocation with MEM_recallocN 2013-09-05 04:26:08 +00:00
49942133cc Find missing files now keeps relative paths relative instead of turning them
into absolute paths.
2013-09-05 00:37:06 +00:00
b9b806e0a0 BGE: Removing the touch sensor and converting all touch sensors to collision sensors. 2013-09-04 22:14:14 +00:00
38075c7b3c fix for building on msvc 2013-09-04 06:50:15 +00:00
29efa96940 style cleanup 2013-09-04 03:30:41 +00:00
f3af9de618 debug option for modifier stack calculation USE_MODIFIER_VALIDATE,
checks that every modifier gives a valid mesh (very slow) - so off by default even in debug mode.
2013-09-04 01:29:34 +00:00
9467d99405 replace sqrt(dot()) with length functions. 2013-09-03 22:32:03 +00:00
4ee18eaf12 simplify length checks in DM_calc_auto_bump_scale 2013-09-03 22:22:45 +00:00
15fc16a49b fix for missing NULL check before calling BKE_sequencer_imbuf_to_sequencer_space(). 2013-09-03 21:54:17 +00:00
72cf50ed1e Related to #36532: show message in modifier when cloth point cache read fails,
for example due to a subsurf modifier preceding a cloth modifier.
2013-09-03 19:58:09 +00:00
92fbc1e250 Fix #36587: Tracking markers fail to track near the left and right edge of a movie clip.
Track margin checks needed some tweaks to deal better with the fact
that normalized values for the same pixel values might be different
across X and Y axis.

Also, non-centered patters are expected to be handling better now.
2013-09-03 10:39:55 +00:00
8b40be18d3 Fix #36643: Clip Editor: undesired Markers created "automatically" while I track my marker
Was a typo from recent commint from my own.
2013-09-03 09:18:08 +00:00
8f1e51a7d9 remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed.
also remove redundant dot_v3v3 in shrinkwrap constraint.
2013-09-03 03:04:44 +00:00
37bad42b9d Ack... Followup to r59743: in fact, bitflags groups are not always wanted/needed, thanks to Campell for notifying me about this!
So now, their generation is controlled by a flag, else previous "simple values" group ids are generated (one per poly region, no need here to reduce the number of used IDs!).

Will update obj exporter too.
2013-09-02 18:33:06 +00:00
1ea9f88ff9 warning cleanup: correct some odd returns and quiet strict flag warnings on some systems. 2013-09-02 17:59:04 +00:00
6ac7b03b2c Fix [#36636] Incorrect assignment of Smoothing Groups on export
In fact, smooth groups are supposed to be bitflags, not simply integer values (would be far too much simple!). This adds quite a bit of work, as with only 32 values, we can't just assign one to each group. Somewhat related to the "Four colors theorem"! ;)

Here we simply use the first available bit for current smooth group (i.e. first bit not used by any of the already defined contiguous groups).
2013-09-02 17:14:41 +00:00
Lukas Toenne
568a0c8199 Fix #36639, textures not reloaded after fixing paths.
The BKE_bpath_traverse_id method updates path variables of image data blocks, but did not cause the image to be reloaded (or rather, tagged so it gets reloaded on next use). This requires also updating
all the ImageUser "ok" tags, which happens in some odd places in other cases where reload happens (e.g. the reload operator and the image path button handler function in image template).
2013-09-02 14:23:42 +00:00
529c6d0eeb Fix #36124: VSE - Input Color option does not work for video files
Byte images and movies will now fully follow input color space.
Before this non-sRGB input colorspace for byte images and movies
behave really doggy (results in preview and final render were
totally different).

To prevent data loss, if byte image is set not stored in sequencer's
space it'll be internally converted to float buffer.

In theory some setups might be rendering a bit different now, but
new behavior is totally expected and someone used non-sRGB input
space for byte images/movies had Convert Float enabled anyway.
2013-09-02 13:54:12 +00:00
Lukas Toenne
79759d8368 Fix for the BKE_image_walk_all_users function: This included a check for movie/sequence image types meant for the original use to set IMA_NEED_FRAME_RECALC flag. But the function name suggests it should be generic, so better move this filter into the callback. 2013-09-02 13:45:57 +00:00
1fbb859e6d Fix crash when adjusting plane track after re-tracking point tracks
Issue was caused by tacks map merge re-allocating the tracks and this
didn't update plane tracks.

Ideally tracks_map_merge shall not re-allocate tracks, but for now
just update plane tracks. Shouldn't be too much slow anyway and could
always be tweaked without affecting any artists.
2013-09-02 12:02:46 +00:00
26cbf331a8 text editor cursor motion (left/right arrows) with selected text typically jumps to either side of the selection previously the cursor would move and loose the selection too.
text button fields already did this.
2013-09-02 00:47:27 +00:00
7ad59c4e2c fix odd (intentional) behavior with vertex parent,
curve children of a triangle vertex parent would only display their relationship line to the first vertex. (confusing)

also added OB_TYPE_SUPPORT_PARVERT macro.
2013-09-01 22:38:41 +00:00
4c7ded98bc support for vertex parenting in object mode for object types which support it (mesh, lattice, curve, surface)
previously this had to be done one by one.

both single and triagle vertex parents can be made, selected based on distance to the verts.

Developer notes:
- looks like this was old TODO, enums existed but weren't used.
- only meshes currently support using.
- added BKE_object_as_kdtree(), may come in handy for similar cases.
2013-09-01 22:01:21 +00:00
36065ee4f4 use strict flags for kdtree, and replace ints with unsigned ints where possible.
also replace callocs with mallocs since zeroing memory can be avoided.
2013-09-01 20:17:56 +00:00